iWarMachine said:
You've to add to the forza 4 compromises the following:
LOD cars differences between replay,in-game,game mode.
30fps Framerate on reflections and mirrors
Lack of shadows in interiors (such as when you get into a tunnel)
Smoke effect not affecting gameplay (like gt5 volumetric smoke does)
I also found the exact same bad shadows of GT5 in Forza 4 interiors and i don't know what resolution changes you're talking about...
The thing about framerate drops, that became much more bearable since 1.13. Try to understand that you're comparing a rock solid framerate in situations where there's no volumetric smoke effects, no rain, no 16 cars, and you've to remember that GT5 runs @1280x1080 pixels w/4xAA... it's rendering 50% more pixels than Forza 4 and twice the amount of AA.
Also, the lighting thing, that comes to the person opinion, because i think that Forza 4 lighting it's to overdone, and the GT5 lighting it's much more realistic, by a mile.
In environments, Forza 4 wins this easily. EASILY.
Cars? that goes to GT5. Autovista it's amazing, miles better than GT5, but in-game, and even in replays, the car detail it's better on GT5.
Gameplay? it's the player's decision.
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