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Forums - Nintendo - Paper Mario Sticker Star 3DS

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Kenology said:
F0X said:
Soleron said:
F0X said:

You'll be dissapointed if you're expecting a soundtrack like the first two games, as the composer has retired after TTYD's soundtrack was finished. She still directs sound at Intelligent Systems to some extent, but it will never be the same.

I didn't know that. But I'm not expecting the same, I'm expecting quality that 20+ past Nintendo composers have been able to achieve. Yoshito Hirano is still around right?

I think so. Hirano composed the Advance Wars: Days of Run sountrack (good work), but I'm not sure of anything afterwards. I think Rei Kondoh did the soundtrack for the new Fire Emblem game. That explains why it's so awesome.

Wat?  Rei Kondoh from Capcom? 

And I believe you're talking about Yuka Tsujiyoko, who scored the bulk of Paper Mario.  Hirano was lead for TTYD.  I really want to know who's scoring SS though... 

Hirano is probably working on Wii U Fire Emblem...  *drooool*

Kondoh is credited as one of the composers for Fire Emblem 3DS. It's not the first time he's worked on a non-Capcom game (Bayonetta, for example).

I hope Hirano is working on the next Advance Wars game, actually. It's been too long.

No clue about Sticker Star. The only theme I've heard from it is the main theme, which I thought was perfectly fine.



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I'm really looking forward to this game. I love the Paper Mario games.



Well, I guess a good score from IGN is a lock :)

haha, calling Kamek a hipster, nice one Kersti!

http://www.ign.com/articles/2012/10/15/paper-mario-sticker-star-fighting-hipsters

Paper Mario: Sticker Star – Fighting Hipsters

San Francisco just became Mario's worst nightmare.

On its surface, Paper Mario: Sticker Star shakes up its franchise’s formula – so much so that it’s a bit jarring at first. Being forced to attack creatures in sequential order, losing the partner mechanic, and not being able to work with menu-based commands, would seem to strip away some of the series’ most defining characteristics. But the deeper you get into the game, the more its charms reveal themselves, both through the game’s localization quirkiness and its larger design choices.

We’ve already discussed Sticker Star’s battle system, and how alterations that would seem restrictive actually add significant depth. The Battle Spinner, which for a price gives you a chance at gaining more options for attacking, adds a great risk and reward system to the tried-and-true timed-command combat. Likewise, the entire concept of stickers, both in terms of their collectability and offensive complexity, proves a most suitable replacement for menus. Maintaining the proper mix of abilities is more challenging than you’d expect, particularly given the fact that you have a limited amount of storage for your stickers – and that only gradually increases as you progress through the game. Regardless of how much space you have, you’ll constantly be watching for stickers – both obvious and hidden – to make sure you’re prepared for any encounter.

Sticker Star’s fundamental world design builds upon the notion of discovery. The game breaks itself into levels and sub-levels (i.e. 1-1, 1-2, 2-1, etc.) much in the way a classic 2D Mario game would, with bosses spread liberally throughout. Each level contains its own secrets and puzzles, some of which will remain open-ended long after you’ve found the comet piece necessary for completing the level. Securing a giant fan in one world might not pay off until you find the necessary use for it later in the game. Much like 3D Mario adventures and their stars and shines, some levels contain more than one comet, urging you to be vigilant. Acquiring comet fragments will unlock more sub-levels and paths on the world map, just like secret exits in classic Mario games.

Paper Mario, and its sister series Mario & Luigi, is well-known amongst Nintendo fans not only for the quality of its localization, but the tone. Whereas many Nintendo games tend to treat storylines and characters with the utmost reverence, Paper Mario tends to be willing to incorporate sarcasm, puns and more humor in general. Packed with quirky, self-aware comedy, Sticker Star is no different.

Characters are very much cognizant of the fact that they’re made of paper. They refer to being folded, stepped on and crumpled up. Kersti, your companion and requisite advice dispensary, is a constant source of this banter, going so far as to call flying turtle mage Kamek a “hipster” just before your boss battle. These small touches, alongside unique enemies like sombrero-touting Shy Guys, or Goombas that fold themselves into paper airplanes to attack, give Sticker Star a unique vibe, one that easily distinguishes itself from Nintendo’s recent wave of more traditional Mario games. There is no mistaking this Paper Mario game for anything else on the Nintendo 3DS, yet it retains the level of excellence its platforming counterparts are known for. It does all this while still preserving its core, something Super Paper Mario on Wii didn’t exactly manage. Quite the accomplishment.

Stay tuned for more Sticker Star updates in the coming weeks. We’ll be playing more and more of the game as we head towards its November 11 release date here in North America. Will the game continue to impress us as much as it has in these early hours?





Talk about very awesome news indeed! Some levels have more than one comet and comets unlock more levels! This eases my concerns on level design. :)



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i'm excited for the game and will probably get it not long after release



i have yet to see a bad Mario game...........NO, SPMario was ok, just that Mario standard is really high



morenoingrato said:
Take a proven formula, throw it to the trash, remove the partners, add a pointless gimmick. That's how you kill Paper Mario.


I somehow feel the same.  Why do I have to use random stickers that will be gone forever to fight? I am very sceptical.



JazzB1987 said:
morenoingrato said:
Take a proven formula, throw it to the trash, remove the partners, add a pointless gimmick. That's how you kill Paper Mario.

I somehow feel the same.  Why do I have to use random stickers that will be gone forever to fight? I am very sceptical.

You sound like horder to me. I never used an exiler in any of the FF games I've played.



The Sticker aspect is very interesting and is not a gimmick (no one who has played the game has said this). In the game they are used for more than just combat. For instance, when you place Fire or Ice Flowers stickers in a destroyed garden for a Toad, you'll gain twice as many as you have planted and gain an HP boost. Plus they are used for puzzle solving as well.

There are also multiple different variations of the same sticker and tons of them in all to find and collect (I think around 100-200). Think of it as gaining powerful magic spells in a RPG.



Read my original story on Fictionpress (Shinigami Twin): http://www.fictionpress.com/s/2996503/1/Shinigami-Twin 

As well as my other one (Hell's Punishment): http://www.fictionpress.com/s/3085054/1/Hell-s-Punishment

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