A/ Both Nintendo and Microsoft did well this gen, and with very different positioning.
B/ Sony on the other hand is third in the most critical aspects : financial / brand / userbase when, last gen, it "had it all"
What if the most rational explanation to A and B was in fact the freedom manufacturers were given by thei vocal fanbase ? Please consider the following
1/ Sony's fanbase has been eversince PS2 been very vocal vs Shooters - so it was difficult for Sony to prioritize that segment
2/ On the other hand JRPGs in general, GT, and "hardcore" single player focus in general might have been extremely demanded by a core audience when the general trend is a disminish
3/ Casual had been in the early years, along with shooters, an "enemy" of the Playstation community - so the transition to a more open model with Move was somewhat contradictory with the initial "plan/demand"
4/ XBOX Live having been so criticized for it's paying gold membership it was hard for Sony to promote something else than a free PSN, technically and security wise inferior to what it could have been [Sony tried has now a hard time segmenting it's audience into pricing models. The initial attempt was Home and they were hoping to attract micro-payments on the user side and ad-placement on the partner side - despite the initial hype, the delivered service failed to gain traction illustrating once again the assymetry between the expected feedback as from core user base vs real feedback from effective and potential userbase]
To conclude, additionally to the strategic decisions/challenges of building a Trojan Horse for Blu-Ray and competing against itself [PS3 vs PS2 was a very slow transition], maybe Playstation was also affected by a somewhat radical userbase in both terms of influence to invest and restrictions of opportunities. MS and Nintendo, had in a way more freedom as MS was still building it's audience [which ended-up very NA oriented - the japan presence strategy failed] and Nintendo took the huge casual turn with success, at the cost of defying such a huge pan of it's core and potential audience expectations.
Please keep the discussion as high level as possible 








