If anyone looks at art historically they will find that 9/10ths of art invokes emotions. (The other 1/10 of "art" is only named such because of people pushing it as art; see modern art forms.)
That games borrow facets from other art forms does not render them not art. All art borrows from other forms. Heck some of the most artistic movies are based on novels. Coincidence? I doubt it.
SamuelRSmith was right about emotions. The VAST majority of games fail at making an emotional impact. With the inclusion of cutscenes it is possible that there is a better chance to get an emotional response. However, I find that most of my emotional responses were from games that were pre-cgi and a vast majority of the responses from post-cgi games were outside of cgi scenes. This is probably due to the fact that the scenes are "trying to make a movie here not a film!" (Reference to Bowfinger to those that didn't catch it.)
How can games be considered art if they are trying to emulate the furthest thing from art?







