Necromunda on 01 August 2011
| HappySqurriel said: Interesting ... I wonder what the trade-off is. If you're giving up advanced lighting effects in exchange for unlimited geometry, or to get hardware-optimized performance you'd need a completely different GPU architecture, I could see this being a very poorly used technology. In contrast, if systems like the Wii U or current HD consoles could maintain similar lighting effects while increasing detail by an order of magnitude I could see this technology becomming very popular. |
How is it really sacrificing in terms of lighting effects though?
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