@d21lewis
http://www.forbes.com/forbes/2011/0228/technology-gabe-newell-videogames-valve-online-mayhem.html
This article's information is outdated by about 17 months but it has Half-Life 2 at 12 million (more popular than any Halo game ever released).
Now, we can infer that the retail sales for Half-Life since 2008 plus the Steam sales since 2004 combined with the 9.3 million copies it sold through retail (according to the gamesultra article) from launch to 2008 could total somewhere around 14-16 million copies. We could infer a similar total for Half-Life 2 if we combine Forbes' total with the last 11 months of retail plus lifetime Steam sales.
As for Counter-Strike, there was a GameSpot article posted on 12 August, 2011 that stated that the Counter-Strike series has sold 27 million copies. Again, outdated information and it conglomerates the entire series into one total. That being said, the majority of sales for CS are 1.6. Condition Zero was a total bomb and Source released four years after the original and really failed to surpass it thanks to the relative lack of modding. As of December 2008 the stand-alone, retail edition of Counter-Strikes sold 4 million copies (according to the gamesultra article).
http://upload.wikimedia.org/wikipedia/en/6/67/Counter-Strike_Box.jpg
This does not include sales through Steam or as part of the Half-Life Anthology or other bundles. Personally, I have a lot of friends who play(ed) CS 1.6 but I have only seen this edition once. I can not find the article but it was written in 2011 and it stated that CS 1.6 had sold a combined total of 15 million copies, Condition Zero 4 million and Counter-Strike: Source 8 million (these are rough approximations).
I wish I had more complete information but Valve has always obfuscated their digital sales numbers. Perhaps they feared that the success of Steam might attract competing digital distribution systems such as Origin.









