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Forums - Sony - Why Sony (Playstation) is not doomed

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How doomed is PS?

Not doomed at all 97 44.91%
 
Probably not doomed 32 14.81%
 
Probably doomed 40 18.52%
 
Doom 4 18 8.33%
 
Definitely doomed 24 11.11%
 
I don't have an opinion and I suck 5 2.31%
 
Total:216
Over the last year or so I’ve noticed a trend in predictions and conjecture regarding the future of gaming, that is, Sony either isn’t a part of it, or it won’t be for very long. This kind of doom and gloom is not exactly uncommon, and certainly not exclusive to Sony, but I think you’d be hard-pressed to find a gamer that thinks they haven’t received the bulk of it recently. I think a lot of it is understandable and some completely reasonable, but it’s a glass-half-empty perspective that’s largely unfair. Here’s why I think Sony isn’t doomed, and why the PS4 is in a much better position than you might think:

 

The PS3 launched at $500-600 with hardly a compelling exclusive a year after the 360 launched for $300-400, and yet that initial laughable cock-up of a console is going to pass 70M in sales and it outsells the 360 (Total sales divided by years on market). I think that’s a testament to just how powerful the Playstation brand is, and just how relevant it is. Sony can utterly and completely mess up the launch of a console, and then it goes on to sell 70M. That not only shows the brand is powerful, but that when Sony does something right, it can be incredibly effective. It took an enormous effort to turn the PS3 around, and that kind of leadership and talent is going to be developing and planning the release and life-cycle of the PS4. To me, that’s exciting. That’s promising.

Now, although the PS3′s situation has been turned around to become a flourishing money-making console equipped with a rich library of games and dedicated community, it’s still never going to fully make up for the billions spend in R&D. This is a problem that I think will be absent in Sony’s future console releases; With the PSVita Sony have showed they have a new, great hardware strategy.PSV is a fantastic piece of hardware. It’s powerful, it’s sexy, it’s functional and it doesn’t cost 2 jobs and a kidney on the black market to buy. The only extravagant part of it is the OLED screen, the rest is sensible and effective. It takes a small loss, and will make up for all costs (R&D + initial loses) in 3 years, predicted by Sony. Now, of course, the Vita is selling like garbage, but that can be attributed almost absolutely to software support, or lack thereof and the total opposite situation for it’s closest competitor, the 3DS, which has a great catalogue of titles. Lack of software support is a problem that’s never existed on a Sony home-console and though it’s still a potential problem, it’s a mistake Sony can now learn from, just as they learned a lesson about hardware with the PS3.

I have one more thought on the topic, and it’s one element of Playstation that people seem to gloss over or underestimate. It’s the extensive first-party and second-party infrastructure. While a couple studios have been closed in the past year, it’s strongest have only strengthened and expanded, it’s experimenting with indie studios and it’s building more and arguably better relationships than Microsoft or Nintendo with it’s 2nd party studios.  There are 3-game deals with smaller indie developers, there’s creative freedom given to developers, there’s mutual understanding between Sony the publisher and Sony the developer. Naughty Dog, one of Sony’s most valuable developers now has 2 teams, and has the potential to release a game every year, or 2 out of every 3 years, a subtle but smart move by Sony. There’s without a doubt been management issues with Japan Studio this gen, but lately they’ve been releasing and have planned a steady stream of games – a great sign.

So there you have it, those are my thoughts on the subject. In a nutshell I think Playstation is in a better position than most think, and they’ve made great, promising strides in the last 5 years. What do you think? Tell us in the comments!

Fairly old article, guess I just forgot to post it here... http://www.gamingcapacity.com/



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spurgeonryan said:
Should I post here or there?

There



Andrespetmonkey said:

Now, although the PS3′s situation has been turned around to become a flourishing money-making console equipped with a rich library of games and dedicated community, it’s still never going to fully make up for the billions spend in R&D. This is a problem that I think will be absent in Sony’s future console releases; With the PSVita Sony have showed they have a new, great hardware strategy.PSV is a fantastic piece of hardware. It’s powerful, it’s sexy, it’s functional and it doesn’t cost 2 jobs and a kidney on the black market to buy. The only extravagant part of it is the OLED screen, the rest is sensible and effective. It takes a small loss, and will make up for all costs (R&D + initial loses) in 3 years, predicted by Sony. Now, of course, the Vita is selling like garbage, but that can be attributed almost absolutely to software support, or lack thereof and the total opposite situation for it’s closest competitor, the 3DS, which has a great catalogue of titles. Lack of software support is a problem that’s never existed on a Sony home-console and though it’s still a potential problem, it’s a mistake Sony can now learn from, just as they learned a lesson about hardware with the PS3.

This is the only thing I really disgree with. I'd say the most significant factor is shifting markets. I'd love to be wrong though.



Jay520 said:

Andrespetmonkey said:

 but that can be attributed almost absolutely to software support, or lack thereof and the total opposite situation for it’s closest competitor, the 3DS, which has a great catalogue of titles

This is the only thing I strongly disgree with. I'd say the most significant factor is shifting markets. I'd love to be wrong though.

I would say that's definitely a big factor, but if the 3DS was still similarly priced and PSV had a few hardware sellers I bet it'd be on around double what it's sold now. Mobile is still eating a large chunk of the marketshare, and that chunk's getting larger, but the 3DS has shown there's still a huge market for dedicated handhelds.



"Now, although the PS3′s situation has been turned around to become a flourishing money-making console equipped with a rich library of games and dedicated community, it’s still never going to fully make up for the billions spend in R&D. This is a problem that I think will be absent in Sony’s future console releases; With the PSVita Sony have showed they have a new, great hardware strategy."

When was this written? The PSVita has been a continued disaster and in no way shows a positive change in hardware strategy in terms of making a profit.



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Andrespetmonkey said:

I would say that's definitely a big factor, but if the 3DS was still similarly priced and PSV had a few hardware sellers I bet it'd be on around double what it's sold now. Mobile is still eating a large chunk of the marketshare, and that chunk's getting larger, but the 3DS has shown there's still a huge market for dedicated handhelds.

True, but I think most would agree that Playstation handhelds and Sony handhelds target largely different markets. Looking at current sales, and comparing them to sales from last generation, it wouldn't be a stretch to assume that the mobile market is damaging the Playstation handheld market a lot more than the Nintendo handheld market.



wfz said:
"Now, although the PS3′s situation has been turned around to become a flourishing money-making console equipped with a rich library of games and dedicated community, it’s still never going to fully make up for the billions spend in R&D. This is a problem that I think will be absent in Sony’s future console releases; With the PSVita Sony have showed they have a new, great hardware strategy."

When was this written? The PSVita has been a continued disaster and in no way shows a positive change in hardware strategy in terms of making a profit.

Keep reading... the hardware isn't PSVita's problem.



wfz said:
"Now, although the PS3′s situation has been turned around to become a flourishing money-making console equipped with a rich library of games and dedicated community, it’s still never going to fully make up for the billions spend in R&D. This is a problem that I think will be absent in Sony’s future console releases; With the PSVita Sony have showed they have a new, great hardware strategy."

When was this written? The PSVita has been a continued disaster and in no way shows a positive change in hardware strategy in terms of making a profit.


I believe the Playstation Vita is sold for a profit. This shows that Sony is moving from a loss-leading strategy to a cheaper one.



If Sony fails in the near future and I'm left with either Xbox or Nintendo to choose, I'll probably try out Nintendo. I had the NES and enjoyed Metroid, Zelda, Megaman, and Metal Gear. The Wii and N64 failed to grab my attention.

Would I play Metroid and Zelda games now? No, but hopefully they would fill the HD JRPG segment that Sony would leave behind.



Jay520 said:
Andrespetmonkey said:

I would say that's definitely a big factor, but if the 3DS was still similarly priced and PSV had a few hardware sellers I bet it'd be on around double what it's sold now. Mobile is still eating a large chunk of the marketshare, and that chunk's getting larger, but the 3DS has shown there's still a huge market for dedicated handhelds.

True, but I think most would agree that Playstation handhelds and Nintendo* handhelds target largely different markets. Looking at current sales, and comparing them to sales from last generation, it wouldn't be a stretch to assume that the mobile market is damaging the Playstation handheld market a lot more than the Nintendo handheld market.

I would say there seems to be more cross-over between the ninty handheld and mobile audience. I don't know if I'd go as far as to say the majority, but a lot of DS owners could be classified as casual, and the mobile market is made up almost exclusively of casual gamers, whereas Sony handhelds target core gamers - a market that I don't think has shrunk, of if it has, definitely not to the extent that would cause Vita to do so badly.

I see the correlation, but I don't agree on the cause. The mobile market is getting bigger, but not big and encompassing enough to make Vita so irrelevant - it's the lack of compelling software doing that, mostly.