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Forums - Sony - PlayStation All Stars is not a Smash Bros. clone

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Total:76
JWeinCom said:

@Jay-  Why not?  Darksiders was able to take the Zelda formula and make it something unique and different.  Bioshock was able to make a unique take on the FPS genre.  Sonic made platforming games while breaking off from the Mario formula.  Bayonetta followed the Devil May Cry formula but added more than enough to stand up on its own (yes I know the developer was the same).  Okami was another take on the Zelda formula with tons of originality, Power Stone was a wholly original 4 player brawler, and so on so forth.

In every single genre we have examples of a developer taking the basic formula and putting their own spin on things.  So why would this be an exception?  Nobody ever criticized Little Big Planet for being a Mario clone, did they?


I'm not really sure what you're saying here.

As for LittleBigPlanet, I've never heard anyone call that a Mario clone. The only similarity LBP has with Mario is the fact that it's a 2D platformer.

My point was that PABR and SSB similarities only appear to be skin deep. They look the same, sure, and they share the same genre (platforming fighter). But other than that, I don't see enough similarities to warrant calling it a clone. 

I think people are calling this game a clone because only Nintendo has been successful in such an obscure genre like platforming fighters. If this was any other genre with lots of different games, then people wouldn't call it a clone. But genres like platforming fighters are pretty much synonymous Nintendo, so if another game tries to tackle that genre, then it's considered a clone.



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so reading though the thread it looks like the consensus has shifted from clone to rip-off...

...that's right haters, I was right and you were wrong!



Jay520 said:
The question I have is this: Is it possible to create a fast-paced, fighting platformer without it also being a SSB clone? Or did SSB call dibs on that genre?

It is tough not to not have Nintendo be able to claim dibs on it.  Sony could of greenlighted a lot of approaches to a fighting game using their characters.  What they did was greenlighted a game that comes off a lot like Smash Bros.  I am sure the suits and beancounters that look at sales had decided on this.

And I do say there are a number of different approaches Sony could of took with it.  They could, for example, followed the Powerstone model.  There really hasn't been much decent recently that did that, and it would of added something.  As of now, it looks like, because it likely fits into the business logic behind greenlighting it, that it is now spun as Sony's answer to Smash Bros.



JWeinCom said:
o_O.Q said:
JWeinCom said:
miz1q2w3e said:
So what if it is? Why do people think that's such a bad thing?


I think most people would agree that profiting off of the works of others is a bad thing.  Even if you're not talking about moral implications, it's worse for gamers.  Games that break the mold, challenge conventions, and change things up advance their respective genres.  Something like Heavy Rain or Shadow of the Colossus moves the industry forward while something like PASBR stagnates.

 

why aren't you criticising nintendo for releasing super mario bros u, pikmin 3 etc?

i'd think that if you were so concerned over the lack of new ideas in gaming you'd be far more critical of what nintendo has been doing 

how many actual new ips has nintendo themselves been developing for launch window in comparison to old ( imo overused ) ips?

Are you seriously trying to complain that Nintendo is creating the third entry in an original franchise like Pikmin in about ten years?

But anyway, this is a strawman argument, and I'm not going to respond to it.  If you'd like to debate about Nintendo's overall IP development, you could make another topic for that, and I'll be glad to discuss it there.  But, this topic is about PASBR, and my comments were about PASBR, so lets focus on that.

@Chark-  Copyright infringement is a very tricky thing.  Just because something isn't actionable doesn't mean its not a rip off.  And what mascot brawlers were similar to Smash Bros? We're not complaining that Sony is making a mascot brawler.  The complaint is that Sony made a game that is incredibly similar to Smash Bros and blatantly takes ideas.

The Outfoxies. The fact that it is a mascot brawler isn't that important, just because you put Mario in a game doesn't make it original. It's been years and years since Nintendo made that game, Sony should be safe to make something similar now. Just because Nintendo made a brawler with mascots doesn't mean no one else can, they have their own mascots. They didn't need to wait this long, they could have made one back on the PS1, they had plenty of characters with relevance then. Would people have been this upset if they did back then?



Before the PS3 everyone was nice to me :(

Flanneryaug said:
Lafiel said:

In the beta Parappa feels better than Kratos to me though, because his supers are easier to make full use of.

I like Parappa's level 2 super, but it basically makes his level 3 super pointless, since you can get at least 3 kills easily with his level 2, but only 3 with his level 3.

yea, his lvl 3 seems pretty pointless - maybe better players avoid you once you get to lvl2, so you need to charge to lvl3 for certain kills or sth like that

JWeinCom said:
Lafiel said:

Parappa can easily get 4 kills with his level 2

I don't think so.  The skateboard really doesn't have the range Kratos has and it's not really all that fast plus I'm pretty sure it lasts less time.  I think when players learn to dodge better this super will be 2-3 kills max.

Not to mention Kratos' overall range is way better than Parappa and his attacks have massive hitboxes.  Parappa's range is limited and his quickness doesn't really make up for it.  Plus I don't think his AP generating moves are all that practical in a 4 player battle.  Might be more useful in 1v1.

 

obviously in the beta the guys aren't all hardcore players like yourself, so nobody has been able to evade the skateboard when I did it.. maybe it's also because I wait for the arena to be nice and leveled and the guys standing around me, that I have such a high kill quota with that

I usually can execute 2 lvl2s and one or two lvl1s in a match or 1 lvl3 and ~2 lvl1s, so I think it's a big advantage that Parappa's lvl2 is that strong and his lvl 1 is quite easy to use aswell, while Kratos' lvl1 is easy to evade or stop and his lvl 2 very close range



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Jay520 said:
JWeinCom said:

@Jay-  Why not?  Darksiders was able to take the Zelda formula and make it something unique and different.  Bioshock was able to make a unique take on the FPS genre.  Sonic made platforming games while breaking off from the Mario formula.  Bayonetta followed the Devil May Cry formula but added more than enough to stand up on its own (yes I know the developer was the same).  Okami was another take on the Zelda formula with tons of originality, Power Stone was a wholly original 4 player brawler, and so on so forth.

In every single genre we have examples of a developer taking the basic formula and putting their own spin on things.  So why would this be an exception?  Nobody ever criticized Little Big Planet for being a Mario clone, did they?


I'm not really sure what you're saying here.

As for LittleBigPlanet, I've never heard anyone call that a Mario clone. The only similarity LBP has with Mario is the fact that it's a 2D platformer.

My point was that PABR and SSB similarities only appear to be skin deep. They look the same, sure, and they share the same genre (platforming fighter). But other than that, I don't see enough similarities to warrant calling it a clone. 

I think people are calling this game a clone because only Nintendo has been successful in such an obscure genre like platforming fighters. If this was any other genre with lots of different games, then people wouldn't call it a clone. But genres like platforming fighters are pretty much synonymous Nintendo, so if another game tries to tackle that genre, then it's considered a clone.


My point is that people can see through skin deep similarities.  Mario and Little Big Planet are in the same genre, but people recognize that they're still very different games with very little in common.  So it's not as though Nintendo fans just pounce on anything remotely similar to a Nintendo franchise.  

With PASBR there are a whole mess of similarities.  Same control scheme?  Check.  Aside from a couple of minor differences, the control scheme migrated over from Smash.  Even directional throws and airdodges made the transition.  We still have universal double jumping and rolling as well.  It's as if Mortal Kombat 5 would have included focus attacks.  Aesthetics are shockingly similar considering Sony's different lineage, down to the menus and HUD.  

Aside from the method by which you KO opponents, what are the differences between Smash Bros Battle Royale and Smash? 



richardhutnik said:
Jay520 said:
The question I have is this: Is it possible to create a fast-paced, fighting platformer without it also being a SSB clone? Or did SSB call dibs on that genre?

It is tough not to not have Nintendo be able to claim dibs on it.  Sony could of greenlighted a lot of approaches to a fighting game using their characters.  What they did was greenlighted a game that comes off a lot like Smash Bros.  I am sure the suits and beancounters that look at sales had decided on this.

And I do say there are a number of different approaches Sony could of took with it.  They could, for example, followed the Powerstone model.  There really hasn't been much decent recently that did that, and it would of added something.  As of now, it looks like, because it likely fits into the business logic behind greenlighting it, that it is now spun as Sony's answer to Smash Bros.


"It is tought not to not have Nintendo be able to claim dibs on it."

What does this mean?

I'm not sure what powersone is, so I can't say.

Anyway, it seems that you're saying that because it's a platformer and a fighter, then it's a Smash Bros clone. So you agree with me, it looks like.



VGKing said:
o_O.Q said:
JWeinCom said:
Yeah, it's a rip off. They took the concept from Nintendo wholesale, they took 90% of the control scheme, 90% of the physics engine, 90% of the presentation, 90% of the aesthetics and so on. I was playing it at a store demo for about half an hour yesterday and literally every person that stopped to look at it said "oh that looks like Smash Brothers". The only major change that's been made is in the KO system. You don't change one thing and have a brand new game.

If you're ok with the game being a rip off, than that's fine. I sincerely hope you enjoy the game. But please, let's not ignore the obvious. Smash Bros. made tons of creative changes to the fighting genre, and because of that it spawned a successful franchise and tons of imitators. PASBR adds just about nothing to the genre and as a result will be a footnote in gaming history.


this was your post in another thread

"It feels unpolished, loose, and the mechanics don't feel like they'd lend themselves to a competitive fighter."

edit: the link to the post : http://gamrconnect.vgchartz.com/post.php?id=4818089

 

now this is an extract from your current post

"90% of the control scheme, 90% of the physics engine"

 

to me it seems like you're heavily contradicting yourself there...

in one post you say the game has poor controls and mechanics while in the other you basically say its controls and mechanics are the same as smash bros...

now the conclusion that can be drawn is that you're also saying the smash has poor controls and mechanics but no i'm pretty certain that that isn't the case either....


THANK YOU! I'm glad someone pointed this out. These haters are hypocrites. 

There are some Smash Bros. fans who are going to take offense at your signature, for example, in what they see as a Smash Bros. knockoff (they would differ with you in the opinion that All-Stars has the "ultimate matchups"):



VGKing said:
ninetailschris said:
Preorders are low.

20 characters. 3 of Which make no sense.

People telling people to buy a game because of a future DLC.

See... this doing very well.

Japan Preorders are going to be fun.

The game is a copy with a new engine. It doesn't mean it's going to suck. Btw anyone remember the wii in the background? Yea totally there because Sony loves the Wii!

2d Background was suppose to be a play on most Nintendo games come from a 2d world. What about Sony? 1 or 2 in the game?

Should have been a epic 3d fighter like run around or something not a copy of SMB.

I played outfox and it's not like SMB at all really. It's only that people saw the game and see how it's a 2d fighter everyone assumed are the same as PSAS is to SMB.


Wow.

1. Sales don't make the game. If we all only bought games that had high pre-orders, then we would never buy new IP.

2. No one is telling anyone to buy it for the DLC. But if your favorite character didn't make it into the game, he might later. It's just something to consider.

3. No, it's not doing well. Like you said, pre-orders are low. But PS3 exclusives have long sexy legs. You would know that if you've been on Vgchartz as long as me.

4.  Japan pre-orders are irrelevant. This is a game aimed at western gamers.

5. Copy with a new engine? Nope. This game was made from scratch. That Wii in the background? It's no secret that Smash Bros is the main inspiration for this game. This is old news. SuperBot even admitted it on Day 1 of the announcement of this game.

6. 3D 4-player would never work. It just wouldn't be as fun. Can you imagine keeping track of 4 players in a local 4 player match? Like I said before, this game is obviously inspired by Smash Bros. The 2D background works much better than 3D for fighting games.(Even Mortal Kombat went back to 2D)

1. True, sales don't make a game, but if you ever want a sequel you want that game to sell really well.

2.Why does it have to be DLC? why it can't be unlockables? It's just a stupid and easy way for developers to get money which doesn't benefit us gamers in any way.

3. Japan's market is really important, even though it may not be targeted strictly to them, it will be sold there so it does matter to some degree (if it wasn't Sony could simple not release the game in Japan), something important considering my first point.

4. I agree with the rest.



Nintendo and PC gamer

Chark said:
JWeinCom said:
o_O.Q said:
JWeinCom said:
miz1q2w3e said:
So what if it is? Why do people think that's such a bad thing?


I think most people would agree that profiting off of the works of others is a bad thing.  Even if you're not talking about moral implications, it's worse for gamers.  Games that break the mold, challenge conventions, and change things up advance their respective genres.  Something like Heavy Rain or Shadow of the Colossus moves the industry forward while something like PASBR stagnates.

 

why aren't you criticising nintendo for releasing super mario bros u, pikmin 3 etc?

i'd think that if you were so concerned over the lack of new ideas in gaming you'd be far more critical of what nintendo has been doing 

how many actual new ips has nintendo themselves been developing for launch window in comparison to old ( imo overused ) ips?

Are you seriously trying to complain that Nintendo is creating the third entry in an original franchise like Pikmin in about ten years?

But anyway, this is a strawman argument, and I'm not going to respond to it.  If you'd like to debate about Nintendo's overall IP development, you could make another topic for that, and I'll be glad to discuss it there.  But, this topic is about PASBR, and my comments were about PASBR, so lets focus on that.

@Chark-  Copyright infringement is a very tricky thing.  Just because something isn't actionable doesn't mean its not a rip off.  And what mascot brawlers were similar to Smash Bros? We're not complaining that Sony is making a mascot brawler.  The complaint is that Sony made a game that is incredibly similar to Smash Bros and blatantly takes ideas.

The Outfoxies. The fact that it is a mascot brawler isn't that important, just because you put Mario in a game doesn't make it original. It's been years and years since Nintendo made that game, Sony should be safe to make something similar now. Just because Nintendo made a brawler with mascots doesn't mean no one else can, they have their own mascots. They didn't need to wait this long, they could have made one back on the PS1, they had plenty of characters with relevance then. Would people have been this upset if they did back then?


Except that the Outfoxies shares just about nothing with Smash Brothers except for the fact that you could jump onto stuff?  Come on man, is that really the best you could do?  Do you really think that the game is all that similar to Smash?  Do the games share a similar art style, similar controls, or anything aside from the ability to jump onto stuff?  This is a reach.  A really really big reach.