I was just playing Sonic Generations on my PC and I noticed that when playing as 2D sonic, you cannot influence how high you jump. Even if you ever so slightly and quickly tap the "jump" button, Sonic goes flying up in the air with all of his might. Part of what makes platforming...platforming, is not just timing your jumps, but knowing how much you need to jump. Using retro Sonic is extremely aggravating because I can't make him do tiny jumps.
Is this on the PS3 and 360 as well? How could SEGA have overlooked something so intrinsic? :(








