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Forums - Nintendo - Super Mario Galaxy has messed with my brain!

I found the camera fine. The 2D parts were fine as stationary camera angles, and the 3D parts you can re-align the camera to where it should be wth C, or move it around with the D-Pad's left and right.

Having beaten the game fully now I can safely say I had no camera issues.



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Griffin said:
kazwi said:
The controls are okay Griffin, it's just the design of the camera circling around Mario in-game looked rather awkward. But I still enjoyed the game.

I enjoyed the game too, it was just hard to control mario and the game with the camera, i'm too used to having a analog stick to control the camera. This may have made the controls seem worse then what they were. I'll have to play the game later today and see if i can manage to get some more stars.


I understand, because in Super Mario Sunshine on the Gamecube, we had the C stick to control the camera. Where as in Super Mario Galaxy the worlds is the camera and we are just controlling Mario around.

I have no problem with the game. I mean, I can't play the game more than 2 hours or so, but it's addicting! 



TWRoO said:
Wow... how odd.
Mario Galaxy overdose?
I played for a whole weekend when I first got it and I was fine... but then I've always been good with 3D spatial thinking problems.

That might be it.  It's the one part of IQ tests i suck at.  Everything else i can hit at way above average.  Those damn 3D spacial problems though I'm at a loss for.  I can never fold those boxes.

 



kazwi said:
When I played about 30 minutes of Super Mario Galaxy at a local EBGames store. It did feel a bit odd. Seeing how Mario sticks to the world that he is on no matter what. He would go upside down and sideways. Rather weird but I got use to the game after about 10 minutes into the game. I got to the part Bowser was about to take Princess Peach and destroy the town they were in.

Other than that the game was excellent!

 You.. ... got.. to.. so you are saying you basically walked towards the castle?

I personally found the cameras fine.. i only have two gripes with the game, both involving powerups:

- time limit on the two best suits (fire and ice mario)
- Spring Mario's complete lack of ability to go where you want it to



tabsina said:
kazwi said:
When I played about 30 minutes of Super Mario Galaxy at a local EBGames store. It did feel a bit odd. Seeing how Mario sticks to the world that he is on no matter what. He would go upside down and sideways. Rather weird but I got use to the game after about 10 minutes into the game. I got to the part Bowser was about to take Princess Peach and destroy the town they were in.

Other than that the game was excellent!

You.. ... got.. to.. so you are saying you basically walked towards the castle?

I personally found the cameras fine.. i only have two gripes with the game, both involving powerups:

- time limit on the two best suits (fire and ice mario)
- Spring Mario's complete lack of ability to go where you want it to


Well yeah, because I was basically toying around with the controls and I didn't want to play through the whole game. I wanted to wait till I have the time to play it at home.  I was collecting some coins and some other little colorful thingys. And I got on some worlds where I had to collect some keys to rescue trapped friends.

Like I said before the camera and Super Mario Galaxy are excellent. It's just the game feels more like I will collect 4 or 8 stars a day and come back to it the next day. Nothing like a RPG or some sort.

But Super Mario Galaxy rocks \m/ 



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that doesn't count (walking towards the castle)



If the camera where designed as a free-cam, we would see much more people with Kasz216's problem :P



Afetr playing animal xing DS for like 8 hours on a journey i found myself absent mindedly looking out the car window into the sky scouting for balloons to shoot down, that was pretty strange, it lasted for about a week.