Akvod said:
Sal.Paradise said:
Akvod said:
Sal.Paradise said:
Akvod said:
Sal.Paradise said:
I really, really hope this doesn't become the new norm next generation.
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Eh, if you don't allow a company to monetize a service, eventually they're going to discontinue it completely, or remove a lot of functionality from it at least.
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No other online game services I use thus far have done this, so at the moment Live is the exception to this 'rule' you've put forward.
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Do all other online game services have the same scale and costs as XBox Live? I'm not disputing whether or not MS is making a loss or not, but I don't think your logic is really sound.
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According to Wikipedia-linked articles, Sony announced at GDC that there are 90 million registered PSN accounts and Microsoft announced at CES that there are 40 million subscribers to Xbox Live.
Of course, Sony's numbers will also include duplicate accounts, but I can't see that being anything over an extra 15 or 20 million.
Oh, and Steam has 40 million active user accounts.
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Yes, but does Sony offer chat? How active are Sony users as opposed to Microsoft? My point is that there's no way we know the details how those networks work and the costs behind them. So simply saying that other networks aren't doing this yet isn't very sound logic.
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Haha no cross game chat on PS3 no, because of RAM restrictions, but yes you can do it on Vita and Steam etc for free.
Your quote about not allowing a company to monetize a service is what I would point out as 'unsound logic' as the two other biggest online game services are doing just fine without money gained from A) Extensive ad revenue and B) Mandatory Subscription fees to play games online. In addition, Sony has stated that there is a better royalty rate for developers releasing games on PSN than on Live, so we know they aren't making up for any lost money that way.