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Forums - Nintendo - EA 'holding fire' on two unannounced Wii U games

Andrespetmonkey said:
Aielyn said:
Andrespetmonkey said:
Dead Space ... Nintendo missed out on them this gen. As they missed out on SSX, Skate, FIFA

The ones I left in the quote, Nintendo didn't actually "miss out on". We got Dead Space: Extraction. We got SSX Blur. We got Skate It.

Exactly, the Wii got sub-par spinoffs. They're still decent games, but not as good as Dead Space 1/2, SSX and Skate 1/2/3.

We got FIFA 08, 09, 10, 11, and 12, and will get 13 on Wii, too.

Same thing here, they're lacking so many features and so many things are different. It isn't the same game as the games on PS360/PC, not by any stretch of the imagination.

What EA did, though, was put crap on the system. In large quantities, and it got worse as the generation continued. SSX Blur was quite decent in 2007, and EA could have followed it up with a solid Balance Board based SSX... but didn't. Skate It released in 2008, an outsold the PS3 version of Skate (released in 2007), and wasn't that far behind the Xbox 360 version. 2008 also brought their "casualised" Madden, NCAA, etc - and that was a majorly bad idea. And then Dead Space: Extraction came in 2009, and was absolute crap, relative to expectations.

Since then, the only quality that EA has put on the Wii has been Tiger Woods. The only other even-notable thing they put on the Wii since then was NBA Jam... and they tried their hardest to sabotage it. The Wii version still managed to outsell the other two versions, but there's a reason why none of the versions managed to break 400,000 copies.

@Last two para well there you go, you don't want 3rd party pubs to put sub-par BS titles on your system, you want the best game possible. The one they wanted to make. You're insane if you think they puposely sabotaged their wii games though. why in the world would they do that? They are a business, there only bias is where the money is and if the Wii isn't making a big profit it only makes sense to allow devs to focus on the better, more profitable versions on the get other, smaller and less talented teams to work on the worse, less profitable version. 

The thing is, they didn't put the "smaller and less talented teams" to work on the "worse, less profitable version", most of the time. They just never seemed to bother with QA. Indeed, that's one of EA's biggest problems - the only time that games seem to get any QA is when they're external studios that are just being published by EA, such as Crytek, or very independent subsidiary studios, such as Bioware.

Meanwhile, my point in noting Dead Space, Skate, SSX, and FIFA was that it did get those franchises; it just didn't get decent versions of most of them (FIFA is really the exception to that statement, although only by technicality). EA have a history of this sort of stupidity, and quite frankly, I don't trust them to make better-quality titles for the Wii U. I expect Mass Effect 3 to be decent, but only because Bioware seems to actually care.

On a side note, SSX Blur is incorrectly recorded on vgchartz, not unlike red steel - it only has European data for 2011 and 2012. I wish VGChartz would hurry up and fix up that data - it has to be available somewhere, I know, at the least, that red steel had more European data prior to the big overhaul.