Wonktonodi said:
1. Is there really anything that is so pro town a scum would never do it?
You act like scum won't be ready to throw other scum under the bus.
2. In some games you would call going after a scum who was lurking parenting.
This game its proof someone is town? What gives? What changed to make that flip? Your alignment perhaps?
3. As for answering my questions. You should because when you don't it looks bad to everyone else. You can disagree with how I played all you want but you can't change it. Get over it. You know you wish you could play a game without fear of being killed. :P
|
1. You forget that the confidence in alignment can switch at the drop of a hat. I can say, "GoW is confirmed townie because of x,y, and z". But then the next day, that all collapses when he says something fishy.
As scum, you don't throw someone under the bus (starting on page 2, wonk, 400 posts before wild disappears) who has gathered nearly no suspicion and is easily dismissable, just to make yourself look good. The fact that your post asks this question is a huge reason why scum cannot sacrifice so much for something so fleeting and questionable.
Like I tell you every game, stop thinking in absolutes. Stop thinking you're right all the time. Ideas...they're relative. They change; they evolve. The only proof that scum can't sacrifice something so large is that they will still be questioned eventually. And then, if a scum reads this and decides to do it, knowing he is going to be proven town since it's too reckless of a sacrifice, he will STILL be questioned, and can STILL be lynched. And therefore, it's VERY good obvtown behavior. It's an anomaly.
There is no way around it, wonk. THe only answer for scum is that they must sacrifice a litte to moderate amount. An entire player is too much. An entire unsuspected player is far far too much.
2. Parenting is when a scum is scolding a child. Going after a scum who is lurking is not parenting. I would not call it that. Parenting is more like when a player goes after another player for something but does not try to attract attention to it. Notable things to look for would be a lack of referring to the target in the third person, lack of vote, lack of followthrough. If a player calls someone out for lurking, but never says, "hey this OTHER guy is lurking we should do something", or never votes, or say "he was lurking earlier but he's fine now", I would consider that parenting.
(In the latter case, because lurking at certain points are often important notes. Lurking while something is going down is an important piece of evidence, so just because the lurking ended, a true townie would follow-through---barring laziness, stupidity, etc)
For example, wild left when the sibling thing was brought up. He left DURING something. Parenting is more like, "what gives, you're never on" (framing the lurking as not due to specificly incriminating timeframe), or "it's like you just vote random playerswith no really good reason. Why don't you want to vote for any of the current hot-seat suspects?" ('Your votes stand out, try to blend in more').
Parenting is criticism without suspicion.
3. It looks bad if I don't answer a question to you? Let me answer your question with a question. Do you ever stop to consider that maybe I need MY questions answered before you get yours answered. Do you wonder about whose question is MORE important,...in a chronological sense. Is it possible, that I can answer your question later (and therefore you can ASK your question later)? Are you so bull-headed that your question NEEDS to be answered before mine does?
I am over it. I don't care how you played because I expect that eventually you will be of some use. I am reminding everyone that other players do know how to play and that we shouldn't be held to *your standards*, not to put too fine a point on it...