By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - The Perfect Game Review

1) No spoilers
2) Your personal opinions about the genre (I hate shooters, so this game automatically sucks!) should be kept to a minimum
3) Concentrate on reviewing the game and every aspect of it; Pretend you're trying to show someone with no game experience what the game is about
4) If a game is a sequel, then you may draw comparisons to its prequel, but only with things like new additions, things removed and improvements
4a) I really don't think a game should be compared to another, even if they are really similar in nature (God of War and Dante's Inferno, as an example)
5) Personally, I like the structure system better, since I can go straight to the gameplay section and read about that, without worrying about anything else



Around the Network
Runa216 said:
GameOver22 said:

Here's my advice:

1. Get to the point quickly. Write the introduction like you would write the thesis or abstract for a research paper. Let the reader know if the game is good and briefly explain why. Then expand on it in the body of your review.

2. On a related note, keep personal stories out of the review. I could care less whether the reviewer grew up playing SNES games or whether they enjoyed or disliked past entries in the series (I often times see reviewers use this as an intro).

3. Be fair and balanced (easier said than done sometimes). My main advice would be to not exagerrate how good or bad a game is- just be truthful.

4. Related to the first point, I prefer reviews to be structured. Once again, get to the point and be clear and concise. Discuss different elements separately. I personally prefer sub-heading although that might be asking too much given the length of reviews.

5. Let the readers know why the game got the score it did. This is why I honestly like sub-heading in reviews or atleast a recap at the end of the review. If you give a game a 7.5/10 in the gameplay department, let the reader know why it got that score. Otherwise, the scoring system just seems arbitrary.

That's all I have right now. I also agree with what other users have posted, particularly about keeping spoilers out of reviews. This is one of the reasons why I have actually stopped reading most reviews until I actually beat a game, at which time they are actually useless.

1 - That seems to be my biggest issue...I tend to usually start with the story/graphics/audio first, because that USUALLY takes up a small portion of the game and gets it out of the way quickly, leaving me to go on about the gameplay, value, difficulty, controls, etc.  

2 - another 'problem' of mine.  I certainly see both sides of the coin here.  While I see now that a decent amount of people don't like it (you're the second to point it out), I generally tended to think that my views and thoughts going into a review was important, perhaps enforcing my score by explaining why it took me by surprise or something.  I did refrain from this in my Resistance 3 review, however.  truth be told, I didn't much care for the first two in the series (decent but nothing special.  probably give the first a 75, the second a 63-65), and I usually don't care much for first person shooters, but something about it really jumped out at me.  it was a combination of the overwhelming hopelessness enforced by the visuals and a lot of the little things in the game that stood out for me (that I couldn't discuss due to spoilers).  http://gamrreview.vgchartz.com/review/39894/resistance-3/

3 - I think I'm pretty fair,b ut I agree.  you shouldn't be letting your biases get in the way of fair reviewing.  you wouldn't expect someone who plays RPG's to play a sports game unless there were hit points or whatever.  

4 - I always liked the structured style myself.  I like seeing the Gameplay, Graphics, Story, and sound all split up into their own categories so it's easy to see how the game plays if you don't care about the video/audio and want to avoid spoilers.  (I also have, I think 20 catetories of gaming split up into those four main headings).  

5 -  totally agreed.  

As far as the second point, I can see it both ways. By giving some background, you can build some credibility, especially among fans. It can also help build more of a connection with the reader as well.

There are two reasons I personally don't care for it though. First, I really want the review to be as concise as possible. The less reading I have to do, the better. Given that there is a finite amount of time in the day, I generally don't want to spend much time reading a review (I would rather spend the time playing the game for example). Second, on a personal level, it doesn't add much to the review. I think reviews should be judged on their own merit, and not on the past playing history of the reviewer. In addition, the game being reviewed should be the main focus throughout the review (kind of goes back to being concise).

As I said, I can see it going both ways, and you would probably need more responses to get an idea about what readers really want. Also, I think your spot on with Resistance and Resistance 2. I haven't played the third one yet though. I think there solid games-first one more than the second, but they aren't exceptional.



Hi there! So I decided to post in your thread :p Here goes nothing...
is it okay to compare a game to another game, or should the references be vague? I think not comparing games to each other is best

What is your ideal review grade? What does each number or letter mean to you? I really like this scale :)
Jay520 said:
Here's a review scale I think would work

10: Game of the Generation contender
9: Game of the Year contender
8: Great game. Should be enjoyed by most people.
7. Good game. Should be enjoyed by fans of the genre
6. Okay. Maybe enjoyabe fans of the genre
5. Meh. A forgettable game
4. Game has some mechanical issues
3. Shovelware
2. This game is unplayable (literally)
1. This game physically hurts you when you play it

Do you prefer the review to be free-flowing or structured?
I like structured reviews better

Do you prefer letter or number grading? I prefer numbered grading

What's the ideal length for a review? Do you like longer or shorter reviews? I like longer reviews, especially for big/hyped games or if a games is big/great in itself

Do you care about the reviewer's story and how he came to play this game? No, sorry

What is the most important thing in a videogame? Story? Gameplay? Production values? I think gameplay is generally the most important element in a game, but it really depends on the genre. One great thing would be to talk about the general theme of the game. I know I enjoy unreal/fantasy themed games more than realistically themed ones and it really affects how much I enjoy a game

Do you prefer to laugh while reading a review, or would you prefer it to be serious? I wouldn't mind seeing lighthearted reviews

Do you prefer a review that points out flaws or one that highlights the good? Is Balance best? I think it's best to highlight the good. If I'm interested in a game i'm not gonna want to think of all the bad stuff (I probably wouldn't have noticed otherwise) while playing it - - - On the other hand, if there's something really bad about a game that heavily affects the experience in a negative way then you should warn people about it :p

Do you prefer written or video/audio reviews.
I enjoy both but prefer video reviews

Is it okay to use a review as a platform to discuss a game mechanic you feel strongly about?
Sure. Especially If it's a really great feature of a game, then by all means :p

Should it be about opinion or should it stick to the straight facts? *Definitely try to stick to the facts as much as possible!*

And as others mentioned, no spoilers!

Another thing I'd like to say is you should write what you really think is right and really try to let as little opinion/bias as possible show through in your review (yes critics are human too) - - - Just remember, this is the internet, don't let what negative people say get to you or influence you that much (I just read your OP in this thread). I know the phrase gets tossed around a lot but seriously, you can't please everyone!!

Also, this might sound kinda silly but... Try reading your review from different people's standpoints, like from a fan's point of view, or a hater or casual gamer's point of view maybe. It could also give you a chance to counter negative comments before they happen n_n


Runa216 said:
mantlepiecek said:
Reviews should not have any spoilers. That's the no.1 important factor for a good review.
Comparison should be made to other games in the same genre but it should be vague. Comparing skyrim and dark souls is ok for eg.
Funny reviews are always a plus unless they fail at being funny.
A review should always be your honest opinion.

a very, VERY good point!  

But what if my "honest" opinion is that, say, First person shooters all suck and should die in a fire?  Is my opinion still valid if I review a shooting game? 

If a reviewer doesn't like a particular genre, for eg I am not so much enthusiastic about fighting games. Then I should avoid reviewing fighting games because then it wouldn't be objective. However if you are to force yourself to review a genre that you don't like then you should review it like how you feel. Maybe be a little lenient on the said game since you are obviously going to be a little harsh naturally.



i would do reviewing but my English is horrible. But i say is structure your review to target the gamers you think would enjoy this game and write it around that. Finding what type of gamer would like it is the ticky part. But remember people are reading the review to see if they like it, so try and remove the parts about you liking it and what you wanted because your a reviewer and your opinion is far far different then that of the general reader.

Once you have found the type of group that would enjoy the game and made sure that group of gamers isn't yourself and your personal opinion dont control the review, then talk about Why they will like it and whats good, then talk about the problems that could make your dislike, then talk about what does this game offer to people who aren't interested in this game. And never use a score or star system, the score system is completely broken in the games industry so best to just stay away.

An example game would be say fifa, and this is easy to pick out the group that would like this game by saying sport fans but more narrow would be sport fans that enjoy soccer. Then you would go into how the game simulates soccer, what the social elements are because soccer is a social sport so the gamers would want to know what the game offers in terms of social gaming with others. Then you point out the lows like its a update verison that not much different to the last and there is no point upgraded etc.

But you can also mention like, if you like soccer but not sports game, fifa may float your boat and be the game to get you into the genre etc.

So overall my review structure is basically to narrow down who would like this game and tell them why they like it, then move onto the negatives then onto those on the outside because thats what your readers would want i say. The gamers who are into that type of game would read the review to see if it holds up as a good game in the genre and most likely going to get it unless the negatives out way to positives, and then you got people that maybe not a gamer in that genre that seen a trailer, interested but doesn't know if this is the game for me. Target those two groups and i would say the reviews would be good, unless you screw up who would like the game.



Of Course That's Just My Opinion, I Could Be Wrong

Around the Network

Lot's of great responses, guys. Keep it up.

I'm actually really surprised to see how many people prefer structured reviews as opposed to free-flowing reviews. I used to do them that way but was told it seems to sterile (I actually prefer structured reviews myself, but this site doesn't do them that way).

I'm also surprised how many people dislike hearing about the critic's backstory, I figured people would enjoy that.

Other than that I'm getting a lot of "be concise, get to the point, no dillydallying", which I'm all for. I could easily do most reviews in 500-1000 words if I'm not going for eloquence. So yeah, more responses, this is fun!



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

Runa216 said:
Lot's of great responses, guys. Keep it up.

I'm actually really surprised to see how many people prefer structured reviews as opposed to free-flowing reviews. I used to do them that way but was told it seems to sterile (I actually prefer structured reviews myself, but this site doesn't do them that way).

I'm also surprised how many people dislike hearing about the critic's backstory, I figured people would enjoy that.

Other than that I'm getting a lot of "be concise, get to the point, no dillydallying", which I'm all for. I could easily do most reviews in 500-1000 words if I'm not going for eloquence. So yeah, more responses, this is fun!

I remember when I was writing a lot of reviews on GameFAQs, whenever I used to get critiques about them, structured reviews were kind of looked down upon. I really don't see the point, other than the fact that it flows more freely. As I said before, I like structured reviews because you can just go to a section to read about that specific point rather than try to hunt that section down in a regular review.



Ok, these are my thoughts:

1-Is it okay to compare a game to another game, or should the references be vague? Only if the game reviewed is a sequel or the new entry of an existing franchise. In those cases comparisons between the new game and the old ones are welcome.

2-  Do you prefer the review to be free-flowing or structured? I don't care. The structures ones are good because you know what to expect from that part and you can skip it if you want. Free-flowing ones tend to be a bit more chaotic, but if well written are also more enjoyable.

3-What's the ideal length for a review? Do you like longer or shorter reviews? The necessary. If there is few to say then do a short one, if you have lots of thing to say, do it. Trying to stick with a certain lengh causes reviews to be boring (if longer than needed) or frustating (if shorter).

4-Do you care about the reviewer's story and how he came to play this game?   Actually not. It's ok if it's a sequel and the reviewer says that has played the other ones or not, but the story of what happend the first time he started the game, etc. it's pointless. At least to many

5-Do you prefer to laugh while reading a review, or would you prefer it to be serious? A review has to be entertaining. Besides there are not many games where a funny review would fit. I'd find odd to read a funny review of games such as Resident Evil or Gears of War.

6-Do you prefer a review that points out flaws or one that highlights the good? Is Balance best? Balance, ofc. Any game will have its pros and cons, so it's good to know which ones are.

7-Is it okay to use a review as a platform to discuss a game mechanic you feel strongly about? By "game mechanic", do you mean the controls or the way the game progresses? Either way, both things are needed as they can make or break a game.  

8-Do you prefer written or video/audio reviews. Since my english is quite bad, I prefer the written ones, but video-reviews are also useful as we can see the game.

9-Should it be about opinion or should it stick to the straight facts? Well, truth is that it will always be an opinion, as the review will express the experience of the reviewer. That said, and going against the 3rd point, you can write the review relying to the facts and add a "last comments" or "personal view" section at the end  when you can share your thoughts.

10-What is the most important thing in a videogame? Story? Gameplay? Production values? How it results. A game is a mix of all those ingredients, add to much of one or too less of another and that supposed masterpiece may end being boring as hell, or repetitive, or completely dull. For example, Mario games have 0 story yet they are entertainig and fun, yet Metal Gear Solid, which have story, may bore some players by the way it's told.

11-What is your ideal review grade? What does each number or letter mean to you? Do you prefer letter or number grading? See Jay520 post.

 

At the end of the day, what matters in a review is the message. If you can manage to explain why a game (or a movie, comic, whatever) is good or bad and why, then the review has done it's job.

Just my  2 cents.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

JEMC said:

 

7-Is it okay to use a review as a platform to discuss a game mechanic you feel strongly about? By "game mechanic", do you mean the controls or the way the game progresses? Either way, both things are needed as they can make or break a game.  


when I talk about game mechanics, I'm talking about things that have gotten mainstream and are common, like how FPS games usually have regenerating health or most shooters in general have a lot of cover-based combat.  Perhaps I don't like RPG-styled turn based battle, or something.  



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

Runa216 said:
JEMC said:

 

7-Is it okay to use a review as a platform to discuss a game mechanic you feel strongly about? By "game mechanic", do you mean the controls or the way the game progresses? Either way, both things are needed as they can make or break a game.  


when I talk about game mechanics, I'm talking about things that have gotten mainstream and are common, like how FPS games usually have regenerating health or most shooters in general have a lot of cover-based combat.  Perhaps I don't like RPG-styled turn based battle, or something.  

I'm not sure how I feel about inserting your opinion about a game mechanic. I would think maybe a quick sentence or two would be more than enough, like "This game utilizes the tired mechanic of regenerating health, that's been common in first-person shooters these days, which is kind of uninspiring and dull."