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Forums - Gaming - Little Australian games company invents technology 100,000 times better

 

What do you think of this technology?

It won't get anywhere 4 7.14%
 
I hope they switch from polys to this 14 25.00%
 
This is useless 1 1.79%
 
It needs to advance more 7 12.50%
 
LOL, it sucks 1 1.79%
 
What did I just watch? O_o 3 5.36%
 
It will take a while befo... 13 23.21%
 
View results 13 23.21%
 
Total:56

Delete if old...

http://www.youtube.com/watch?v=UKUuUvDSXk4

 

 

 

 

EDIT:

mjk45 said:
Jdevil3 said:

Delete if old...

http://www.youtube.com/watch?v=UKUuUvDSXk4

 

You should edit the op to read Australian technology company , as he said they aren't a game company.

Actually, when I created this thread, I copy-pasted the exact title from the video on YouTube, but it seems they changed it to:

"Unlimited Detail Real-Time Rendering Technology Preview 2011"

I won't change the thread title so people know this is the same thread and don't think it's a new one, but I'll copy-paste this below the video so people know this.

A banner stolen from some site xD

Release Final Fantasy Versus XIII nowwwwwwwwww!!! lol :P

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That is very interesting :).



 

Jdevil3 said:

Delete if old...

http://www.youtube.com/watch?v=UKUuUvDSXk4


HOLY MOTHER OF... This is incredible. I can't see a single reason not to switch to this. QUICKLY, TO THE FUTURE!



Newfags cant Triforce!



italo244 said:
Newfags cant Triforce!


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Did I make it?



A banner stolen from some site xD

Release Final Fantasy Versus XIII nowwwwwwwwww!!! lol :P

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Jdevil3 said:
italo244 said:
Newfags cant Triforce!


  ▲

▲ ▲

 

Did I make it?

YOU FAIL.



Interesting ... I wonder what the trade-off is.

If you're giving up advanced lighting effects in exchange for unlimited geometry, or to get hardware-optimized performance you'd need a completely different GPU architecture, I could see this being a very poorly used technology.

In contrast, if systems like the Wii U or current HD consoles could maintain similar lighting effects while increasing detail by an order of magnitude I could see this technology becomming very popular.



That voice reminds me of this: http://www.youtube.com/watch?v=_fcEnJic__4



HappySqurriel said:
Interesting ... I wonder what the trade-off is.

If you're giving up advanced lighting effects in exchange for unlimited geometry, or to get hardware-optimized performance you'd need a completely different GPU architecture, I could see this being a very poorly used technology.

In contrast, if systems like the Wii U or current HD consoles could maintain similar lighting effects while increasing detail by an order of magnitude I could see this technology becomming very popular.


How is it really sacrificing in terms of lighting effects though?



It has to be a scam for investment. It's been around for a while (year+) and they've produced nothing but a badly coded website and this video.