| morenoingrato said: Who greenlighted Udraw on PS360 anyway? What a silly idea. |
The ones that still get to keep their jobs.
| morenoingrato said: Who greenlighted Udraw on PS360 anyway? What a silly idea. |
The ones that still get to keep their jobs.
Man THQ made the big mistake many hardware manufacturers do. It is better to be under supplied then over supplied. They should never have had over a million units manufactured. 250k on each platform would have been the most they should have built. They should have waited to see if it sold well first. Even Sony didn't have a million Vita's at launch in Japan and that was a much safer product.
THQ should have also differentiated the products from the Wii version. Use Kinetic instead of the tablet like the painting demo Microsoft showed originally. Sony could have also had a Move version or Eye toy version or a tablet.
Then THQ should have also tested the waters on 360/PS3 before investing so heavily.
So many fuck ups. The udraw is an excellent product and could have a great future on WiiU. The series could also be adapters to other hardware.
-JC7
"In God We Trust - In Games We Play " - Joel Reimer
| Joelcool7 said: Man THQ made the big mistake many hardware manufacturers do. It is better to be under supplied then over supplied. They should never have had over a million units manufactured. 250k on each platform would have been the most they should have built. They should have waited to see if it sold well first. Even Sony didn't have a million Vita's at launch in Japan and that was a much safer product. |
Stupid analogy - Vita is cutting edge tech that uses resources with limited supply (5" Oleds and 4 core Arm cpus) and if they could make enough in time you can bet they would launch globally in all territories.
PROUD MEMBER OF THE PSP RPG FAN CLUB
Zljedi I was just trying to show even first parties do not often stock pile millions of consoles per region at launch. Look at Sea's disastrous Dream cast they stock piled it so many units that they couldn't get rid of them. They lost millions on unsold hardware.
Atari faced similar problems with both hardware and games. Manufacturing shit loads of units before even launching. They lost millions on unsold product. THQ shouldn't have produced more then 500K at launch combined between both units. They should have then manufactured additional units as needed.
-JC7
"In God We Trust - In Games We Play " - Joel Reimer
They should bury those in a landfill in New Mexico... might find some extraterrestrials while they're there.
No THQ should be able to unload them for ten dollars maybe twenty. Sell them to liquidation retailers. They could also sell them online or sell large quantities to distributors.
They should be able to get rid of them without sending them to the dump. Heck I bet THQ could contact Best buy or Walmart make a deal to have them bundle it with 360's and PS3's free of charge. Maybe give tons away in contests that THQ arranges for free just make the shipping. THQ could also donate tons to Salvation Army, Good Will and MCCAIN who would distribute them free.of charge.
Plus if THQ gives away any stock they can't shed for 10-20$ then when they launch WiiUDraw and any future similar software it will work as major advertising. THQ could use these draws as a powerful tool.
I mean what's better giving the stock away and selling anything you can at severe clearance or bundles. Or sending a million or so units to the garbage dump?
-JC7
"In God We Trust - In Games We Play " - Joel Reimer
| Seece said: Can't they even sell those 1.4m Udraws at a marked down price? I'm sure they'd at least shift them at 10 bucks a pop ... |
They made $20million less than expected already from marking down the price. Often the thing was selling at $30 below what it launched at. So no idea how much less THQ were selling them for. Having a quick look at amazon and it's $47 down from $70 on the Wii and $45 down from $80! on the 360 and PS3. So I guess technically they probably could shift them at $10-20 a go but even then shifting through an extra 1.4million?
Whoever decided to put Udraw on the hd consoles and produce so many should be fired asap. Seriously they have 1.4million in left over stock, then whatever they sold then the stuff they managed to shift at a knock down price. So basically they had bare minimum 1.5million for launch and in all liklihood more in the 1.8-2million range. For a casual family orientated device. Were they expecting over a million pre-orders?! Surely they knew it would be a slow burning product.
They should have had a very slow launch maybe just 300k total across all platforms first week with the possibility to have an extra few hundred thousand over the christmas season if sales totally sky rocketed.
My guess is there was a pretty hefty reduction in price for producing such a large batch and they thought ''Hey even if they don't all sell quickly they will sell eventually and it stops us having to do more expensive production''
The truly ridiculous thing is that the udraw could result in the entire end of THQ. They had losses of $56million for the quarter. I wonder if that could actually have been a small profit had it not been for udraw. A small profit would go someway to helping them with the delisting problem, whereas a $56million loss isn't going to help at all.
| Joelcool7 said: Man THQ made the big mistake many hardware manufacturers do. It is better to be under supplied then over supplied. They should never have had over a million units manufactured. 250k on each platform would have been the most they should have built. They should have waited to see if it sold well first. Even Sony didn't have a million Vita's at launch in Japan and that was a much safer product. THQ should have also differentiated the products from the Wii version. Use Kinetic instead of the tablet like the painting demo Microsoft showed originally. Sony could have also had a Move version or Eye toy version or a tablet. Then THQ should have also tested the waters on 360/PS3 before investing so heavily. So many fuck ups. The udraw is an excellent product and could have a great future on WiiU. The series could also be adapters to other hardware. |
this, it would be like if Activision manufactured 3 million copies of a COD Wii game
Also would have helped if they had made the public known that they created versions for 360 and PS3. I remember seeing those in a case at a retailer and saying hey they made that for the 360? Didnt pick one up, but wasnt even aware it existed.
Its libraries that sell systems not a single game.