This disappoints me.


Marks said:
So you're going to intentionally miss out on all future EA, Sony and THQ games just because you refuse to buy the new copy? And it won't be long before all companies have one-time online passes for their games. I wouldn't be shocked if MW3 had the same thing and other big games. Just buy the new copy son, its what you should do anyways to support the developers. |
Yes, I'm definitely going to be missing out some great games. I'm well aware of that. MW3? I couldn't care less. In fact, it seems that these days it's the small games that count. I'm not interested in Random Shooter #467861.
It's my decision whether I want to support the devs, and I do support them whenever I can afford. I'm not buying used because I'm an asshole, I buy used because I can't afford to get very many games new. In fact, in my current situation I can barely get any games at all. And you're a fool if you think a portion (a large portion if you ask me) of the money the seller gets doesn't go towards getting new games. And finally, I will definitely NEVER support asshole publishers who act like this, almost no matter the game. If the devs suffer because of it, so be it. I'm not giving up my rights to buy and sell used. If not for actions like this, I'd probably buy tons of games new once I finish my studies and get a job.
Yeah, I'm quite angry. Please don't provoke me, I might say something mean.
EDIT: If anything, this encourages me to buy used. If used copies don't have online functionality, it means they have less value. Less value mean lower price... I guess I don't have to explain why that encourages buying used. Way to go, everyone.
Crystalchild said:
i think 10$ will be the definite price, since WKC2 already introduced this, it also has an Online Pass, which costs 10€. |
Wait, WKC2 has online pass? I'm so NOT getting it ever. Not like it was high on my list anyway... But now it's completely out of my list.
NJ5 said:
There are plenty of legitimate gripes about this. They are taking away something of value from games (the ability to trade them, give them to friends/family when you get tired of them, etc.), and attempting to squeeze out more revenue at the same time. Here's the other side of the coin... why do developers feel entitled to get more benefit from used game sales than they already do? |
Developers don't really get any benefits from used games...
I'm totally for used games so don't take this as an argument against them. I do think used games do encourage people to buy more games in the long run which is good for the games industry, but that doesn't help the individual studios a lot.
If you buy Super Mario Galaxy new and then sell it to make your used copy of Resistance 2 cheaper, that doesn't help Sony or Insomniac at all. That helps Nintendo because you bought SMG new and it helps Gamestop. Well, it does help Insomniac and Sony some so I shouldn't say at all since you are playing their games which could encourage you to buy them later, but you get my point I hope.
They're attempting to squeeze more revenue because they need it. Game are redicuously expensive and risky to make, that's just the nature of the business and it's totally within a studios right to ask for that online pass.
In the end, you really don't have to like it at all. If you don't like, simply don't support the online pass. Buy the game used and don't get a pass or just don't buy the game. This isn't Sony trying to have its cake and eating it too, it's the customer wanting the cake and eating it too. People think the pass is wrong because the system itself has been so wrong that when someone tries to fix it, it seems like they're wrong. They aren't, they're simply trying to get paid.
twesterm put it quite well. It's the customers that are to blame, at least partially. They're too weak-willed to resist. That said, I don't find exploiting these weak-willed sheep right either.
twesterm said:
I'm totally for used games so don't take this as an argument against them. I do think used games do encourage people to buy more games in the long run which is good for the games industry, but that doesn't help the individual studios a lot. If you buy Super Mario Galaxy new and then sell it to make your used copy of Resistance 2 cheaper, that doesn't help Sony or Insomniac at all. That helps Nintendo because you bought SMG new and it helps Gamestop. Well, it does help Insomniac and Sony some so I shouldn't say at all since you are playing their games which could encourage you to buy them later, but you get my point I hope. They're attempting to squeeze more revenue because they need it. Game are redicuously expensive and risky to make, that's just the nature of the business and it's totally within a studios right to ask for that online pass. In the end, you really don't have to like it at all. If you don't like, simply don't support the online pass. Buy the game used and don't get a pass or just don't buy the game. This isn't Sony trying to have its cake and eating it too, it's the customer wanting the cake and eating it too. People think the pass is wrong because the system itself has been so wrong that when someone tries to fix it, it seems like they're wrong. They aren't, they're simply trying to get paid. |
It helps Nintendo for that particular customer, others will supposedly do the opposite so it helps the whole industry.
I do agree that studios need more revenue to fund ridiculous development budgets, but this doesn't seem like a customer friendly way to do it. It would make more sense to reduce the ambitious budgets, make games with more value so that people don't re-sell their games so quickly, etc. Or maybe the industry just needs to get less crowded in other to concentrate revenues on fewer studios.
I believe there are legimate complaints about this though, that's all I was trying to get at. They're killing one more console advantage over today's PC games, the ability to trade games easily... That can't be good for the people who care about console multiplayer.
My Mario Kart Wii friend code: 2707-1866-0957
As a general rule, positive re-enforcement tends to work far better than negative re-enforcement and I think there are far better ways to encourage people to buy a new copy.
One thought off the top of my head is to create downloadable content for your game that is free for anyone who registers their game; and people who buy used copies would either be forced to pay for this content or possibly live without it. The difficulty with this approach is creating content that is worth enough to encourage people to buy your game but not seen as an essential part thereby forcing people to register their game.
Usually when a store has a sale it will be on the new version of the game,not used.
So if you can wait you will actually end up saving more money by buying games brand new.
This is some bullshit sony. Maybe I want to take games to my friends house?
Time for hype
Hopefully this forces gamestop to sell used games for 35euro instead of 55euro since it doesnt come with the online