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Forums - Gaming - 30FPS vs 60FPS. Can you tell the difference?

 

Can you tell the difference?

Yes, clearly. 233 59.29%
 
Not really. 106 26.97%
 
See results. 54 13.74%
 
Total:393
Zkuq said:
x_DMX_x said:
Here's how you tell the difference between 30FPS&60FPS.
Uncharted 3 is going to run at 60FPS I believe at 1080p.
inFAMOUS(The first one)30FPS native 720p
Compare those two games to see the difference.
OR Call of Duty 4:Modern Warfare its run at 60FPS at 1080p.

No. Just no. The first two Uncharted games run at 720p, not 1080p. And it's been a while since I last played them but IIRC they ran at 30 frames per second. Could be wrong about that, though, and can't confirm it because my Blu-ray drive is dead. And CoD4 runs at sub-720p, but it is supposedly 60 fps.

All in all, you got quite a bit wrong here. :)

Yea I was mistaken but, barely any console games run at a native 1080p.Just because the back of the game case says 1080p doesnt mean its 1080p.The console game that runs perfectly 1080p is WipeoutHD its runs perfectly at 1080p.Other than that I havent seen any other console game run at 1080p.

So compare inFAMOUS 30FPS 720pvs WipeoutHD 60FPS 1080p.



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x_DMX_x said:
Zkuq said:
x_DMX_x said:
Here's how you tell the difference between 30FPS&60FPS.
Uncharted 3 is going to run at 60FPS I believe at 1080p.
inFAMOUS(The first one)30FPS native 720p
Compare those two games to see the difference.
OR Call of Duty 4:Modern Warfare its run at 60FPS at 1080p.

No. Just no. The first two Uncharted games run at 720p, not 1080p. And it's been a while since I last played them but IIRC they ran at 30 frames per second. Could be wrong about that, though, and can't confirm it because my Blu-ray drive is dead. And CoD4 runs at sub-720p, but it is supposedly 60 fps.

All in all, you got quite a bit wrong here. :)

Yea I was mistaken but, barely any console games run at a native 1080p.Just because the back of the game case says 1080p doesnt mean its 1080p.The console game that runs perfectly 1080p is WipeoutHD its runs perfectly at 1080p.Other than that I havent seen any other console game run at 1080p.

So compare inFAMOUS 30FPS 720pvs WipeoutHD 60FPS 1080p.

Hmmm it depends on what you consider true 1080p. AFAIK, the vertical resolution is 1080 px, but the horizontal resolution changes dynamically depending on the action, trying to maintain 60 fps. I think it can be "as low" as 1280 px.



Kynes said:
Michael-5 said:
Chrizum said:
Michael-5 said:
 

I know wolves see at 80FPS, and we can't see as well as them. Whatever link you have, you seem to have mis-interpreted it.

That 250fps video, how long was it shown for? If it was shown for 10 seconds or longer, everyone should have been able to see the picture clearly, and even with a shorter time, people should be able to see a tear or flicker due to an image.

LOL, wolves don't see at 80FPS, that's not how eyes work. Eyes detect light and thus movement, so the more moving objects we perceive, the more change we perceive and the more light, the smoother we movements are. FPS is a digital measure of movement, not an organic one.

And it's very easy to lock the FPS of software. If you don't know that, I suggest to take a more humble attitude when discussing because you obviously have no idea what you are talking about.

Yes it is, different animals see light at different frequencies. Owls for instance, which are nocturnal, see at a much higher frequency (I read about 200FPS) because they need to see better to see at night. Different animals can also see furthur into the IR and UV wavebands, and differently shaped eyes allows for quicker exposures (this is why owls, and nocternal animals have big eyes). Vision is very different for each animal.

You should read up about eyes, humans don't continuously see an infinite FPS video. Our brain, like a digital camera, obtains still images at just under 30FPS. It's the change in the images which we view as movement. So if someone is at point A in frame 1 and point B in frame to, we know he moved. We don't notice individual frames because 30FPS is quite a lot. However if you ever watch a video with a subliminal frame, your mind will see the entire image only once if it's flickered fast enough (like the people in the 1/200 second frame video did).

An example. When you drive on the highway next time, look at the rim of a car. Does it sometimes look like it's spinning backwards slowly? It's because the rim has moved nearly a fifth of a rotation (for 5 spoke rims), and our eyes take an image as it's just behind where it was before. Do this 30FPS, and it looks like the tire is spinning backwards.

I don't own a gaming PC, so I'm not aware that you can lock FPS. However on consoles I do notice a difference, that's because FPS drop.


You are mixing light frequency with image frequency. Light, as every electro-magnet signal, has a frequency and a wavelength, but this frequency has nothing to do with frames per second. Animals "see" wider light frequencies than us, as ultraviolet or infra-red, but it has nothing to do with 200 fps or 80 fps.

Two separate points. Hence I wrote "also."

Read the example. Those rims spin at about 5-10 rotations per second, so a fifth rotation is just about 30FPS, thats why it lookslike it's spinning bacwards.



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Mummelmann said:
Its most evident in render-heavy games on PC, you can really tell the difference between a steady 60+ dipping into the 40's and a steady 30+ dipping into the 10's.

That's exactly the situation, but people don't understand that.



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scottie said:
Troll_Whisperer said:

I've heard that humans can't notice a difference above 30FPS but it seems that many do notice it clearly, so it must depend on the person.


That is one of the most commonly misinterpated facts ever. 30 fps is the point at which we stop seeing a thing as a sldieshow and start to see it as an imperfect video. it is not the transition from imperfect video to perfect video

That's a crude way to explain it, but it's kind of true, and this is why people think hey can see 60FPS. At 30FPS, for a digital signal (say progressive scan - p), humans can still detect the change in screens. At 60FPS humans can't see that ransition. However at 60FPS, humans will only see half the frames in a given second.

People should look into my example of a car rim on te highway. When a car is accelerating, you first see it move clockwise (if you are to the right of the car), then it starts to skip, then it starts to go backward slowly, then it skips again, then it goes backward really fast. Where it goes backward slowly is about 30FPS because every 30th of a second, the next spoke is just behind the prior one a 30th of a second ago. There is a lot more to this, but I want people to understand that basic point.

60FPS is smoother then 30FPS, but not beause we can see at 30FPS, but because we see the transition of screen (when it's not a factor of 30, and under 60FPS), the drop in FPS, and screen tearing.



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Michael-5 said:
Kynes said:
Michael-5 said:
Chrizum said:
Michael-5 said:
 

I know wolves see at 80FPS, and we can't see as well as them. Whatever link you have, you seem to have mis-interpreted it.

That 250fps video, how long was it shown for? If it was shown for 10 seconds or longer, everyone should have been able to see the picture clearly, and even with a shorter time, people should be able to see a tear or flicker due to an image.

LOL, wolves don't see at 80FPS, that's not how eyes work. Eyes detect light and thus movement, so the more moving objects we perceive, the more change we perceive and the more light, the smoother we movements are. FPS is a digital measure of movement, not an organic one.

And it's very easy to lock the FPS of software. If you don't know that, I suggest to take a more humble attitude when discussing because you obviously have no idea what you are talking about.

Yes it is, different animals see light at different frequencies. Owls for instance, which are nocturnal, see at a much higher frequency (I read about 200FPS) because they need to see better to see at night. Different animals can also see furthur into the IR and UV wavebands, and differently shaped eyes allows for quicker exposures (this is why owls, and nocternal animals have big eyes). Vision is very different for each animal.

You should read up about eyes, humans don't continuously see an infinite FPS video. Our brain, like a digital camera, obtains still images at just under 30FPS. It's the change in the images which we view as movement. So if someone is at point A in frame 1 and point B in frame to, we know he moved. We don't notice individual frames because 30FPS is quite a lot. However if you ever watch a video with a subliminal frame, your mind will see the entire image only once if it's flickered fast enough (like the people in the 1/200 second frame video did).

An example. When you drive on the highway next time, look at the rim of a car. Does it sometimes look like it's spinning backwards slowly? It's because the rim has moved nearly a fifth of a rotation (for 5 spoke rims), and our eyes take an image as it's just behind where it was before. Do this 30FPS, and it looks like the tire is spinning backwards.

I don't own a gaming PC, so I'm not aware that you can lock FPS. However on consoles I do notice a difference, that's because FPS drop.


You are mixing light frequency with image frequency. Light, as every electro-magnet signal, has a frequency and a wavelength, but this frequency has nothing to do with frames per second. Animals "see" wider light frequencies than us, as ultraviolet or infra-red, but it has nothing to do with 200 fps or 80 fps.

Two separate points. Hence I wrote "also."

Read the example. Those rims spin at about 5-10 rotations per second, so a fifth rotation is just about 30FPS, thats why it lookslike it's spinning bacwards.

You're making the mistake that we perceive visual information in frames. We do not.

The human eye perceives visuals continuously, and the "smoothness" of movement depends on the focal point, light, movement speed, etc. It's not comparable with frames per second at all. Any claim of "the human eye sees x fps" is a bullshit claim. We can easily spot the difference between 30 fps and 60 fps if the source material has enough movement. We cannot see the difference between 300 fps and 600 fps because we can't process visual information that fast.

Maybe you should read up on this article, it's quite interesting.



Michael-5 said:
Kynes said:
Michael-5 said:
Chrizum said:
Michael-5 said:
 

I know wolves see at 80FPS, and we can't see as well as them. Whatever link you have, you seem to have mis-interpreted it.

That 250fps video, how long was it shown for? If it was shown for 10 seconds or longer, everyone should have been able to see the picture clearly, and even with a shorter time, people should be able to see a tear or flicker due to an image.

LOL, wolves don't see at 80FPS, that's not how eyes work. Eyes detect light and thus movement, so the more moving objects we perceive, the more change we perceive and the more light, the smoother we movements are. FPS is a digital measure of movement, not an organic one.

And it's very easy to lock the FPS of software. If you don't know that, I suggest to take a more humble attitude when discussing because you obviously have no idea what you are talking about.

Yes it is, different animals see light at different frequencies. Owls for instance, which are nocturnal, see at a much higher frequency (I read about 200FPS) because they need to see better to see at night. Different animals can also see furthur into the IR and UV wavebands, and differently shaped eyes allows for quicker exposures (this is why owls, and nocternal animals have big eyes). Vision is very different for each animal.

You should read up about eyes, humans don't continuously see an infinite FPS video. Our brain, like a digital camera, obtains still images at just under 30FPS. It's the change in the images which we view as movement. So if someone is at point A in frame 1 and point B in frame to, we know he moved. We don't notice individual frames because 30FPS is quite a lot. However if you ever watch a video with a subliminal frame, your mind will see the entire image only once if it's flickered fast enough (like the people in the 1/200 second frame video did).

An example. When you drive on the highway next time, look at the rim of a car. Does it sometimes look like it's spinning backwards slowly? It's because the rim has moved nearly a fifth of a rotation (for 5 spoke rims), and our eyes take an image as it's just behind where it was before. Do this 30FPS, and it looks like the tire is spinning backwards.

I don't own a gaming PC, so I'm not aware that you can lock FPS. However on consoles I do notice a difference, that's because FPS drop.


You are mixing light frequency with image frequency. Light, as every electro-magnet signal, has a frequency and a wavelength, but this frequency has nothing to do with frames per second. Animals "see" wider light frequencies than us, as ultraviolet or infra-red, but it has nothing to do with 200 fps or 80 fps.

Two separate points. Hence I wrote "also."

Read the example. Those rims spin at about 5-10 rotations per second, so a fifth rotation is just about 30FPS, thats why it lookslike it's spinning bacwards.

It seems that at that class, your mind wasn't at what it had to be. You have a completely wrong idea of how our eyes work.



Chrizum said:
Michael-5 said:
Kynes said:


You are mixing light frequency with image frequency. Light, as every electro-magnet signal, has a frequency and a wavelength, but this frequency has nothing to do with frames per second. Animals "see" wider light frequencies than us, as ultraviolet or infra-red, but it has nothing to do with 200 fps or 80 fps.

Two separate points. Hence I wrote "also."

Read the example. Those rims spin at about 5-10 rotations per second, so a fifth rotation is just about 30FPS, thats why it lookslike it's spinning bacwards.

You're making the mistake that we perceive visual information in frames. We do not.

The human eye perceives visuals continuously, and the "smoothness" of movement depends on the focal point, light, movement speed, etc. It's not comparable with frames per second at all. Any claim of "the human eye sees x fps" is a bullshit claim. We can easily spot the difference between 30 fps and 60 fps if the source material has enough movement. We cannot see the difference between 300 fps and 600 fps because we can't process visual information that fast.

Maybe you should read up on this article, it's quite interesting.

But we do see in frames, this I know for certain. Look at a humming bird flap it's wings, when it flaps in with a frequency that is a multiple of your vision, the bird will look like it's not moving at all, and it's wings are just floating. Have you never seen this before? Or the car rim rotating backwards on the highway on a forward moving car?



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Kynes said:
Michael-5 said:

Two separate points. Hence I wrote "also."

Read the example. Those rims spin at about 5-10 rotations per second, so a fifth rotation is just about 30FPS, thats why it lookslike it's spinning bacwards.

It seems that at that class, your mind wasn't at what it had to be. You have a completely wrong idea of how our eyes work.

Got an 80% in that course. Even ha time to draw pictures on the exam.

This is how things work, accept it.



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I read that article, and do not disagree with any of it. However it does not explain something called "The Wagon Wheel Effect." In real life. Information is constantly streamed into our eyes, but out brains translate the data we see very similar to a digital camera.

How light works is that light is both a photon and a wave. Brighter images have a higher count of photons hitting that spot, while dark objects have significantly less photons hitting that source. Fancy confusing stuff aside, a digital camera works by counting the number of photons in a given pixel and assigning that pixel a certain value for light intensity and colour. These pixels are refreshed every x seconds,and this is where the term FPS comes from.

Your retina, like a camera, consistently pick up photons for every cone/rode present. I believe there are million o rods present, but I forget the actual count. Anyway. photons are counted per pixel (cones and rods), and your brain taks this data and produces an image. In fact this data actually comes in upside down and our brains correct this, but that's besides the point.

Your brain takes that steady stream of info, and just like a camera produces a series of frames. Under different lighting conditions, we see different FPS because our brain demands out eyes give objects more/less time for exposure of each frame.

Anyway, simple enough? Good job, you know something about eyes, but our minds obtain vide infrmation just like a digital camera. This is why objects, like a planes propeller sometimes look like they rotate backwards. It's just a trick of the mind, a limitation due to our FPS vision.



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