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Forums - Nintendo Discussion - "Wii U hardware is on par with current gen consoles"

 

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WHAT THE FUCK! 184 99.46%
 
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RolStoppable said:

There are threads about these things every now and then, this is the first one that showed up in my Google search. I think the numbers are up to March 31st 2011 for Sony and Nintendo and June 30th 2011 for Microsoft. Sony's and Nintendo's financial years end in March, although their count differs. What's 2011 for Nintendo is 2010 for Sony. Microsoft's financial year ends in June. Sony's and Microsoft's numbers are only for their gaming divisions or the division where their consoles are lumped into, not the companies as a whole.

Now the numbers of such charts aren't always entirely accurate, because whoever compiled them may have used a (slightly) wrong exchange rate to convert Sony's and Nintendo's yen numbers into dollars. But the numbers you see here should be pretty good. It's easy to see the effect of the PS3 on Sony's financials. Likewise, the rebound of the 360 is clearly visible in Microsoft's numbers.

Sony and Microsoft are battling over the living room, so even if one of them did poorly, I don't think they would back out immediately. It would definitely take more than one bad generation for them to give up, two in a row might not even stop them. As you can see in the chart, Sony did very poorly this generation, but they will come back with the PS4. Likewise, Microsoft did very poorly with the Xbox, but they made the 360 regardless. There's much more at stake than just gaming for these two companies, so they won't exit the market easily.

To me, as a mere wannabe amateur, it doesn't make sense to invest so heavily in a product and not getting my money back... It's even worse if I only kept losing it! At some time you just gotta withdraw and say "enough is enough"... How come they're still in the game? Well, I understand why they will be around for another generation - but if that one goes bad... Why hang in there?



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this can only mean one thing for Ninty, no core gamers support (once more) and therefore no 3rd party support (once more)

u fail me Ninty



don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^

Zlejedi said:
Hardly suprising they already did it with DS, 3DS and Wii

To be fair, the original DS was next gen compared to the GBA. It's just that up until that point, handhelds were way behind with hardware because they lasted much longer than consoles.

I'd like to hear what a developer who's working on an exclusive Wii U game has to say. Ports from last gen consoles aren't going to look that much better. Look at the Xbox 30's launch lineup. It will be disappointing if Wii U turns out to be just as powerful as a 360 or PS3. It'll be okay for a year or so, but after that, it won't get a lot of the next gen ports, just like what happened with Wii.



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dark_gh0st_b0y said:
this can only mean one thing for Ninty, no core gamers support (once more) and therefore no 3rd party support (once more)

u fail me Ninty


The fact that you have added 15 Wii games and only two PS3 games makes me seriously wonder how the fuck you are reasoning. And on top of that, the PS3 is the only non-Nintendo console you've added.



I'm having trouble accepting anything that says "on par with 360 and PS3" when we've had five years of squabbling focused on deciding whether or not the 360 and PS3 are actually on par with each other...



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If the power is the same, how you would "uprez"ing be possible. The quote has internal inconsitencies.

Also, how powerful will games have to be next time around? If you build too much' you can overshoot the market and the pricepoint. Still about one home in three does not have an HD Tv in the US and it has the highest penetration rate in the world. So going to 2048p that no one can see buys you nothing.

From what I understand, many current games struggle with HD and fall into the 560p range, just above SD. Meanwhile, the WiiU supposedly does 1080p or 720p on screen and 480p on controller. If it holds 60fps and uses industry standard elements, it should be fine.

If not, maybe Nintendo will be bold and start buying all the third party studios. 8*>

Mike from Morgantown



      


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Machina said:

Ergh, far too many 'you know's in that interview.

O/T - just sounds like they're being lazy tbh and not adding anything graphically to the Wii U version (an approach I expect almost all devs to take when it comes to PS360, Wii U multis). More a case of 'we're making it the same as the PS360 version' than 'Wii U is only as powerful as the PS360'.

I'm with Machina on this one... but only time will tell.

This is honestly the craziest time when it comes to information for an upcoming console. We're close enough to E3 (72 days! Woo!) where Nintendo is going to be as tight-lipped about anything Wii U related as they can (and I'm sure they want 3rd parties to remain tight lipped as well), but we're also close enough to E3 where we'll start seeing "leaks" and "rumors" coming out the wazoo (it's already happening with that crazy Wii U eShop rumor).

It's honestly the worst time to be a forum goer... time to freeze myself for a couple months!



dark_gh0st_b0y said:
this can only mean one thing for Ninty, no core gamers support (once more) and therefore no 3rd party support (once more)

u fail me Ninty


I think you are spot on here.

Nintendo did well off controller-gimmickry and selling games to women and kids, mainly on novelty factor.

The loyal Nintendo fan base in their late 20s-early 30s (myself included) who've supported them since NES days get left with a few fantastic titles (SMG1&2, TP, MH3), a load of Minnie Mouse goes to the Shops-type tripe and a couple of JRPG type things right at the end of it's life. Nintendo has rewarded our loyalty with neglect. Next to no third party support, tiny selection of games, control system that's great for a few games, but not others.

Crap online features, you can't talk on a headset when playing mazza kart (why the f*** not if the people are on your friend list? How great would that have been??), the little speaker you put on top of your telly for MH3 makes everything said sound incomprehensible. Expensive prices in the wii shop (WHY!!!?? N should have lead the way with the retro stuff). the wii even starts killing it's own graphics chip if you leave Wii connect24 on - which they encourage you to do - bastards!

Ultimately, I hope that history does not repeat itself, 'cos the same gimmickry will not work twice. I have greatly enjoyed some Wii games BUT also saw a lot of painfully obvious problems with it.

I understand that it's a tougher market now, with three competing rather than two. In order to achieve success Nintendo should look backwards at what they got right with the SNES - it had a perfect balance of family and core-gamer support. It also had the nicest graphics of it's generation and a MASSIVE number of games to appeal to all tastes. It created the controller format that all consoles have more-or less followed since, a controller system which worked as well for platformers as it did for shooters and 2d fighters.

One part of winning is sales - another part of winning is the artistic integrity of your games and support for your customers - grrrr don't get me started on those star points.

In conclusion, this is what I'd like to say to Nintendo:

Dearest Nintendo,

You affirmed your position in the market with wii gimmickry, I understand it was a difficult time for you and it was the only way to sell lots of units with limited power while staying in the game. Very shrewd indeed Sirs.

Regarding the Wii U, please recognise you have an army of core gamers out there, do not let us down with an underpowered machine again.

That is all,

Cheers.



Too much planning, and you'll never get anything done.

Karl Pilkington.

NightDragon83 said:
JEMC said:
Well, that's odd.

Usually studios need months to port from PS3 to Xbox or vice versa, but they always said that they were able to port Darksiders II to WiiU in just a few weeks.

If the console is only on par with the HD twins, how could they do it so quickly?

Because Nintendo specifically designed the Wii U to be easy for 3rd parties who are used to primarily working on 360 and PC as their lead platforms to develop for.  The fact that many developers are able to get full games up and running on the system in mere weeks is a testament to that.

Of course, Nintendo could have taken the Sony route and went with bleeding edge technology and a custom CPU / GPU architecture that takes years and a ton of money for developers to become familiar with... but we all know how that would work out.

Yes, the WiiU was designed to be easy to port, but we are talking about a game that while not being a graphical behemoth, it fully uses the hardware of the PS360. It's not that easy to pick that code, port it without optimisation to a new hardware and have it working in a matter of a few weeks.

The other option is that they have used the code of the PC version to make a quick port, but if we look at the recomended requirements of Darksiders 1 (they will probably use the same engine so the requirements will be fairly similar) you needed a GTS 240 / HD 3870 with 256 MB and 2GB of RAM, and those specs are fairly superior than the ones on the PS360. Btw, the minimal requirements ask for a Geforce 8800 or an X1900, both also better than the ones on the HD twins.

So, if WiiU's hardware is on par with the others, how have they done it?

And this is what they said in August:

http://www.videogamer.com/wiiu/darksiders_2/news/darksiders_dev_praises_power_of_wii_u.html 

"Asked if Darksiders II will be best on Wii U, Adams said: "Yeah, just because the hardware is more powerful and it will have some extra features that I think will actually be useful to people playing the game. With it's controller, [the Wii U version of Darksiders II] might be the best version of the game."

On another note, imo going the "Sony route" is dumb. They were lucky with the PS2, but this time it has been more a problem than an asset.



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zero129 said:
thismeintiel said:
If this turns out to be true, it wouldn't surprise me in the least. I know some Nintendo fans are hoping this will blow the PS3 out of the water (3x or 4x more powerful), but I don't see it happening. Not unless Nintendo does want that hefty price tag. It'll probably be more like 1.5x more powerful when all things are considered and the graphics will be have better shadowing and anti-aliasing, while having the texture quality and poly count of PS3's better looking games.

This would actually make more sense if Nintendo wants to keep the price tag ~$299. Though, I don't think it's going to help them with 3rd party support when most developers leave for the much more powerful PS4/NeXbox, which will probably be releasing 1 year from the Wii U's launch.

I don't know how you come to that conclusion. The PS3 is 6 years old, the is sub €100 GFX cards out now that blows the PS3 out of the water, same for the CPU. The is no reason to believe the WiiU won't be atleast 3-4 times more powerfull then the PS3, but i know "Some Sony Fans" would like to think other wise....

I probably should have been more specific.  I meant 1.5x in real world execution, not numbers on paper.  Nothing Nintendo has said or shown has given me the impression they aiming to, or will succeed, in making the Wii U push out graphics that are 3x or 4x better than the PS3's.  Like I said, texture quality and poly count will probably remain similar to the better looking PS3 games, while it will have greatly improved shadowing and anti-aliasing.  If the Zelda tech demo is anything to go on, this seems to be the case.