RolStoppable said:
noname2200 said:
RolStoppable said: The only logical reason to be against the time limit is if you want to keep the probability for an eventual lynch higher and on the first Day that only really plays into the hands of the mafia. Unvote: spurge Vote: noctis |
Some folks believe that, depending on the number of players, a first day lynch is akin to a "free" lynch for the town, so they push for one. I believe it was theRepublic who has some formula to determine when he thinks it is/isn't appropriate.
Other players prefer to have long days in order to generate some conversation between players. If there are people posting, as there are now, I generally fall in this camp.
Finally, the rules in this particular game means that a day one lynch is at least slightly more likely to occur with the time limit. Quote:
"Voting/Lynching will be based on a majority system. Somebody needs to receive greater than 50% of the total votes in order to be lynched. If 33% of the remaining players vote for a Time-limit there will be issued a ~24 hour time limit, valid as soon as the last necessary vote has been cast. Any non votes will be eliminated from the count at the end of each day. Understand that this means if there are 12 players, and only 9 voted by the end of the day, the 50% measure is based off of the 9 votes, not the 12 votes." (emphasis added)
If your goal was to ensure that no one got lynched today, the time limit was not the best way to go about it. Voting "No Lynch" is more appropriate.
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My goal is to get some passion into this game, because for the longest time it looked like only a few people wanted to post at all. Whether somebody gets lynched on the first Day or not isn't really the point. I just want to see anything to happen at all and if that requires the game to be moved faster towards the first NIght and thus someone getting killed, then so be it.
As for your other response to me regarding the general outcome of the games, I have absolutely no idea how many factions I have to expect in this game. But just for example, could it be possible that there is a combination of six townies, three mafiosi, two serial killers and another type of scum which would be an even split between good and bad guys? Or does other type of scum replace one member of the mafia, as in nine townies, two mafiosi and one serial killer?
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It's usually one mafia for every 3 townies.
This lends to well balanced games of multiples of 4. 4,8,12,16
When the total number is off, you simply take the discrepancy and boost the opposite site site by an amount that should even the players.
If there is a third party serial killer, there is usually only one, although multiples have been known to occur, it's very hard to balance because 2 SKs plus mafia could result in three townie kills in one night, effectively sealing off townies ability to win. Thus, multiple kills and some powers often have limitations, "every other night" is a popular one, as well as "even/odd nights" (and before you ask, yes there is a difference between every other night and even/odd nights).
Generally if there is an SK, then the number of mafia should stay the same and additionally have a protective role. If you remove a mafia for the sake of an SK, and the SK kills a mafia, well, it's pretty much game over, town wins....
SK should generally be included in games that are slightly over balance. ie; games of 13, 17, 9.
A balanced round in which an SK appears indicates there should be a greater variety of town roles, as well as some way for the mafia to protect itself.