By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Update: See Mass Effect 3's Kinect Voice Commands in Action, Prep for the Beta

Reasonable said:
Rainbird said:
Panama said:
Ajescent said:
I'm still calling Bullshit on this, on the grounds that headsets exists!

Also this is a good point, I fail to see why the standard 360 headset does not have this functionality.

Kinect contains hardware that aids voice command interpretation. If it was to be done through a headset, the developer would have to invest a lot more in creating solid voice recognition, than is required with Kinect.

No they wouldn't actually.  Kinect does have a design to aid identification and seperation of voice from background sounds amongst other things, but if you're wearing a headset with a mike (as I do sometimes when gaming on my PC) you don't need that as you're speaking into the mike directly.  From there it's simple voice recognition that's been around (and used) for ages.

Kinect adds ability to better support this for a gamer sitting on a couch some distance from the screen, but there is zero reason I can see the PC version couldn't have the same thing via a headset (apart from the fact the developer would no doubt have to use two sets of recognition libraries - the one's with Kinect and the one's for PC).

I think it's an interesting use of the voice stuff but like most Kinect hybrid elements I don't see it necessarily being better than other methods of control - but hopefully this will be one of the small steps to actually get us somewhere interesting.

EDIT: TBH what's shown in the video could easily be supported by Eyetoy too.  Kinect would definately have better range and seperation of voice but in the case of a gamer sitting directly (or near enough) in front of the sceen as shown there seems no reason (other than integration to multiple sets of voice recognition libraries) that all 3 versions couldn't have optional voice control (and given not every 360 owner has Kinect that's all it is on 360 too).  Mind you at least MS are pushing this - I presume they've worked with the developer and perhaps even funded this element of the game - whereas Sony are still in the mode off tossing out the hardware and software libraries and waiting for developers to use it.

I agree with Rainbird on this. Yes voice recognition has been around for a long time but it hasnt been done well in most instances, in fact i would argue that only recently has voice recognition become almost seamless  and truly useful. Windows 7 voice recognition is complete shit imo compared to the tec that underlines siri or the voice recognition in android phones.

Implementing voice recognition on a development/ programming level is easy. Ive personally done a program where myself and a buddy successfully implemented voice recognition. However creating the underlying technology to enable this to actually work is a completely different ball game.

This is the gap that Kinect bridges in terms of home consoles. If bioware wanted to implement a similar thing on the ps3 (which has no voice recognition tec as far as i know) they would either have to buy rights to use an existing voice recognition tec...or create one from the ground up which would be expensive and time consuming something that i feel is completely unfeasible in light of the target release schedule for ME3.



Intel Core i7 3770K [3.5GHz]|MSI Big Bang Z77 Mpower|Corsair Vengeance DDR3-1866 2 x 4GB|MSI GeForce GTX 560 ti Twin Frozr 2|OCZ Vertex 4 128GB|Corsair HX750|Cooler Master CM 690II Advanced|

Around the Network
sales2099 said:


Ok seems I won this. I certainly put the other guy in his place as you seem to be debating in his stead. Your just backtracking too much. 

But the origional point: Kinect is necessary because of its ease.....and headsets are soooooo yesterday :P


you won this?  you put someone into hes place?

WTF.

If those are your motives for discussion then GTFO.

FYI you did not win anything or put anyone into hes place. I assume Ajescent realised what he was debating with and left. Its a shame really. He simply had an opinion, voiced it and argued hes case there was no bias at all and you pretty much called him a ps fanboy? I was actually looking forward to getting in to a discussion with him regarding the topic then you came alone. Ajescent is one of the more reasonable unbiased posters on this site and doesnt deserve that bullshit imo.



Intel Core i7 3770K [3.5GHz]|MSI Big Bang Z77 Mpower|Corsair Vengeance DDR3-1866 2 x 4GB|MSI GeForce GTX 560 ti Twin Frozr 2|OCZ Vertex 4 128GB|Corsair HX750|Cooler Master CM 690II Advanced|

Shinobi-san said:
Reasonable said:
Rainbird said:
Panama said:
Ajescent said:
I'm still calling Bullshit on this, on the grounds that headsets exists!

Also this is a good point, I fail to see why the standard 360 headset does not have this functionality.

Kinect contains hardware that aids voice command interpretation. If it was to be done through a headset, the developer would have to invest a lot more in creating solid voice recognition, than is required with Kinect.

No they wouldn't actually.  Kinect does have a design to aid identification and seperation of voice from background sounds amongst other things, but if you're wearing a headset with a mike (as I do sometimes when gaming on my PC) you don't need that as you're speaking into the mike directly.  From there it's simple voice recognition that's been around (and used) for ages.

Kinect adds ability to better support this for a gamer sitting on a couch some distance from the screen, but there is zero reason I can see the PC version couldn't have the same thing via a headset (apart from the fact the developer would no doubt have to use two sets of recognition libraries - the one's with Kinect and the one's for PC).

I think it's an interesting use of the voice stuff but like most Kinect hybrid elements I don't see it necessarily being better than other methods of control - but hopefully this will be one of the small steps to actually get us somewhere interesting.

EDIT: TBH what's shown in the video could easily be supported by Eyetoy too.  Kinect would definately have better range and seperation of voice but in the case of a gamer sitting directly (or near enough) in front of the sceen as shown there seems no reason (other than integration to multiple sets of voice recognition libraries) that all 3 versions couldn't have optional voice control (and given not every 360 owner has Kinect that's all it is on 360 too).  Mind you at least MS are pushing this - I presume they've worked with the developer and perhaps even funded this element of the game - whereas Sony are still in the mode off tossing out the hardware and software libraries and waiting for developers to use it.

I agree with Rainbird on this. Yes voice recognition has been around for a long time but it hasnt been done well in most instances, in fact i would argue that only recently has voice recognition become almost seamless  and truly useful. Windows 7 voice recognition is complete shit imo compared to the tec that underlines siri or the voice recognition in android phones.

Implementing voice recognition on a development/ programming level is easy. Ive personally done a program where myself and a buddy successfully implemented voice recognition. However creating the underlying technology to enable this to actually work is a completely different ball game.

This is the gap that Kinect bridges in terms of home consoles. If bioware wanted to implement a similar thing on the ps3 (which has no voice recognition tec as far as i know) they would either have to buy rights to use an existing voice recognition tec...or create one from the ground up which would be expensive and time consuming something that i feel is completely unfeasible in light of the target release schedule for ME3.

not necessarily in this video voice recognition libraries are mentioned which may be available to developers 

http://www.youtube.com/watch?v=5TaUsSy-f0Y



Anybody who does a quote where you have to page down more than 2 times should be banned



o_O.Q said:

not necessarily in this video voice recognition libraries are mentioned which may be available to developers 

http://www.youtube.com/watch?v=5TaUsSy-f0Y


This would become a completely different discussion then...because we dont know whether or not that tec is actually available to external developers. And if it is then more issues would need to be covered like what the requirements are for that to be implemented. But as it stands now, everything suggests that something was not feasible regarding voice implementation into the ps3 version of ME3 otherwise it would have been.

There could also have been an agreement between EA and MS...although i highly doubt it.



Intel Core i7 3770K [3.5GHz]|MSI Big Bang Z77 Mpower|Corsair Vengeance DDR3-1866 2 x 4GB|MSI GeForce GTX 560 ti Twin Frozr 2|OCZ Vertex 4 128GB|Corsair HX750|Cooler Master CM 690II Advanced|

Around the Network
Reasonable said:
Rainbird said:
Panama said:
Ajescent said:
I'm still calling Bullshit on this, on the grounds that headsets exists!

Also this is a good point, I fail to see why the standard 360 headset does not have this functionality.

Kinect contains hardware that aids voice command interpretation. If it was to be done through a headset, the developer would have to invest a lot more in creating solid voice recognition, than is required with Kinect.

No they wouldn't actually.  Kinect does have a design to aid identification and seperation of voice from background sounds amongst other things, but if you're wearing a headset with a mike (as I do sometimes when gaming on my PC) you don't need that as you're speaking into the mike directly.  From there it's simple voice recognition that's been around (and used) for ages.

Kinect adds ability to better support this for a gamer sitting on a couch some distance from the screen, but there is zero reason I can see the PC version couldn't have the same thing via a headset (apart from the fact the developer would no doubt have to use two sets of recognition libraries - the one's with Kinect and the one's for PC).

I think it's an interesting use of the voice stuff but like most Kinect hybrid elements I don't see it necessarily being better than other methods of control - but hopefully this will be one of the small steps to actually get us somewhere interesting.

EDIT: TBH what's shown in the video could easily be supported by Eyetoy too.  Kinect would definately have better range and seperation of voice but in the case of a gamer sitting directly (or near enough) in front of the sceen as shown there seems no reason (other than integration to multiple sets of voice recognition libraries) that all 3 versions couldn't have optional voice control (and given not every 360 owner has Kinect that's all it is on 360 too).  Mind you at least MS are pushing this - I presume they've worked with the developer and perhaps even funded this element of the game - whereas Sony are still in the mode off tossing out the hardware and software libraries and waiting for developers to use it.

Given the BioWare quote, it seems to me like Kinect contains hardware that aids actual data processing and not just seperating a voice from the background noise.

The problem is that we don't really know what's available to developers here. Maybe Microsoft have created libraries that BioWare are using or maybe it's an API call to the hardware. Knowing how easy it would be to create the same functionality at a high enough level of quality and a low enough cost on other platforms is tricky.



ClassicGamingWizzz said:
what i think is , if you have kinect , its a cool feature , if you dont have i dont think this is a worth alone to buy one if you are a hardcore gamer


From what Ive read on impresions at CES is that after using it and never having to open the Wheel or pause the game in battle it is quite hard to go bck to after Kinect in ME3. It seems in this regard it brings flowed gameplay to the game as opposed to ME2 where you would pause every so often to select a power to  use or give orders to teammates. 

Im guessing from the previews going around that ME3 Kinect integration actually makes a big difference to the flow of gameplay. 

That  is a win in my book. Kinda like Using a conroller for Child Of Eden after using no controller. It just feels and plays completely different, putting up a barrier that you didnt know existed until you used KInect. Thats what the previews remind me of.



I could just do that with a mic or wii speak, and even the argument is "well you have to buy the accessory" I have to buy kinect too. Its not part of the 360, its a 100 dollars and completely separate.



To those saying a Microphone exists.

Remember Tom Clancys End War?

That used the headsets for voice control.

Ubisoft had to create their on voice recognition hardware. When you bought the game you had to set the voice up for like 10 mins then it never bloody worked.

End War was a disaster.

Kinect or more specifically MS have spent time to inorporate this into Kinects software as standard. Meaning that Bioware have to do no Voice Recognition work. Kinects own software is doing it and requires no set up. But yet works brilliantly.

End War is a great example of why Bioware only have Voice Recognition on 360.
Because End War was in dev for a log time yet its Voice control trough headset sucked HUGE ass balls.



Kinect has no processor inside to help decipher voice command, it does have a microphone array which helps block out back ground sounds to make the voice cleaner. Kinect isn't the only camera with this inside. Kinect SDK is what really makes voice commands easy with Kinect. It's a Kinect only feature because MS wants it that way. They are the only one trying to sell you a "magic camera". It's hype and nothing more.