By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Eurogamer - Child of Eden review (9/10)

Tagged games:

http://www.eurogamer.net/articles/2011-06-14-child-of-eden-review

 

As with all of Mizuguchi's work, Child of Eden offers a memorable journey and a strong sense of development. But where Rez was concerned with the evolution of the player character, which transformed from amoebic blob to running man, the auteur's latest is about the evolution of the world around the player.

It leaves you with a peculiar sense of power: it feels as though you have the influence of a redemptive god, restoring a fallen world back to its Eden state after a corrupting virus. A splay of the fingers and what is broken is repaired, what is begun is finished. Alpha and Omega. Grasp and splay.

9/10



Around the Network

oh damn im sooo getting this for my kinect this week woooo



They don't seem to hate Kinect's controls as much as CVG.

http://www.computerandvideogames.com/307186/news/child-of-eden-review-a-true-work-of-art-but-kinect-back-fires/



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

Pyro as Bill said:
They don't seem to hate Kinect's controls as much as CVG.

http://www.computerandvideogames.com/307186/news/child-of-eden-review-a-true-work-of-art-but-kinect-back-fires/

Yeah but EG not said Kinect is the best experience.

"If you want the full-body physical experience - feeling part of the music, sweeping your arms like a conductor in wide arcs that call the timpani section to action at your signal - then Kinect is the way to play Child of Eden."

"But once you've experienced the jaw-dropping sights on offer, the more gritty business of competition and completion begins. Within these parameters, Child of Eden is indisputably best played like Rez: with a controller. The accuracy of the analogue stick combined with the short jabbing motions required to switch between shot types make this a more precise, controlled experience."

And exposed Kinect problems too...

"In particular, the Euphoria special move, which clears all enemy bullets from the screen, is practically unusable with Kinect as it's triggered by holding both hands aloft - a motion that also hauls the camera upwards and away from the action with a nauseating lunge. With a standard controller, however, Euphoria works like a standard smart bomb." 

 

OP. Looks amazing I want to play it on Kinect... must be a unique experience.



IGN

I've heard people dismiss Kinect as a viable control option because there's no vibration feedback. After trying both control options for Child of Eden, I found that I preferred Kinect's superior responsiveness. Yes, Kinect makes navigating Eden's databases far easier. In fact, the analog sticks seem clunky compared to swiftly moving your hand around the screen.

http://ie.xbox360.ign.com/objects/143/14354640.html

Joystiq

Though returning Rez players seeking an authentic experience can use a standard controller to adequately romp through the colorful campaign, Child of Eden is made for motion controls.

http://www.joystiq.com/2011/06/14/child-of-eden-review/



Around the Network

GameSpot regarding the controls:-

"While the mechanics remain the same whether you're using the Kinect or a standard controller, the experience is quite different. The default standard control scheme has you holding the A button to lock on, the X or right trigger button for rapid-fire, and the B button to activate euphoria. On the Kinect, you wave your right hand to lock on to enemies and then flick your hand forward to release the shot; you use your left hand for rapid-fire and put both hands in the air to activate euphoria. There's also an alternative control scheme where you clap your hands to change weapons. Either way, you're only required to move your hands rather than your entire body when using the Kinect"

"Both control schemes work well, but the standard controller is easier to use. The Kinect tracking is good and the camera sensitivity can be adjusted in the menu system, but there are times when weapon changes will unintentionally move the camera and leave you feeling disorientated. But what the Kinect loses in ease, it makes up for by being the more immersive experience. Aside from allowing you the freedom to move in time to the music, it gives you the feeling of conducting an electronic orchestra as your movements directly affect the music and sound effects. With either control scheme, you can elect to put standard controllers in your pockets and have them vibrate in time to the music, which complements the rhythmic shooting."

They ended up giving it a 8.5 out of 10.
http://www.gamespot.com/xbox360/action/child-of-eden/review.html



Gamereactor

Child of Eden is the best Kinect-game so far and has given me a new perspective on Microsoft's camera - with the right idea and approach can actually make good games for it.

http://www.gamereactor.se/recensioner/27440/Child+of+Eden/

Telegraph

A game that is a masterclass in stimulating the senses throughout. But its greatest achievement is making Kinect seem indispensable, allowing you to take centre stage and feel part of Eden's glittering landscape. An evolution of sorts, borne from the endeavour of creation.

http://www.telegraph.co.uk/technology/video-games/8575071/Child-of-Eden-review.html