The shooter genre has become stale and over-saturated with dozens of completely redundant titles being released each year. While there are still innovative shooters that incorporate unique gameplay mechanics and elements of other genres in innovative new ways, they have become a tiny fraction of the actual number of shooters being released each year. Even this wouldn't be so bad if shooters continued to become larger, more complex and refined over time. Instead of radical mutations, a natural evolution of the genre beyond graphical improvements would be a welcome change. So, to get to the point, what would you like to see in a shooter game that would change or improve upon what is currently available?
Personally, I would like the final result of the military shooter evolution. No more tiny baby steps (if they can even claim to be doing this anymore) over the course of years, just give me the finished product already. I envision the ideal military shooter to have the following:
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The progressive role playing elements (unlock additional weapons, parts and accessories as you play) and the comprehensive stat tracking systems that have become genre standards.
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A single, comprehensive multi-player experience in which players are offered dozens of missions with objectives ranging from base defense, sabotage, extermination, etc...
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Hundreds of different guns, ranging from impractical and outdated to state of the art, modular weapons systems.
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The ability to replace every individual component of each gun and fully customize your weapons. For example, to be able to take an AK-47 and add a:
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shock absorbing, adjustable, folding polymer stock
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thick polymer hand guard and ergonomic pistol grip
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short stroke gas piston system
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heavy, extended barrel with improved rifling and water jacket
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The usual spate of accessories ranging from a scope, muzzle brake, bayonet, etc...
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An economy that allows for trading dog tags (could make for a great in-game currency), weapons, parts, schematics, etc...
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The ability to establish a shop and offer gunsmith services (build highly customized firearms and sell them at a profit).
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The ability to establish / join private military corporations and join battles in support of various factions for profit.
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A dynamic game world in which different factions wage wars and gain / lose power over regions of the globe depending upon the outcome of the battles being fought by the players.
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If a faction gains an advantage in a war, perhaps other faction's players could be provided missions to sabotage the installations that provide intelligence and logistical support in order to hinder their progress.
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Ideally, wars would take years to play out and the global balance of power would sway very slowly.
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Some form of map randomization. Depending upon the capabilities of next-generation hardware, perhaps you could have thousands of rooms, buildings, open areas, etc... randomly joined together to form battle grounds which would then be populated with random weapons and objectives. If this would be too taxing for the PS4 and Xbox Delta/Trinity then they could implement a system in which each map is divided into a dozen zones and each zone has several potential layouts. Either scenario would effectively prevent experienced players from simply memorizing maps and getting into routines.
That pretty much covers what I would like to see from a shooter game right now. Feel free to discuss it and add your own ideas for your visions of the ideal shooter.
Edit: Let's try to keep it relevant and constructive, no stupid crap like "no more shooterz" or "more RPGS plz".