So I have recently been reading article after article about how hard it is for a independent developer to sell their games. I read a huge article about how on X-Box Live developers games don't even pass the 1,000 copy mark. Apparently selling a thousand copies is a huge feat and not many games in the article made that goal. Then I read other articles about how hard it is for a developer to successfully launch an iOS game. This article was backed up quickly here on VGChartz as a developer desperately plugged his iOS game trying to get every little sale he could.
Other articles I have read recently talk about how independent developers are living day by day barely making ends meat from their games. The games don't sell that well on Android devices either. According to all the articles I read the reason for developers having such a hard time is the amount of competition and lack of ability to advertise and compete on iOS, Android and Live.
Infact while I heard PSN was slightly easier to be successful on, all of the major online platforms seem to be extremely difficult to master and sell on.
So I booted up my 3DS and went on the eShop to check out what was new and I realized something I've noticed for months. Their are so few 3D games in the eShop that I can count them on two hands. I also know that all of my friends that have 3DS own Let's Golf 3D, I do not but I thought about it a second.
I wonder how many copies of Lets Golf 3D have been sold, infact what about the few other 3D games. Of course you can't count Excite Bike as it was free. But I am positive that these games have all broken 1,000 copies a long long time ago. Also unlike iOS games 3D games on the eShop go for around 7-8$.
So independent developers would be able to launch a game with little to no competition. No worries about space in the store if they launched products soon they would be at the very front. They also would be guaranteed higher sales then if they launch a game for any other device. Not to mention if the game was good they would receive a lot more publicity and attention then if they break that 1,000 mark on Live.
The only thing I can see holding independents back is the cost of dev kits, I don't know how much they cost but I am pretty sure they run more then a X-Box kit and definitely cost more to develop on then iOS or Android. However while it might cost a tad more and might require a little more work. Launching a 3D game within the next year would be a guaranteed success by iOS/X-Box standards.
So where are all the indy games on 3DS, also I know someone is going to come on and say the market is too small. Well there are millions of 3DS's currently in gamers hands. Since the Ambassador program requires these gamers to go onto the eShop and have connectivity that means of those millions the majority of them will visit the eShop. Also with so few retail games on the market gamers are far more inclined to purchase 3DSware games from the eShop.
In the end their is a huge niche market that an independent would kill for, a guarantee that your title will sell more then a 1,000 copies. Unless it was complete utter crap. But even complete utter crap is going to sell better on 3DS with less competition then it would on Live with thousands of other superior titles!
Could 3DSware and the eShop be the answer to these struggling independents. Could this potentially have the ability to make their titles succeed?
-JC7
"In God We Trust - In Games We Play " - Joel Reimer












