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Forums - PC - Update: Remedy announces Alan Wake for PC Q1 2012

PullusPardus said:
Wasn't it going to be on PC and then they cancelled it? so i think by that time of developement Steam registered as "Coming soon" or something, it happened to quite a few games.

That's what I was thinking too, but it would still make sense if they did bring it to PC



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VG247

Remedy’s just announced it’s bringing Alan Wake to PC in early Q1 2012, launching in the same period as XBLA spin-off American Nightmare.

 

The launch of the keyboard and mouse SKU will come with both downloadable episodes The Signal and The Writer.

The thriller launched on Xbox 360 last May, but was in development for PC as well as 360 since its announcement at E3 2005, but was canned by publisher Microsoft Game Studios, opting instead to focus on the console version.

No word yet on who’s releasing the PC version, with Remedy staying mum when asked if it would be released through self-publication or by Microsoft.

Speculation on a computer version ramped up yesterday when it was spotted in the Steam registry, as well as teasing comments from Remedy.

Studio boss Matias Myllyrinne said last year a PC SKU, if it ever happened, had to live up to the Remedy standard of quality.

“Hypothetically, what we care about is the Remedy brand on any game needs to stand for something… polished quality, cinematic action and great storytelling,” he told VG247 in a post-release interview on the 360 version.

“If it is created by us or a port it still needs to live up to the same standard. People need to be able to rely on it when they put down their hard earned money.”



Our man Dan Griliopoulos was at the Alan Wake PC announcement earlier today, and immediately managed to pin down Aki Järvilehto, Executive Vice President at Remedy for a few questions. And some very, very short answers. Tackled: why now, what’ll be different on PC, whether there’ll be any new content, whether the new Wake game American Nightmare might come to PC, and whether or not Aki likes being asked questions like that. We don’t entirely believe his reply to that one.

RPS: Why release it now?

Aki Järvilehto: I think it’s more related to the fact that there are many digital channels we can do use this on now. It wasn’t previously possible. Now that we have the possibility, we just had to go for it.

RPS: Microsoft traditionally are protective of their exclusives. Why now?

Aki Järvilehto: We’re doing with co-operation from Microsoft, we do have a very good relationship with them, so we’re happy about that.

RPS: It’s good it’s coming to Steam too, something that has a very wide distribution rather than a small percentage of the market.

Aki Järvilehto: We’re very excited about Steam as well, it’s a good channel. It’s great to get the game out there, finally.

RPS: Will there be Steamworks integration?

Aki Järvilehto: Yes, it will.

RPS: Will there be any new content?

Aki Järvilehto: No, it’s a one-to-one match. OBviously, there’s a lot of things we’re doing in terms of adapting the game, the gameplay, the controller, to make it different.

RPS: Was there any DLC on Xbox?

Aki Järvilehto: Yes, there were two DLCs, The Writer and The Signal. Both releases of DLC will be shipping at release.

RPS: They won’t be included in the PC version for free?

Aki Järvilehto: We have to see. We haven’t decided about that.

RPS: It’s releasing in Q1 2012. How long it’s been co-developed for? Since the beginning?

Aki Järvilehto: We’ll have to see what the exact timing is going to be. We’ve been working on that and many different projects for the last few months. One of them was here (the new Alan Wake spin-off on Xbox Live), and some of those are coming out right now and some are coming out later. It’s always exciting, not just to talk about the PC one but also to talk about Alan Wake’s American Nightmare.

RPS: Will that be coming to PC?

Aki Järvilehto: Right now we’re only talking about XBLA.

RPS: So it will support PC-grade textures and the latest DirectX?

Aki Järvilehto: The experience of running it on a high-end PC, with a ninja set-up, is such a big difference. On a large display, on a high-end PC, it looks gorgeous.

RPS: Would you prefer to pay it on PC?

Aki Järvilehto: I love to play it on both platforms. It was a blast on Xbox and it’s running well on PC.

RPS: Do you get tired of being asked questions you can’t possibly answer?

Aki Järvilehto: I love it.

RPS: Thanks for your time.

http://www.rockpapershotgun.com/2011/12/14/alan-wake-pc-preview/#more-85982



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