| Sky Render said: PC games don't always do as well as you say. The PC is not a consistent platform by any stretch of the imagination; prior to 1995, Windows was just a shell for DOS, and after 1995, DOS was a shell in Windows. The limited support meant that old DOS games suddenly had a much harder time running on more modern PCs (not to mention Windows 3.1 games). And as the years go by and more new O/Ses and hardware revisions are made, PC games continue to slide off the charts thanks to incompatibility. I'd love to see somebody try to run Duke Nukem 3D on a modern PC without using any special software like DOSBox or JFDuke3D. Or Quake 1. Or any of those old FMV games, for that matter. The PC has longevity, that cannot be denied. But it also has hardware and software volatility to accompany that. Only very recently has this stopped being a huge issue, with the processor speed cap being reached. And it's still an issue even then. |
actually this is why games get reissued with updated codes. The original Wolf 3d I have on a floppy disc is not the same coding as the one I have on CD but the general essance of the game holds true. There is a reason why Doom 3D is offered on Steam now. As for Duke, umm... i think it can run... or an updated version can at least.
And processor speed isnt capped at all. We are jsut working on multicore systems right now, there will be a point once we hit 32nm or below that core speeds will be increased by 2 or 3 times. Also thanks to XP's design (sadly not vista) DoS games can be ran. And im talking original games off the floppies. I can run my original wolf 3d. =D













