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Forums - Microsoft - Halo 4: is 343 taking inspiration from Red Dead and LA Noire?

OXMUK

Right now, you'll have more luck parking a Warthog atop a Scarab than getting anything Halo-4-related out of 343 Industries. The studio is eager to talk up its vision for the new Reclaimer trilogy, dropping a few nuggets on Cortana's impending Rampancy (the AI equivalent of senility) and treating us to a dazzling montage of Forerunner-flavoured concept art. When it comes to cold hard gameplay or plot specifics, however, 343's collective lips are sealed.

Fortunately, there exist several Mystic Journalistic Abilities designed to break a developer's silence, psychological war techniques handed down from editor to editor over the centuries. One of them's the Art of the Ostensibly Unrelated Question. All innocence, we recently asked 343 directors and producers what they've enjoyed playing lately. The responses - which you'll find inOXM's now-available limited edition Halo special - are... suggestive

Creative director Josh Holmes was "blown away" by Red Dead Redemption. "To me, that was such an amazing narrative experience. Being able to express myself in an open world environment in whatever way I saw fit, but also managed within that experience to give me the spine of a story that went through all of it. It wasn't just window dressing - it managed to make me care about the characters and the places, and that makes it really stand out."

Intriguing. Halo's never had an open stake in the chin-stroky "player freedom" vs "developer intention" debate, leaving the bulk of its storytelling to cutscenes rather than those edgy, flashy emergent environments proffered by Bioshock and co. But factor in the series' wedding of tiered, intensely dynamic AI to linear campaign design, and you start to see where an open world game like Red Dead could be influential.

Missions like Silent Cartographer in Combat Evolved or the assault on Sword Base in Halo: Reach aren't just bouts of COD-style whack-a-mole, they're helter-skelter stages on which you thrash out living, breathing drama with the AI. No one battle is the same, as Grunts lose their rag, Elites decloak at different intervals and jet-packed Brutes accidentally bump heads.

While the overall plot arch is a hands-off affair, and the environments in themselves aren't exactly bursting with backstory, Halo's scenario design involves much the same sinuous plating of the nailed-down and the free-floating as Red Dead and its fellow sandboxers. 

In terms of how NPCs behave, how they react to each other and the player, and how that feeds into mission plot, Rockstar's opus could have much to offer. It's worth noting, on a possibly important tangent, that Redemption's "free roam" multiplayer lobby and Reach's Forge World have a lot in common - they're menus reimagined as playable environments.

Advances in storytelling dominate the 343 take on competing developers. Executive producer Kiki Wolfkill looks to another Rockstar game, LA Noire, for inspiration. "I wouldn't say the whole truth or lie mechanic worked - or at least I don't read people well, apparently - but they're really pushing things forward in terms of characters and story.

"I'm mostly interested in storytelling," she adds. "And it's fascinating to see how games like LA Noire, Heavy Rain and even Call of Duty tell their story. It seems to be the place where games are evolving the most right now, outside of technology."

It's even harder to imagine what a game like LA Noire could add to Halo than Red Dead - we can't see the Chief grilling Covenant witnesses for clues, somehow - but again, the balance between flexibility and direction is one Bungie's existing work speaks to. Holmes feels Team Bondi didn't quite nail it, a criticism many players will echo.

"LA Noire was really intriguing for me in terms of the mechanics they tried to introduce - I thought it was successful in some ways, and not so successful in others. We had a hearty debate about how you could present that same experience in another way - it felt like the open world didn't really add a ton. But within games it's becoming increasingly hard to see real innovation and people taking risks. I though it was pretty exciting for that reason: it was a mechanic that we hadn't seen in any other games."

We suspect the new Halo will be more conservative than not - it's the first new Halo project 343 has assumed full responsibility for - but Holmes and Wolfkill's ruminations are encouraging evidence that the team isn't just out to revisit Bungie's best moments. Tempting as it is to call Halo a self-sustaining property, there are lessons to be learned from other franchises, and the developer seems pleasantly open to them.

http://www.oxm.co.uk/34287/features/halo-4-is-343-taking-inspiration-from-red-dead-and-la-noire/



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I suppose it's a good thing.



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

Here we go.... in this time of unispired developers,inspiration means they are copying something from both games



Xxain said:
Here we go.... in this time of unispired developers,inspiration means they are copying something from both games

Halo does not suffer from lack of inspiration.



Xxain said:
Here we go.... in this time of unispired developers,inspiration means they are copying something from both games


I bet your favorite developers are finding inspirations from other games also, so whats your point?



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Xxain said:
Here we go.... in this time of unispired developers,inspiration means they are copying something from both games


dude you're really beginning to sound like a broken radio or something jeez, anyway its good to see these devs racking their brains on new ideas to implement in this series



spurgeonryan said:
Most things these days take inspiration from other work. Whenever you read a music cd review they say something like"This cd has a little micheal jackson, bob denver, and pearl jam all in one" or if you even read a book it usually reminds you of something. The same can go for game devs.

I thought The halo trilogy was over? Are they starting fresh?

They are continuing the story of the Master Chief in a new trilogy.



spurgeonryan said:
yo_john117 said:
spurgeonryan said:
Most things these days take inspiration from other work. Whenever you read a music cd review they say something like"This cd has a little micheal jackson, bob denver, and pearl jam all in one" or if you even read a book it usually reminds you of something. The same can go for game devs.

I thought The halo trilogy was over? Are they starting fresh?

They are continuing the story of the Master Chief in a new trilogy.


I saw the blue, I saw the name, I knew what was up! :P Ok, I was just confused on why it would be considered 4 then? Why not start over? Or do we just not have a name yet?

It will be called Halo 4 because it's events take place after Halo 3 so naming it something else wouldn't make much sense and in all honesty it would probably sell slightly less.



spurgeonryan said:
yo_john117 said:
spurgeonryan said:
yo_john117 said:
spurgeonryan said:
Most things these days take inspiration from other work. Whenever you read a music cd review they say something like"This cd has a little micheal jackson, bob denver, and pearl jam all in one" or if you even read a book it usually reminds you of something. The same can go for game devs.

I thought The halo trilogy was over? Are they starting fresh?

They are continuing the story of the Master Chief in a new trilogy.


I saw the blue, I saw the name, I knew what was up! :P Ok, I was just confused on why it would be considered 4 then? Why not start over? Or do we just not have a name yet?

It will be called Halo 4 because it's events take place after Halo 3 so naming it something else wouldn't make much sense and in all honesty it would probably sell slightly less.

Ok that makesense! You are the expert after all! :)

Why yes, yes I am :D



o_O.Q said:
Xxain said:
Here we go.... in this time of unispired developers,inspiration means they are copying something from both games


dude you're really beginning to sound like a broken radio or something jeez, anyway its good to see these devs racking their brains on new ideas to implement in this series

why doe3s the Wiiu controler look so attractive?

OT: thats great to hear. its not creative to rehash the same concept over and again.