for me forza 4 wins hands down, GT5 isnt a GT game the only resemblance to GT is the name, how can a half arsed game (sorry if that offends anyone), be considdered better when its needed a year of constant patches to get it this far but completly forgot to add real HD car sounds and better environments (i always thought laguna seca was more desert like) in GT5 laguna seca seams to be covered in astro turf lol !!!
No point in arguing about crash damage, both are completely unrealistic. Look up some race crash videos, only burnout comes close. You crash, you are out of the race.
I wish night racing would look like this in GT5. It's a nice addition but it's a bit too dark for my taste, GT5 does not model reflective road paint or reflective signs making it very hard to follow the road at times.
Neither game models cars catching air.
I personally think a time penalty system works better online then performance penalty. The time penalty only effects the person who made the mistake (ideally) and also catches people that cut corners. It's far from perfect in GT5 though, wall riding still happens, and you can end up with a corner cut penalty after someone else forces you off the road. It's still better imo then being forced into a wall and having to complete the race with your car pulling to one side due to a broken wheel.
You're best off with a strict host that boots people who drive recklessly on purpose.
That's not true as far as F4 is concerned. Look at my post up above. Basically if you damage your engine enough to make the diagram red (a 100 MPH+ crash should do it) you are completly done in the race. You won't go past 10 MPH for the rest of the game. I do however wish that you could completely blow your engine in F4 so you are dead in the water but alas that's not the case. Also the asthetic damage is quite lacking in F4 IMO.
A 100mph+ crash usually doesn't leave your car in any moveable condition. Yes F4 goes a bit further with damage but it's still far too forgiving, at least from what I see on that video and my experience with the demo.
You can damage your engine too in GT5 btw, although it doesn't limit you to 10 mph, even running out of gas still lets you go 50mph. It doesn't really matter in the end, the handling gets really bad from damaged wheels long before your engine goes, you won't stand a chance of winning the race. Making your way to the pit becomes a long struggle.
The damage in GT5 is more of a penalty system. It's mostly used on low online, meaning it regenerates after 15 seconds. To deter wall riders, but not take you completely out of the race when you make a mistake. Races with permanent damage are the most boring with people usually quiting out after a crash.
I rather not race with damage anyway, in my experience people use it to their advantage to take other people out. Usually with a slight nudge to send someone into a wall. It would be better if they keep improving the time penalty system and tell you who is in the wrong according to racing regulations in case of a collision.
Penality System and Damage System in GT5 are two different things... the Penality System just exist in Online for balance the players... the Damage System exist in every mode of GT5.
The Damage System not use any type of penality... that's real-time deformation engine.
I won't comment on anything else, but you can't be serious about this. F1 regulations change often, and after they change they often (not always) prevent older cars from racing in successive seasons, but this doesn't make them not F1 anymore, and having them instead of newer ones in a sim racer just allows to simulate races of older seasons instead of more recent ones, but they remain F1. There are even very respected sim racers that focus on old F1 or GT seasons, for example, this doesn't make them less F1 or less GT.
I still counted it as a point towards GT5.
My point about F1 in GT5 was that it's not a proper full pledge F1 like the LMP cars both Forza 4 and GT5 have are. They are cars you play for fun. Technically they are retired F1 cars in GT5, and wouldn't qualify for F1, and I was just pointing that out.
Fair enough.
My point instead was that in a sim you don't necessarily need to licence the current season, you can simulate previous seasons (and most probably it costs a lot less, while current season licence must be quite expensive, we usually see it in dedicated F1-only racing sims, not diluted with other championships and formulas in generalistic racing sims). Obviously to do it well you need all the cars and all the tracks of the desired season, otherwise you can just simulate single races and qualifying laps, so I understand your point put this way. And "retired F1 cars" or "old F1 cars" definitions are just fine, it's what they actually are, while "not F1 cars anymore" didn't satisfy me.
I believe there is a division of motorsport that takes retired F1 cars, and uses them. Forget the name, but I agree I should have just refered to the retired F1 cars in GT5 as...retired F1 cars. I admit I was too critical of retired F1 cars in GT5.
Problem with your point about using old season cars is that GT5 still doesn't have the whole grid, and some cars still cost a lot to licence, even when old. Ferrari for example, I could imagine costing a few dozen arms, legs, and maybe a torso or two, but Honda and Lotus, maybe just some guys finger.
I want to add a few more options to the list. I will add Spec B racing, and only give GT5 a point (even though you can hire a driver in GT5). That should make the score dead even, and furthur my point about both being content crammed games, of similar status.
Anything else I should add? Pro GT or Pro Forza?
About Ferrari and other cars licences, yes, I agree, but curiously for GPL they obtainsed all the old cars licences, including Ferrari, but except Honda and Cooper and had to use fantasy names for them. Neither Honda nor Cooper brand owners, though, objected to their names use in fan made mods, but I don't know whether they just din't reach an agreement for the commercial use of their names, or they just underestimated GPL at launch but then they changed their mind when it reached cult status.
About GT or Forza, having only tried GT5 and F3 at demo stands and for the other infos relying on what I can gather on the net, I'm still on GT field, and I strongly prefer Sony and PD policy of supporting the main titles of the franchise longer instead of releasing more main titles in the same gen, but I can't say much about F4, never tried it. Anyway I can say a thing: I envy the variety and broad assortment of cars, tracks, formulas, etc available in GT and Forza games straight from the box, without having to add mods and the like, but I still prefer the more unforgiving driving and damage models of the best PC racing sims and I don't care if they've been surpassed graphically, at least for the time being, and what I saw in these threads didn't make me change my mind, I'm still mainly pro PC.
Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian") A fart without stink is like a sky without stars. TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for NatalWiiToo Kinect. PEW! PEW-PEW-PEW!
No point in arguing about crash damage, both are completely unrealistic. Look up some race crash videos, only burnout comes close. You crash, you are out of the race.
I wish night racing would look like this in GT5. It's a nice addition but it's a bit too dark for my taste, GT5 does not model reflective road paint or reflective signs making it very hard to follow the road at times.
Neither game models cars catching air.
I personally think a time penalty system works better online then performance penalty. The time penalty only effects the person who made the mistake (ideally) and also catches people that cut corners. It's far from perfect in GT5 though, wall riding still happens, and you can end up with a corner cut penalty after someone else forces you off the road. It's still better imo then being forced into a wall and having to complete the race with your car pulling to one side due to a broken wheel.
You're best off with a strict host that boots people who drive recklessly on purpose.
That's not true as far as F4 is concerned. Look at my post up above. Basically if you damage your engine enough to make the diagram red (a 100 MPH+ crash should do it) you are completly done in the race. You won't go past 10 MPH for the rest of the game. I do however wish that you could completely blow your engine in F4 so you are dead in the water but alas that's not the case. Also the asthetic damage is quite lacking in F4 IMO.
A 100mph+ crash usually doesn't leave your car in any moveable condition. Yes F4 goes a bit further with damage but it's still far too forgiving, at least from what I see on that video and my experience with the demo.
You can damage your engine too in GT5 btw, although it doesn't limit you to 10 mph, even running out of gas still lets you go 50mph. It doesn't really matter in the end, the handling gets really bad from damaged wheels long before your engine goes, you won't stand a chance of winning the race. Making your way to the pit becomes a long struggle.
The damage in GT5 is more of a penalty system. It's mostly used on low online, meaning it regenerates after 15 seconds. To deter wall riders, but not take you completely out of the race when you make a mistake. Races with permanent damage are the most boring with people usually quiting out after a crash.
I rather not race with damage anyway, in my experience people use it to their advantage to take other people out. Usually with a slight nudge to send someone into a wall. It would be better if they keep improving the time penalty system and tell you who is in the wrong according to racing regulations in case of a collision.
Penality System and Damage System in GT5 are two different things... the Penality System just exist in Online for balance the players... the Damage System exist in every mode of GT5.
The Damage System not use any type of penality... that's real-time deformation engine.
GT5:P uses a damage with penality system.
I meant the mechanical damage is used like a penalty system in most online races since 99% of the time it is set to low, witch removes the mechanical damage after 10 or 15 seconds.
The cosmetic damage exists all the time and GT5 also does deformation next to scratch marks. It sometimes makes the cars look like they're made of wax though. I've seen some funny squashed cars online.
I love GT5 but this doesn't add anything to the game.
The time penalty system is used most often online, which cuts your engine off for 5, 10 or 15 seconds for hitting people and cutting corners. I wish they would improve the time penalty first since it is the most useful imo. There should also be a penalty for wall grinding, no corner cut penalty when being bumped of the track and a heavier corner cut penalties for certain corners.
Forza 4 doesn't have deformation but it has more pronounced visual damage and more extensive simulation damage. But compared to how well they simulate driving, I would rate GT5's damage simulation a 1.5 out of 10, and Forza's a 2 out of 10.
yo-john remeber thatt convo you had a while back in this thread about that nuburgring comparison.....yeah this one's for you dude
Can you do this in Forza 4
how bout this...is this achievable in Forza 4
how's about this surely you can this in Forza 4 ...... right
Surly this can be achieved right?
Can be done in Forza 4, I'm sure of it.......right
surely something like this exist in Forza 4......right
until Forza can do ANY of the above........NON FUCKING COM-PARE-A-BLE!!!!!!! like I said, not even in the same league
you can have your elaborate paint editor, 50 Ferrari's, and Jeremy who gives a fuck Clarkson. That shit don't mean a thing in my fucking RACING SIMULATOR
the above how ever does, now keep lying to yourself saying that it doesn't
yo-john remeber thatt convo you had a while back in this thread about that nuburgring comparison.....yeah this one's for you dude
Can you do this in Forza 4
how bout this...is this achievable in Forza 4
how's about this surely you can this in Forza 4 ...... right
Surly this can be achieved right?
Can be done in Forza 4, I'm sure of it.......right
surely something like this exist in Forza 4......right
until Forza can do ANY of the above........NON FUCKING COM-PARE-A-BLE!!!!!!! like I said, not even in the same league
you can have your elaborate paint editor, 50 Ferrari's, and Jeremy who gives a fuck Clarkson. That shit don't mean a thing in my fucking RACING SIMULATOR
the above how ever does, now keep lying to yourself saying that it doesn't
This is bloody true... it's facts really, not opinions.
yo-john remeber thatt convo you had a while back in this thread about that nuburgring comparison.....yeah this one's for you dude
Can you do this in Forza 4
how bout this...is this achievable in Forza 4
how's about this surely you can this in Forza 4 ...... right
Surly this can be achieved right?
Can be done in Forza 4, I'm sure of it.......right
surely something like this exist in Forza 4......right
until Forza can do ANY of the above........NON FUCKING COM-PARE-A-BLE!!!!!!! like I said, not even in the same league
you can have your elaborate paint editor, 50 Ferrari's, and Jeremy who gives a fuck Clarkson. That shit don't mean a thing in my fucking RACING SIMULATOR
the above how ever does, now keep lying to yourself saying that it doesn't
This is bloody true... it's facts really, not opinions.
it's amazing how NONE of the Forza fans here acknowledge that this is the point I'm trying to make
and unlike thier many opinion's it's non fucking debatable, truly Nsanity..... talking to a brick damn wall