Renar said: I guess this thread is really turning into the question 'Will PCs take over consoles in terms of gaming?'
Online, I suppose they could, and maybe should. Individually, I think not. A PC is a multitask device, and while you can ignore other things that go on, it's harder. Equivalent to a game on your cell phone when the phone rings, versus the phone ringing in another room as you play your console game.
But you never know. No one would have suspected the Wiiremote to have such an impact. Possible to do on a PC, of course. But harder, since it is just one of many programs that have to interact, versus on a console, it (usually) is more dedicated. |
As far as Online Gameplay goes the PC has been in the lead over the console for quite some time and not the other way around. Online multiplayer is still relatively new to the console world.
It's not "harder" to do anything with a Wiimote on a PC. Heck, it's actually remarkably easy. Here is an example and you can find other examples if you looked half heartedly. Just google "Wiimote PC" and you'll get plenty of examples.
Many things are actually EASIER to do on a PC than on a console because of several limitations the current consoles (and many of their predecessors). These include things like the differences In-Order Processors (Xbox 360 & PS3) and Out-of-Order Processors (current PC processors), larger (and faster) RAM availability in PCs, hard drive availability (though not so much a case against the PS3), etc.
Now of course consoles have a price advantage (we'll ignore the price monstrosity that is the PS3), a single specification as far as CPU, graphics processor, & RAM (which means developers know exactly what they're programming for), and MOST importantly the software is more difficult to pirate. PC gaming is likely to die out with the exceptions of services like Steam in the next few years. This is because piracy is so rampant in PC gaming that publishers and developers aren't seeing the sort of returns they SHOULD see. Whereas in the console market piracy is generally more difficult and publishers are seeing larger sales than on the PC.
In the end, the only markets that are likely to survive on PC are MMO games & services that validate your software other ways like Steam.