| Jay520 said: It's not all black and white. No game is entirely casual or entirely hardcore. Most game have casual and hardcore traits. Here are some of the traits that help define casual/hardcore games. - Games that are accessible to a mass variety of peole are more casual than games directed at a smaller, more specific demographic. - Games that are easy to learn & master are more casual than games that are difficult to learn & master. - Games that are focused on quick, pick-up & play sessions are more casual than games focused on long, deep sessions - Games that are developed by Sony are more hardcore than games developed by Microsoft or Nintendo. I'm sure there are more traits that define what's casual & what's not, but I'd say this list covers most of them |
By your definition, games like Robotron 2084, Ms Pac-Man and R-Type are casual. Also I contest your Sony vs MS/nintendo confusion; many Sony games are one-play, whereas MS and Nintendo games are well known for players committing many hundreds of hours of gameplay to them. Halo is a staple of the professional gaming scene, by definition professional cannot be considered casual.







