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Forums - Sony Discussion - Official Playstation Vita Thread! The Last Stand - Ys VIII, Mary Skelter, Yomawari Midnight Shadows, Persona 3&5 Dancing, Atelier Lidy & Soeur, DanganRonpa V3, Demon Gaze II & MORE!

 

How many vita games do you have in your library?

0-10 184 31.51%
 
11-20 109 18.66%
 
21-30 69 11.82%
 
30+ 215 36.82%
 
Total:577
M.U.G.E.N said:
well fml -_- I KNOW this has to be an error of some form but god dammit I can't help but be hopeful

http://gematsu.com/2012/09/play-asia-lists-us-valkyria-chronicles-3

 

"Don't raise your hopes... That listing has been available since April 2011, many people on GameSpot and GameFAQs already noticed it long ago. Most people even think it's an old April Fool..."

 

is what the comments on there say :(

 



Around the Network
ils411 said:

Um, no. The general image that I've read regarding the Vita is that its easier to develop for. This again would mean less programing manhours = lower develompment cost. Also, as for LBPV, I wouldn't be surprised if they re-used a bunch of models. The game physics is already in place, and the dlc being compatible tells me that assests and models are re-used.

As for New Little Kings STory, sure it may have a bunch of extras, but the full game is already there. The code is already there, everything is there. Adding a few extra stuff does not justify full price.

Another example, as MUGEN stated a few hundred pages back, the entire XSEED team working on Ragnarok Odyssey localization is less than 10 people.  Then, they'll charge full retail price.

The vita game's may look good and it would seem that more work is put into it, but with a smaller screen (very very smaller screen as compared to 32" tvs) the models will still need much much less polygons and details.You can't claim that some Vita games cost more to make than some PS3 gmaes without any actuall argument. Sure, gravity rush probably cost more to make than say a ps3 game that uses sprites and looks like shit and plays like shit. But most games on the ps3 uses 3d models and that needs a lot of work considering the amount of detail and polygons they have to work into it.

The fact of the matter is

- smaller screen = less needed details = less polygons/details on sprites etc = less manhours needed from graphic artists = less utilization of equiopment = lower development cost

- the above would also lead to less optimization on the codes = less programer manhours = less utilization of equipment and utilities = lower development cost

- As mentioned, developers are finding the Vita as easy to develop fore = less work needed in learing how to program for it = less man hours = less utilities and equipment utilization = lower development cost


Your arguments are flawed. Especially the XSEED one. Yeah 10 people might be localising it, but they are releasing a niche game, so already not expecting anywhere near the number of sales. Lower retail may shift more copies, but Vita has a very low userbase installed. They also don't pocket all the money themselves. Sony take about 25% of that retail price in licensing fees. The original developer of the game also get a cut.

It's not black and white that it's cheaper to develop for ergo games must be cheaper. Graphics also aren't the major cost (game engines are generally off the shelf and half the work is already done). Just because a game doesn't look awesome, doesn't mean a shit ton of man hours didn't go into the actual game play, balancing, net code/infrastructure etc. Some of the most complex games out there are presented as barely anything more than a spreadsheet. (Football/Soccer Manager, I suppose because this game is purely photographs, text boxes and charts, it should have been 10 cents?)

As for the iPhone/Android argument. Barring flash style games, I've not really found anything worth playing on them and this is with a Samsung Galaxy Nexus. But they are also ad subsidised and/or going out to potential userbases in the hundreds of millions, very low budget and very low risk. There is also very little put into the design of these games, the graphics might look as impressive, thats because of the game engine they're created in, not that they spent loads making the visuals look good. There are exceptions, but these actually cost more and require a lot of marketing/presense to make an back their development budgets.

You'll notice the high flyers in the mobile gaming space tend to make clones, sub par spinoffs of big console franchises or very low budget pick up and play games. I can't think of any with the size/depth of stuff like New Little Kings Story, also, it's not just the Wii version, it's a rebuilt game.

Fact of the matter at the moment is Vita games are generally requiring large budgets (certainly at least on par with PS2 titles which also cost $60 on release). Again I'm not saying all games should be $40+ on Vita (Dungeon Hunter, Resistance etc just don't offer enough end product to justify a full retail price), but particularly the examples you refer to of Little Big Planet and New Little King's Story I'm happily paying full money for, and if you can find me anything on Android/iOS that can come close to the experience they provide, please enlighten me.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

Any news on a PAL release of DJ Max and Ragnarok Odyssey? I would have expected Rising Star to at least pick up Ragnarok.



Does anyone know what happened with the release of the psone classic Tombi/Tomba in the EU. It was supposed to be released early September.



MikeRox said:


1. Your arguments are flawed. Especially the XSEED one. Yeah 10 people might be localising it, but they are releasing a niche game, so already not expecting anywhere near the number of sales. Lower retail may shift more copies, but Vita has a very low userbase installed. They also don't pocket all the money themselves. Sony take about 25% of that retail price in licensing fees. The original developer of the game also get a cut.

2. It's not black and white that it's cheaper to develop for ergo games must be cheaper. Graphics also aren't the major cost (game engines are generally off the shelf and half the work is already done). Just because a game doesn't look awesome, doesn't mean a shit ton of man hours didn't go into the actual game play, balancing, net code/infrastructure etc. Some of the most complex games out there are presented as barely anything more than a spreadsheet. (Football/Soccer Manager, I suppose because this game is purely photographs, text boxes and charts, it should have been 10 cents?)

3. As for the iPhone/Android argument. Barring flash style games, I've not really found anything worth playing on them and this is with a Samsung Galaxy Nexus. But they are also ad subsidised and/or going out to potential userbases in the hundreds of millions, very low budget and very low risk. There is also very little put into the design of these games, the graphics might look as impressive, thats because of the game engine they're created in, not that they spent loads making the visuals look good. There are exceptions, but these actually cost more and require a lot of marketing/presense to make an back their development budgets.

4. You'll notice the high flyers in the mobile gaming space tend to make clones, sub par spinoffs of big console franchises or very low budget pick up and play games. I can't think of any with the size/depth of stuff like New Little Kings Story, also, it's not just the Wii version, it's a rebuilt game.

5. Fact of the matter at the moment is Vita games are generally requiring large budgets (certainly at least on par with PS2 titles which also cost $60 on release). Again I'm not saying all games should be $40+ on Vita (Dungeon Hunter, Resistance etc just don't offer enough end product to justify a full retail price), but particularly the examples you refer to of Little Big Planet and New Little King's Story I'm happily paying full money for, and if you can find me anything on Android/iOS that can come close to the experience they provide, please enlighten me.

1. you're missing the point, niche as the game may be, the development cost that XSEED will incure is still significantly low. Sure they will be paying royalties and stuff but the bulk of the development cost has been covered already during the Japan release. Everything else is pure profit. Lower game prices can help increase sales of Vita thus also boosting hardware so this argumet doesnt realy hold water.

2. Again your missing the point. Developing or making the modles/sprites are done by the graphic artis etc. In doing their job, they incure man hours which translates to cost. More man hours would also mean that the systems, building utilities such as water and electdricity are also being used. But with less work needed for the graphics, less man hours are needed, thus also lessening the useage of utilites. This will again translate to lower development costs. I also mentioned that the vita is easier to develop for as stated by some developers. Again this would mean less manhours needed for coding and optimization. and agian less usage of utilities and such.

3. The number of crazy biased fanboys here in VGC (not gonna say who they are, I'm sure you've read some of their crazyness ) would beg to differ. There was this article on yahoo the other day listing the top 10 games to get for your iphone5. And I must say that about half of those looks really nice. And I think one or two were even free and was supported by adds or something. And the price was really low, I think it was less tha $10 or something. Anyways, I cant say base on experience, but base on the nutiness around the net and around here claiming that smartphones and tablets will be taking the market away from handhelds tells me that the game quaility (graphics and stuff) are catching up or are even on par already.

4. It doesn't really matter if a game is arip off or a clone or whatever, so I fail to see your point. As for new king's story, it may be a remake but the game mechanics are already there. Thats a nice chunk of the development cost already coverd.

5. Its all an assumption which you have no concrete evidence of. I've pointed out numerous reasons why development cost is lower for portable games. If you want more proof, why is it that most of the time, develoment teams working on portable games are significantly smaller as compared to console games? Development time is also the same. Conclusions can be derived from this that it takes less effort to make portable games which again translates to significantly lower development cost, but isn't reflected on its retail price.

With regards to the marketing thing you mentioned, what marketing? Sony's marketing sucks balls. It sucks so much balls that when people see me with my Vita they think I'm playing a psp 1000...true story. I was playing my Vita on the train a few weeks back and some teenage kids were looking at me. They were lowering my voice but I think that their eardrums have been fried due to the loadness of their music but I still heard them talking about how chuncky my "PSP" was and that the latest model was the "PSPGO" which was small and hand internal memory. How lame is that?

Anyways, if your're happy paying full price for little big planet then I'm happy for you and more power to you. I on the otherhand will wait for November and hope that there's some price off holiday sale on PSN.



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http://www.digitaltrends.com/gaming/call-of-duty-black-ops-declassified-ps-vita-bundle/

Sony is aggressively pricing its consoles this holiday. The company introduced a brand new 250GB model of its six-year-old PlayStation 3 game console on Monday, but rather than drop the price of the machine, it actually raised it from $250 to $270, bundling a game in to justify the jump. The PlayStation Vita portable console, meanwhile, has reportedly sold just over 2 million units worldwide. Those are the sort of sales that forced Nintendo to slash the price of the Nintendo 3DS from $250 to $170 just months after its release in 2011, but Sony is sticking to its guns. No Vita price drop. Instead it’s releasing bundles with new games like Assassin’s Creed III: Liberation and Call of Duty Black Ops: Declassified.

A new report from Videogamer, however, demonstrates that the $250 price tag on the Call of Duty Black Ops: Declassified bundle isn’t too big of a money saver. The copy of Declassified that comes with the PS Vita isn’t a physical copy of the game, just a download voucher. Now a download voucher for a $50 game isn’t a negative. The game itself costs that much regardless of whether there’s a physical copy or not. The problem is that the bundle only comes with a 4GB proprietary memory stick for the system. While it’s unknown how much data Declassified takes up as a download, large Vita games can come close to filling that card. Uncharted: Golden Abyss for example eats up 2.7GB, while FIFA 13 eats up 2.8GB.


Hmm. I saw a rumor going around that the Assassins Creed Bundle was also designed like this, with a voucher
instead of the physical game. And with just a 4 gig memory card, Sony seems like it could be setting itself up for a PR headache(not that they'd care since that department has gone bye-bye lol). Thoughts?



ShadowMagist said:
http://www.digitaltrends.com/gaming/call-of-duty-black-ops-declassified-ps-vita-bundle/

Sony is aggressively pricing its consoles this holiday. The company introduced a brand new 250GB model of its six-year-old PlayStation 3 game console on Monday, but rather than drop the price of the machine, it actually raised it from $250 to $270, bundling a game in to justify the jump. The PlayStation Vita portable console, meanwhile, has reportedly sold just over 2 million units worldwide. Those are the sort of sales that forced Nintendo to slash the price of the Nintendo 3DS from $250 to $170 just months after its release in 2011, but Sony is sticking to its guns. No Vita price drop. Instead it’s releasing bundles with new games like Assassin’s Creed III: Liberation and Call of Duty Black Ops: Declassified.

A new report from Videogamer, however, demonstrates that the $250 price tag on the Call of Duty Black Ops: Declassified bundle isn’t too big of a money saver. The copy of Declassified that comes with the PS Vita isn’t a physical copy of the game, just a download voucher. Now a download voucher for a $50 game isn’t a negative. The game itself costs that much regardless of whether there’s a physical copy or not. The problem is that the bundle only comes with a 4GB proprietary memory stick for the system. While it’s unknown how much data Declassified takes up as a download, large Vita games can come close to filling that card. Uncharted: Golden Abyss for example eats up 2.7GB, while FIFA 13 eats up 2.8GB.


Hmm. I saw a rumor going around that the Assassins Creed Bundle was also designed like this, with a voucher
instead of the physical game. And with just a 4 gig memory card, Sony seems like it could be setting itself up for a PR headache(not that they'd care since that department has gone bye-bye lol). Thoughts?

Well, they are trying hard to be profitable. By bundling with a voucher instead of a cartdrige game, they want people to go out and buy a bigger MC. Also, by doing this they are pushing people to go online and visit the Playstation Store, making the other games more visible.



Is this report old, vita is about to hit 3 million.



Panama said:
Any news on a PAL release of DJ Max and Ragnarok Odyssey? I would have expected Rising Star to at least pick up Ragnarok.

Good news: GungHo is bringing Ragnarok to EU (and Picotto Knights to the US).



Such fantastic news about GunHo :D Now I will have you peepz from EU to play Ragnarok with as well!



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