KZ Beta really surprised and impressed me. It's using the same engine as the console games and it shows. The cover system and mechanics in general translate wonderfully, aside from some weird random sprinting (can someone explain plx?). It feels weighty yet fluid like KZ3, and I expected some frustratingly imprecise shooting, but the tiny analogs actually cope well, especially once i turned the sensitivity up (tho its too bad i couldnt turn off acceleration). Still not as precise as a console pad, but closer than i thought it would be. Also the graphics. Holy fucking shit the graphics. My body was not ready for this. It's closer to KZ2 than uncharted GA was to DF, and definitely the best looking vita game. Blew my mind.
The only problem is it's small and cramped while i prefer larger maps and open spaces. This is more of a preference thing tho, but then i do remember KZ2 being open and having loads of players so note that it's unlike the rest of the series and feels like what cod vita should of been mp-wise.