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Forums - Nintendo - Top 8 games that were wasted on the Wii

IIIIITHE1IIIII said:


Bolded: I'm saying that "Hardcore" PFS players stay away from motion controls for a reason.

Italics: Exactly.

Underlined: I never denied that motion controls are more accurate on-screen.

Last part: Not much to add, except that I was never hostile. Just expressing my opinion mixed with some facts.


While you might not consider yourself to have been hostile, people pretty much never do. I'm fairly certain the majority of people reading this will find that you've been quite rude, stuck up and arrogant in your replies in this thread. You might not have intended to be that way, but you should seriously focus on debating in a more civilised manner.



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I'm agreeing with Xenoblade, Metroid Prime and Monster Hunter Tri, but the other ones? They look perfect they way they are!

 

I'm suprised to see Rol criticising Wii games just for the simple fact that they're not HD.

 

So:



updated: 14.01.2012

playing right now: Xenoblade Chronicles

Hype-o-meter, from least to most hyped:  the Last Story, Twisted Metal, Mass Effect 3, Final Fantasy XIII-2, Final Fantasy Versus XIII, Playstation ViTA

bet with Mordred11 that Rage will look better on Xbox 360.

Play4Fun said:

Don't come with that casual bullshit. Pull those statistics out of your ass and show them to me. Many core gamers prefer IR pointer to dual analog. Don't take your personal preference and try to apply it to all core gamers.

 

I'm just going to give reasons why IR pointer is superior to dual anlog for shooters and see what proper counter-argument you can come up with.

Analogs were created for moving around in a 3D space, not for precise aiming. This is why devs have had to design shooting games around it's limitations and come up with design choices such as  "sticky aiming" "bullet magnetism," "bullet curving," "snap-to aiming", etc.

Pointers on the other hand are were  made for aiming. They are more intuitive, accurate and faster.

Mouse > IR Pointer >> Gyro Pointer >>>>>> Analog stick for aiming. FACT.

Dual analogs have been around for over 2 gens now so it natural that there are players who are more comfortable with it for shooting or haven't bothered to give an alternative a try, but don't fool yourself. Dual analog is the inferior option for shooting mechanically.

I guess I'll answer the same way I always have: Motion controls are more accurate.

 

Dear God...



Pineapple said:


While you might not consider yourself to have been hostile, people pretty much never do. I'm fairly certain the majority of people reading this will find that you've been quite rude, stuck up and arrogant in your replies in this thread. You might not have intended to be that way, but you should seriously focus on debating in a more civilised manner.


That's one opinion. I never want to be hostile, but sometimes (like when I'm standing against three + opponents at the same time) it just happens. Sorry if I offended you, but I really think I didn't.



Barozi said:


btw. don't have Goldeneye and CoD WaW aim assist ? Not really sure but Google mentions something (maybe only for the classic controller idk)

Those are perks.   They aren't a default or settings option.  Many dual analog games have aim assist built in and you cannot turn it off.  MW3 for X360 for example.



The rEVOLution is not being televised

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IIIIITHE1IIIII said:
TWRoO said:

In MP3, which is an adventure game, you don't really need to quickly turn 180. In FPS with adjustable controls like The Conduit I can turn 180 almost as quick as I can with a mouse. And in fact as there was a mappable button to perform a 180 spin without using the IR pointer it could be done faster than with a mouse (and strictly speaking more accurately as it would be a 'perfect' 180... but as the enemy isn't always going to be exactly behind it doesn't really matter how perfect the spin is)... however I usually mapped it to a button i don't use because I had set up pointer controls not to need it.

Don't ge me wrong, I will agree that there are a number of problems with motion controls in general, as well as with pointer controls compared to mouse, but in technical terms the IR pointer just IS faster and more accurate than dual analogue. The problem lies in the set-up and user preference, if you play games stood up then pointer controls are gonna be very difficult, at a minimum you need to be able to rest your elbow, and more ideally your wrist when pointing at the centre of the screen.

As for Skyward Sword, I have had almost no problem with the major motion controls (sword fighting and use of items) I just think they ruined any sections of the game that require pointing because they didn't use the IR pointer for some ridiculous reason.


Finally a reasonable reply :)

 

All I'm saying is basically that if I played games like Halo using motion controls I'd probably get my ass kicked by pretty much anyone since its precision gets overwheight my many other factors.

I too missed the pointer in Skyward Sword which was used in Twilight Princess. Had to reset that thing all the time. The sword controls worked fine as well, I just like to keep workout and video games separated =)

Well given that I play from my bed, with my wrist leant on my leg... I would cream most Halo players if they were using DA and me using IR like in The Conduit or Goldeneye. (assuming I had a few hours to get used to the maps and such). Hell even if I could only rest my elbow I would be at least equal to players of similar game experience (ie i'm not gonna be able to beat those who have been playing for months)

If I had nothing to rest my arm on though yeah, I would get my ass kicked too, as it takes concentration just to be able to aim at the centre of the screen.



KylieDog said:
Viper1 said:

And one more thing....ever notice how dual analog set ups have all that aiming assist added but IR doesn't?   There's a reason for that.


Yeah, IR controls have target lock-on which is a million times worse and if turn boxes are made really small it effectly becomes auto-aim.

Why are you just making stuff up?   

Target locks only lock the camera focus onto an enemy.  It doesn't aim for you.   And shrinking the bounding box to a small size is actually the way highly skilled gamers play because it operates more mouse like...but it's still not an auto aim or assist aim because your IR pointer and icon are still under user control.



The rEVOLution is not being televised

IIIIITHE1IIIII said:
Play4Fun said:

Don't come with that casual bullshit. Pull those statistics out of your ass and show them to me. Many core gamers prefer IR pointer to dual analog. Don't take your personal preference and try to apply it to all core gamers.

 

I'm just going to give reasons why IR pointer is superior to dual anlog for shooters and see what proper counter-argument you can come up with.

Analogs were created for moving around in a 3D space, not for precise aiming. This is why devs have had to design shooting games around it's limitations and come up with design choices such as  "sticky aiming" "bullet magnetism," "bullet curving," "snap-to aiming", etc.

Pointers on the other hand are were  made for aiming. They are more intuitive, accurate and faster.

Mouse > IR Pointer >> Gyro Pointer >>>>>> Analog stick for aiming. FACT.

Dual analogs have been around for over 2 gens now so it natural that there are players who are more comfortable with it for shooting or haven't bothered to give an alternative a try, but don't fool yourself. Dual analog is the inferior option for shooting mechanically.

I guess I'll answer the same way I always have: Motion controls are more accurate.

 

Dear God...

Can't come up with a coherent counter-argument. Just as I thought.



Play4Fun said:
IIIIITHE1IIIII said:

I guess I'll answer the same way I always have: Motion controls are more accurate.

 

Dear God...

Can't come up with a coherent counter-argument. Just as I thought.


I also thought you couldn't.



IIIIITHE1IIIII said:
Play4Fun said:
IIIIITHE1IIIII said:

I guess I'll answer the same way I always have: Motion controls are more accurate.

 

Dear God...

Can't come up with a coherent counter-argument. Just as I thought.


I also thought you couldn't.


You must have missed my recent post. Let me put it up again for you.

"

I'm just going to give reasons why IR pointer is superior to dual anlog for shooters and see what proper counter-argument you can come up with.

Analogs were created for moving around in a 3D space, not for precise aiming. This is why devs have had to design shooting games around it's limitations and come up with design choices such as  "sticky aiming" "bullet magnetism," "bullet curving," "snap-to aiming", etc.

Pointers on the other hand are were  made for aiming. They are more intuitive, accurate and faster.

Mouse > IR Pointer >> Gyro Pointer >>>>>> Analog stick for aiming. FACT.

Dual analogs have been around for over 2 gens now so it natural that there are players who are more comfortable with it for shooting or haven't bothered to give an alternative a try, but don't fool yourself. Dual analog is the inferior option for shooting mechanically."

 

Now go on.