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Forums - Sony Discussion - Official Playstation Vita Thread! The Last Stand - Ys VIII, Mary Skelter, Yomawari Midnight Shadows, Persona 3&5 Dancing, Atelier Lidy & Soeur, DanganRonpa V3, Demon Gaze II & MORE!

 

How many vita games do you have in your library?

0-10 184 31.51%
 
11-20 109 18.66%
 
21-30 69 11.82%
 
30+ 215 36.82%
 
Total:577

Interesting read about Monogame and Vita:

https://www.reddit.com/r/vita/comments/4qi2he/monogame_ps_vita_sdk_is_currently_in_alpha/

 

In short, this means the potential for more PS Vita game releases, because it means two things:

  1. Developers can use the programming language C# (pronounced "C sharp"), without Unity, to develop Vita games. This has me very excited, as C# is my favorite language for games, by far.

  2. Existing games built with either Monogame or XNA will be significantly easier to port to Vita.

Last December, there was an article posted here that explained the existence of a transpiler (program that converts from C# to C++ code) that was being used for games like Bastion, Axiom Verge, and Towerfall: Ascension. That article indiciated (or else I misunderstood) that developers working with Monogame/C# would still have to have another team doing the port, as the transpiler was only available to the guys who built it -- Tom Spilman and Sickhead Games.

In the post linked here, though, Tom is indicating that there's another option available beyond the transpiler: an actual PS Vita implementation of the Monogame SDK, currently in an alpha state. Transpiling source code from one language to another can sometimes/often require additional work after the transpilation process, but having true PS Vita support in Monogame means just writing code once and having it work on all platforms -- including PS Vita.



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Kresnik said:

Interesting read about Monogame and Vita:

https://www.reddit.com/r/vita/comments/4qi2he/monogame_ps_vita_sdk_is_currently_in_alpha/

 

In short, this means the potential for more PS Vita game releases, because it means two things:

  1. Developers can use the programming language C# (pronounced "C sharp"), without Unity, to develop Vita games. This has me very excited, as C# is my favorite language for games, by far.

  2. Existing games built with either Monogame or XNA will be significantly easier to port to Vita.

Last December, there was an article posted here that explained the existence of a transpiler (program that converts from C# to C++ code) that was being used for games like Bastion, Axiom Verge, and Towerfall: Ascension. That article indiciated (or else I misunderstood) that developers working with Monogame/C# would still have to have another team doing the port, as the transpiler was only available to the guys who built it -- Tom Spilman and Sickhead Games.

In the post linked here, though, Tom is indicating that there's another option available beyond the transpiler: an actual PS Vita implementation of the Monogame SDK, currently in an alpha state. Transpiling source code from one language to another can sometimes/often require additional work after the transpilation process, but having true PS Vita support in Monogame means just writing code once and having it work on all platforms -- including PS Vita.

So should we expect FFXV and Persona 5 ports very soon ? Seriously though which kind of developers could this potentially affect, only indie right ?



SnowPrince said:

So should we expect FFXV and Persona 5 ports very soon ? Seriously though which kind of developers could this potentially affect, only indie right ?

Indies, yup.  Games which came to Vita using Monogame include - Axiom Verge; Bastion; Fez & Towerfall Ascension, all which had to use the conversion tool I believe.

Notable missing games include - Mercenary Kings; Stardew Valley & Transistor, so hopefully we'll see some movement with those games since porting should be so easy.



Moe Moe Niji Taisen 3 announced for PS4, PS Vita, and PC

http://gematsu.com/2016/07/moe-moe-niji-taisen-3-announced-ps4-ps-vita-pc



First Vita announcement of AX up already - Asterisk War:



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Anyone import Airship Q? How is it?



I Love Playstation, but my uncle works at Nintendo.

 

I redid 4 of my Vita wallpapers (the other 4 are still the same).  I'm still not 100% happy with them and will probably change again, but thought I'd share for now:



https://www.reddit.com/r/vita/comments/4r0j6m/steinsgates_vita_release_outsold_the_ps3_release

 

Steins;Gate's Vita release outsold the PS3 release 4 to 1

PQube reps told me this at AnimeExpo. More specifically they said that the Vita release accounted for about 80% of the game's sales.

Thought some of you guys might be interested in this.

 

Although obviously the rep wasn't able to tell me exactly what games they've got coming, he did say that they've already got 4 Vita games they plan to release next year, and 2 of them are VNs.



That makes senses, Visual Novels are a fit for portable systems, wonder why they haven't released more on mobiles platform, probably the price rates on that platform. I don't see VN publishers and developers selling their games for cheap.

Lately there are a lot of VN coming to the west, great to see the genre is getting solid here.



 

DoYou Want DOZENS OF NO GAEMZ?! then... Visit the Official PlayStation Vita Tread

Thats nice to hear. I hope that means their upcoming VNs will get localized Like this one :

Anonymous;Code details Save & Load, Hacking Trigger, and character animations

http://gematsu.com/2016/07/anonymouscode-details-save-load-hacking-trigger-character-animations
or Yu-No or Occultic;Nine.