SpaceJase said: The point is obvious. Multiple consoles sold to the same person does not increase your userbase. Adjusting figures to take into account the failure rate of the various consoles seems perfectly valid, but I'll agree that it doesn't change the fact that Sony won the last gen hands-down. Makes me wonder what the exact userbase of the 360 is? Maybe 500K less?
*edit* Why is this in the Off Topic section? Surely this belongs in the Sales Discussion board? |
That's why I think its more relevant to know "the number of people USING a console". We have a 360 here at work - mainly for testing purposes (although it does get used occasionally to play games) - should this be counted?
What happens to a console when its repaired? (assuming a "new" machine was handed over for an exchange)? Is it resold? What about units traded in / 2nd-hand stock? (if a repaired consoleis then sold out again, is it counted as a new unit?)
...
What about consoles that have "other" primary functions - such as playing movies (PSP)? What % of these are *never* used to play games (i.e. the user bought it solely for non-gaming purposes)?
(sorry - I don't have any answers, just a bunch of questions - just trying to make the point that its not *just* returns that distort the figures)
Gesta Non Verba
Nocturnal is helping companies get cheaper game ratings in Australia:
Wii code: 2263 4706 2910 1099