Bioshock infinite delayed another month
“When Rod Fergusson [former Gears of War franchise director at Epic Games] came on board we looked at the game,” Levine said.
“He was there for about a month and he said, 'look, I've been looking at the schedule and looking at the game and frankly you could really benefit from another three or four more weeks for polish and bug fixing.'
“We talked about it. I knew I'd probably get beat up in the press a little bit about it. But at the end of the day, if it's going to make a better game we're going to do it.
“So the new date is March 26. That's my bad news.”
http://www.eurogamer.net/articles/2012-12-07-bioshock-infinite-delayed-a-month-to-march-2013-for-extra-polish-and-bug-fixing
list of previews
PC version details
I’ll get this bit of reassurance out of the way: Infinite runs perfectly. Our demo PCs were admittedly above average: an AMD FX-8120 (an octo-core CPU) and a single card in the AMD Radeon 7900 series (I didn’t have time to verify which one), alongside 16GB RAM on Windows 7. With that considered, I didn’t experience any hiccups, frame rate dips, no texture pop-in, or crashes.
Digging into the settings menu, here’s what was adjustable…
Anti-aliasing
Texture detail
Dynamic shadows
Post-processing quality
Light shafts
Ambient occlusion
Object detail
V-sync
FOV (a slider, with no listed value)
UI margins
Toggleable highlighting of “searchable” or “important” objects
An Irrational developer told me that Infinite is running on DirectX 10, but that it does take advantage of some DX11 features.
And new PC version screens