For the record, my "score" was purely based on the small amount I saw. I'm sure if I played the entire game I would give it a (different) score with more certainty - I'm *not* saying its a 7-8/10 game, I'm saying that based on what I saw I would score *that* a 7-8/10 (which isn't that bad - a 8 score is NOT a bad score!).
(MP3:C is a 9 for me, for instance - and I think its a lot more polished than Uncharted)
Its no LAIR! :)
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The whole auto-heal is probably worth a real debate. I understand (and agree) that its purely a gameplay mechanism - and that games shouldn't try to mirror the real world completely. But I did think that it didn't feel right in the context of this game.
Just like in a game like RE4 (unless Leon was infected with something that caused the autoheal), I would feel that it was used out of context.
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And yes - I was trying to make a point about a "hero" character like Nathan (I presume he is a hero character), taking the "easy" way out and killing everyone. The guys he is up against don't seem that "bad" either - just also out for the same treasure (from what I know - the actual story may change this theory completely).
Look at Indy (movies) - in one movie he is taking out Nazi's (and in the end, he doesn't kill them all anyway) - and in the next, taking out "crazed cult members that enslave children and pull beating hearts out of people" - and he still doesn't kill them all directly, rather gets what he wants - then runs.
Its a bit like David Hasslehoff & Pamela searching ruins for some treasure, and shooting everyone they meet on the way.
I don't mind the idea of a more "mature" aggressive hero, who doesn't shy from killing people (snapping necks, etc..) - I guess that personally he isn't the sort of hero I would form a "attraction" bond with. Too "nasty" for me. I just hope that the game isn't directly marketed towards children, and giving them the impression that this sort of thing is the norm, and acceptable social behaviour.