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Forums - Gaming - Imagine a world where console and PC games were all on one platform

it would be lame.

long live exclusives!



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padib said:
richardhutnik said:

I want to step in here and say I am NOT opposed to exclusives.  I do help differentiate consoles and give reason to buy one over the other.  My question mainly had to do with people getting upset something isn't an exclusive, or using as ammo in a fanboy war.

3DO tried the one platform to rule them all, "and in the darkness bind them" and it didn't work at all.  The price of the platform was way too high.  Also, having your own platform causes you to stand out as more relevant in the videogame industry.  When Sega was making a console, the world paid attention to what they were working on and doing.  Now that they don't, they are as relevant, if not less relevant, than Capcom or Konami, and certainly less relevant than Namco.

Also, by working the way it is now, companies making consoles get to offset their development costs by charging licensing fees on their console, which enables new technology to get out that would normally cost a lot more (see 3DO as an example).

For the record, I wansn't placing you in any position. I was simply relating to your interesting topic, which I responded to before posting this current topic. It made me think, that's all. I personally am not opposed to exclusives either, and am closer to your opinion i.e. opposed to using it as a pretext for fanboyism. Mosly, I wanted simply to hear the pros and cons of both situations, current and hypothetical. I'm also glad to hear varyious point of view, that's great.

I'd like to extend the discussion by likening the video game market to the movie market. If the games market was more like hollywood, do you think games would be better or worse? On what level would games compete? A philosophical level, or a quality level? (by philosophical, think PS360 is for more serious games, Wii for more "fun, easy-going" games, in general)

Thanks all for your input.

Welcome.  I do get tired of games being fanboy fodder where hypetrains behind things not released, get there because people think the games will be able to sell consoles, and people act as unpaid foot soldiers for different companies.  I did feel a need to chime in to say that the approach for one common platform isn't practical at this time.  Companies loose too much prestige if they drop a console.

As far as the game marketing being more like Hollywood, I think it is a BAD idea.  To model yourself after a certain industry and not have revenue streams set up the same way (like your industry lacks box office) is a recipe for going under.  The videogame industry does not have box office, and is skating on razor-thin margins, due in part to it trying to be like Hollywood.  The effect is likely worldwide to.  I happened to get into a Skype call with a recruiter in the videogame industry in England.  He was dealing with another studio laying off more people.

Modeled like Hollywood means less studios and more blockbuster content.  It means the industry wanting to drive the price up further, as they provide less and less content.  It means focus less on gameplay and more on anything BUT gameplay.  The benchmark of a good game is accessibility, depth, and replayability.  When I saw someone post on another forum, they want SHORTER games, because longer games water down the storyline and plot, to me that is a sign of games stop being games. 

Anyhow, that is my take.  I think that is worth of another subject.  I could go into a rant about issues with interactive fiction and their being confused with games, and the Hollywood connection to this.



The overall quality of the games would drop as there would be less compeition.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

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outlawauron said:

The overall quality of the games would drop as there would be less compeition.


See I don't buy this at all.  It's like expecting the quality of movies to drop because you can play a DVD on any player.

Competition between game developers (and the basic skill of the developer) drives game quality, not exclusives.  3rd party titles can be just as good as exclusives in quality - Portal 2 being an obvious recent example.

Exclusives exist to attract you to a particular console from an availability perspective.  Consoles compete primarily on exclusives not by quality per se but availability.  You want your Mario you have to go Nintendo.  You want your Halo you have to go MS, etc.  The point of exclusives is more for the benefit of the console manufacturer than you.



Try to be reasonable... its easier than you think...

Reasonable said:
outlawauron said:

The overall quality of the games would drop as there would be less compeition.


See I don't buy this at all.  It's like expecting the quality of movies to drop because you can play a DVD on any player.

Competition between game developers (and the basic skill of the developer) drives game quality, not exclusives.  3rd party titles can be just as good as exclusives in quality - Portal 2 being an obvious recent example.

Exclusives exist to attract you to a particular console from an availability perspective.  Consoles compete primarily on exclusives not by quality per se but availability.  You want your Mario you have to go Nintendo.  You want your Halo you have to go MS, etc.  The point of exclusives is more for the benefit of the console manufacturer than you.

Invalid comparison. Tons of studios (those owned by Sony, Microsoft, and Nintendo and those dependant on contracts from console manufacturers, etc.) would suddenly lose of their funding and have to be, either picked up by acquistion or the studio disbands with the employees trying to get jobs at the existing studios. Either way, there's less developers out there with less offerings with less compeition.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

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Reasonable said:
outlawauron said:

The overall quality of the games would drop as there would be less compeition.


See I don't buy this at all.  It's like expecting the quality of movies to drop because you can play a DVD on any player.

Competition between game developers (and the basic skill of the developer) drives game quality, not exclusives.  3rd party titles can be just as good as exclusives in quality - Portal 2 being an obvious recent example.

Exclusives exist to attract you to a particular console from an availability perspective.  Consoles compete primarily on exclusives not by quality per se but availability.  You want your Mario you have to go Nintendo.  You want your Halo you have to go MS, etc.  The point of exclusives is more for the benefit of the console manufacturer than you.

Invalid comparison. Tons of studios (those owned by Sony, Microsoft, and Nintendo and those dependant on contracts from console manufacturers, etc.) would suddenly lose of their funding and have to be, either picked up by acquistion or the studio disbands with the employees trying to get jobs at the existing studios. Either way, there's less developers out there with less offerings with less compeition.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

youarebadatgames said:

It'd be great, there would be more customizability and options.  A lot of different hardware makers like Alienware can get into it and as long as they meet certain criteria it would be "game console" compatible.

Also, there'd be no more stupid hypothetical graphics wars because everything would be measurable via 3DMark and FPS, and if you want more just buy a better graphics card.


so basically, a PC? God help us if that were the case. Endless expensive upgrades, patches, updates, and incompatibility issues, No thankyou!



"with great power, comes great responsibility."

Yep I can imagine paying $2000 Dollars for a system and then 125 for each game. I wouldn't do it. I wouldn't be a gamer and gaming would be dead.



soulsamurai said:
Snesboy said:

I do imagine that world. Every single day. Except, I live in it. It's called PS3, Xbox and Wii emulation on my PC

@ OP

It's good for things to be separate. It creates competition and that is always a good thing. It keeps costs down.


You can't emulate ps3 right now and we won't be able to do that for a loooong time......The way a ps3 cpu operates is competlely different from the way a PC one does.  It's not going to happen this gen and to be honest it wouldn't surprise me if it doesn't even happen next gen.

It will happen sooner than you think. The PS3 is NOT that powerful and the i7 is miles ahead of Sony's PS3 cell chip.

It's just a matter of when someone will get motivated enough to write an emulator, not whether PCs will have the brute power to run the emulation software. That shouldn't be far away at all and I'm not sure that high-end computers aren't there already. A lot can be done with a 3 gig i7 chip, 8 gigs of RAM, and a pair of 1GB video cards.




Or check out my new webcomic: http://selfcentent.com/

outlawauron said:
Reasonable said:
outlawauron said:

The overall quality of the games would drop as there would be less compeition.


See I don't buy this at all.  It's like expecting the quality of movies to drop because you can play a DVD on any player.

Competition between game developers (and the basic skill of the developer) drives game quality, not exclusives.  3rd party titles can be just as good as exclusives in quality - Portal 2 being an obvious recent example.

Exclusives exist to attract you to a particular console from an availability perspective.  Consoles compete primarily on exclusives not by quality per se but availability.  You want your Mario you have to go Nintendo.  You want your Halo you have to go MS, etc.  The point of exclusives is more for the benefit of the console manufacturer than you.

Invalid comparison. Tons of studios (those owned by Sony, Microsoft, and Nintendo and those dependant on contracts from console manufacturers, etc.) would suddenly lose of their funding and have to be, either picked up by acquistion or the studio disbands with the employees trying to get jobs at the existing studios. Either way, there's less developers out there with less offerings with less compeition.

Actually I think your point is invalid here.  You're talking about funding/volume of titles, but that doesn't guarantee competition, in fact arguably studios being overly supported negates competition as it potentially allows them to overspend or survive weak titles failing due to the additional support layer.

It's pretty clear that there is plenty of business available making games, and that alone guarantees competition between developers without any need for a support structure per se.

You're talking about an additional support structure which is good for developers but doesn't directly result in good competition or good results for the end consumer.

If you want a competative market then a feature of that will be that some developers will fail - due to failure to deliver good games or an inability to align their title to the market.

Sure, more developers implies more competition, but you don't need the support structure for that to happen.  One look at the number of third party titles vs exclusives shows that.

Note I'm assuming you mean supported third party or maybe second party developers.  First party are simply part of the company and shouldn't be counted.

I don't want to put people out of jobs, but the support structure to mention doesn't really mean normal competition.



Try to be reasonable... its easier than you think...