By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Wii U vs PS4 vs Xbox One FULL SPECS (January 24, 2014)

Tachikoma said:

The 3.2ghz 3 core PPC Xenon offers more raw power than the 1.24ghz 3 core PPC 'Espresso', despite the newer architecture in the 'Epresso' processor, and the performance outlay of the two 500mhz ATI gpus used in both isn't all that different, either, the WiiU's gpu is 50mhz faster but in being strapped to the cpu with much slower clock speed the overall result is that on a power to power scale, despite the technological advancements in the hardware used, the 360 still scrapes just ahead in power but benefits greatly by the much more unified and extensively documented graphical platform, and much more advanced functionality offered by it's SDK.

Earlier comment that the GPU is 1.5-2x more powerful is just wrong.


So Nintendo made it's system too hard to utilize and dramatically underclocked it? That thing has a terribly low TPD. It sounds like all they were concerned about was the second screen being able to work properly and placing themselves in last gen game power spectrum to serve as a the cheaper platform like they did with the Wii. At least there are more versatile engines out there so they can maintain 3rd party support.



Before the PS3 everyone was nice to me :(

Around the Network

Thank you for joining Tachikoma. There definitely is the possibility that the ram is based on dev kits total amount vs what is actually in the retail units.

However I do think the power rankings you give are simply your opinion based on the ease of development or other info and not specific pieces of the technology. Wiiu will do things ps360 cannot.



Wii U will definitely surpass PS3 and 360 down the road with more shaders and once they can utilize higher polygon counts. It will probably take 2 years for the average game to start showing off, but we know by then the new consoles will already be outperforming. As long as Wii U can keep some visual fidelity, maintain gameplay delivery 1:1, and throw in some second screen features, it will be fine.



Before the PS3 everyone was nice to me :(

Orbis final specs... inline with what I expected and powerful enough.

http://gamrconnect.vgchartz.com/thread.php?id=153742

LIVERPOOL SOC

Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
Provides good performance with low power consumtion
Integrated CPU and GPU
Considerably bigger and more powerful than AMD’s other APUs

CPU:

Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
Each cluster contains 4 cores and a shared 2MB L2 cache
256-bit SIMD operations, 128-bit SIMD ALU
SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
One hardware thread per core
Decodes, executes and retires at up to two intructions/cycle
Out of order execution
Per-core dedicated L1-I and L1-D cache (32Kb each)
Two pipes per core yield 12,8 GFlops performance
102.4 GFlops for system

GPU:

GPU is based on AMD’s “R10XX” (Southern Islands) architecture
DirectX 11.1+ feature set
Liverpool is an enhanced version of the architecture
18 Compute Units (CUs)
Hardware balanced at 14 CUs
Shared 512 KB of read/write L2 cache
800 Mhz
1.843 Tflops, 922 GigaOps/s
Dual shader engines
18 texture units
8 Render backends

Memory:

4 GB unified system memory, 176 GB/s
3.5 available to games (estimate)

Storage:

- High speed Blu-ray drive

single layer (25 GB) or dual layer (50 GB) discs
Partial constant angular velocity (PCAV)
Outer half of disc 6x (27 MB/s)
Inner half varies, 3.3x to 6x

- Internal mass storage

One SKU at launch: 500 GB HDD
There may also be a Flash drive SKU in the future

Networking:

1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth

Peripherals:

Evolved Dualshock controller
Dual Camera
Move controller

Extra:

Audio Processor (ACP)
Video encode and decode (VCE/UVD) units
Display ScanOut Engine (DCE)
Zlib Decompression Hardware



What the fuck is this shit...same old from internet forum.
I must say,it won't be just this level,it will be better.



Around the Network
D-Joe said:

What the fuck is this shit...same old from internet forum.
I must say,it won't be just this level,it will be better.

That's the latest Orbis specs... powerful enough for the next-gen and for now the final spec will not changed a lot.

You have to accept the forum have sources.

I'm really happy they put a GPU with my expectations in the system... over 1.8 TFLOPS... the memory is a little low.



Yeah i need to admit,i need to admit they're bs



D-Joe said:
Yeah i need to admit,i need to admit they're bs

lol



ethomaz said:
D-Joe said:

What the fuck is this shit...same old from internet forum.
I must say,it won't be just this level,it will be better.

That's the latest Orbis specs... powerful enough for the next-gen and for now the final spec will not changed a lot.

You have to accept the forum have sources.

I'm really happy they put a GPU with my expectations in the system... over 1.8 TFLOPS... the memory is a little low.


Are you talking the RAM is a little low? Does it matter at that speed? Especially if I'm interpreting that APU correctly but it has a 2 instruction cycle with the capability of out of order execution. WIth that and the way it sounds threaded it should be able to pull up anything regardless of holding on to things in the RAM. If it wasn't an APU I'd be a little concerned, but it is looking very modern. Unless I don't know what I'm talking about.



Before the PS3 everyone was nice to me :(

- The GPU have 18 CUs with 14 used for graphics and 4 used for CPU (GPGPU).
- 8 ROPs backends give us 32 ROPs units... fine for 176 GB/s.
- The TMUs (Textures units) seems a little wrong or they are 4 for backends too... so 72 TMUs.

Pretty balanced system.