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Forums - Gaming Discussion - Wii U vs PS4 vs Xbox One FULL SPECS (January 24, 2014)

ethomaz said:

Chark said:

You sure? HD 8xxx? I thought everyone said it was 7850 with 7870 like tweaks.

AMD "said next-generation Radeon graphics" and the changes in the VGLeaks diagram compared to GCN are GCN2 changes.

I believe so.


So you think they are wrong about the series all together? It isn't just a modified R10xx



Before the PS3 everyone was nice to me :(

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Chark said:

So you think they are wrong about the series all together? It isn't just a modified R10xx

Well the GCN2 is just a modified GCN... so yes and no... yes they are wrong about the family/serie but at the end it's a modified R10xx (GCN).

AMD just will release a complete new architecture with big modifications after GCN2.



http://www.neogaf.com/forum/showpost.php?p=47802013&postcount=996

Passing along some info I just posted on B3D.

Xbox 3's CPU from a FLOPs perspective seems it may have as much as double the performance of "vanilla" Jaguar cores.



Anyway the only feature I think it specific for PS4 is are the 8 compute pipeline priorities... 1 for VShell (XMB) and 7 for games.



ethomaz said:

Chark said:

You sure? HD 8xxx? I thought everyone said it was 7850 with 7870 like tweaks.

AMD "said next-generation Radeon graphics" and the changes in the VGLeaks diagram compared to GCN are GCN2 changes.

I believe so.


I think its 7XXX aka GCN. That's even what members on GAF and I think B3D are saying.



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superchunk said:
I think its 7XXX aka GCN. That's even what members on GAF and I think B3D are saying.

GCN2 at B3D.

http://beyond3d.com/showpost.php?p=1713696&postcount=630
http://beyond3d.com/showpost.php?p=1713699&postcount=632

Of couse... the change seems like GCN2 or the PS4 GPU using something to feature in GCN2.



If I read right, the PS4 cpu is running an x86 processor, which in the cpu world means 32-bit based processor, not 64 bit. Can I get some clarification there?



The Carnival of Shadows - Folk Punk from Asbury Park, New Jersey

http://www.thecarnivalofshadows.com 


ethomaz said:
superchunk said:

@bluefalcon... which is why I think PS4 has always been 8GB.... 4GB for OS and background stuff (its pretty intensive) and 4GB for games. (see my other thread on that theory)

4GB is a lot just for OS and background stuffs... you can run Windows 8 plus zillion of apps with 4GB memory.

I think it's more like 2GB OS + 6GB Game.


Just a thought - the minimum ram required for Windows 7 64-bit is 2GB, just to get it to run.



The Carnival of Shadows - Folk Punk from Asbury Park, New Jersey

http://www.thecarnivalofshadows.com 


Think I answered my own question - http://www.sevenforums.com/tutorials/515-system-type-32-bit-x86-64-bit-x64.html

So the PS4 CPU architecture is 32-bit based



The Carnival of Shadows - Folk Punk from Asbury Park, New Jersey

http://www.thecarnivalofshadows.com 


Raze said:
If I read right, the PS4 cpu is running an x86 processor, which in the cpu world means 32-bit based processor, not 64 bit. Can I get some clarification there?

X86_64... so 64bits support too... and you know the 32bits processors can't address more than 4GB RAM... PS4 have 8GB unified (so the CPU needs to see the 8GB).