Another option to consider is just not going into the game industry at all, or at least not having it as a primary life plan.
The game industry is incredibly competitive, which means that it doesn't pay as well as you might think (unless you're exceptional and climb the ladder). If it is not your passion (and I mean passion. 9-5. Monday-Friday. 48 weeks a year) the work load and low pay can get depressing fast.
You should really consider looking into other potential paths, and keeping the game design thing to a hobby-level. As you move through the education system, you will meet people with exceptional talent and motivation who may wish to join you in the hobbyist activity.
And then there's also the entrepreneurial route. The biggest risks generate the biggest rewards. Get a degree in a well-paying field, work hard, live frugally, save, continue developing hobbyist skills, and go off in say 10-15 years and go about creating your own studio.
That's the path I've decided to take, though I have no interest in game development, I'm studying computer science and I'm specializing in AI and networking... two of the greatest potential industries for pay. I won't spend my life in the sector, though, I'm doing it purely to save and start my own business.
You need to consider EVERY possible path. Of course, you're only 15, so you have a million attempts to reinvent yourself, but it's nice to have a bit of a game plan before you leave secondary school. I did, many of my friends didn't... they went to college, some dropped out, some finished and then went to work in jobs that didn't require the college in the first place. Some friends went on to uni to do courses that will benefit them in no way in the future, others are doing courses that they hate, or cannot cope with. These people have potentially wasted 5-6 years of their life, and tens of thousands of pounds.