Interesting read about Monogame and Vita:
https://www.reddit.com/r/vita/comments/4qi2he/monogame_ps_vita_sdk_is_currently_in_alpha/
In short, this means the potential for more PS Vita game releases, because it means two things:
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Developers can use the programming language C# (pronounced "C sharp"), without Unity, to develop Vita games. This has me very excited, as C# is my favorite language for games, by far.
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Existing games built with either Monogame or XNA will be significantly easier to port to Vita.
Last December, there was an article posted here that explained the existence of a transpiler (program that converts from C# to C++ code) that was being used for games like Bastion, Axiom Verge, and Towerfall: Ascension. That article indiciated (or else I misunderstood) that developers working with Monogame/C# would still have to have another team doing the port, as the transpiler was only available to the guys who built it -- Tom Spilman and Sickhead Games.
In the post linked here, though, Tom is indicating that there's another option available beyond the transpiler: an actual PS Vita implementation of the Monogame SDK, currently in an alpha state. Transpiling source code from one language to another can sometimes/often require additional work after the transpilation process, but having true PS Vita support in Monogame means just writing code once and having it work on all platforms -- including PS Vita.