| Runa216 said: Not gonna lie, guys, I'm a little disappointed. I mean, I like the combat, I like the game, but I agree with a lot of the criticisms so far. it is quite repetitive (it wouldn't have killed them to make more worlds and locations), the gameplay is restrictive (even the early worlds LOOK huge but are tiny due to invisible walls), and the combat is a bit stiff. Combo system is good, but I want to be able to cancel an attack and dodge the fuck outta there if I've misjudged an attack and am about to get hit, but there's a delay until I'm done doing my attack, first, and that's annoying. Am I missing something here? is there an option I haven't unearthed as of yet? Right now it's looking like a 'good' game, but unless the later game opens up a lot more, I doubt it'll be getting the 8 I was hoping. |
Nope it plays like most other games of that type from MH to God Eater. They all suffer from the same things and all have the combat where once you've done a attack you have to commit to it. So sadly if you want something different you probably won't find it.











