Stefl1504 said:
I was pretty satisfied with the balancing! Also Hatmoza - when you make a vanilla game people like me will dislike it because its not as entertaining as a game with powers, if you make a game with powers people will dislike it beause its unbalanced... and of course people dying early in a game will dislike it because of them dying early... people will always complain^^
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Vanilla games are just as entertaining to me as ones with powers. Both can rely heavily on skill: vanilla naturally because there are very little night actions that out mafia or extend town's chances, and powers because scum need to work hard to figure out town power and disable them while possible coming up with fake names and powers themselves.
Powered games can be quite balanced, and this one(without the backup, imo) was not horrible, it was just swingy. Town did have many confirmables,(however just find my post in the dead thread about the drawbacks to each) but nearly zero protection and investigation roles that together probably equal one cop. Zero scum died due to town powers. Anyway, back to the issue of balance; Once a round starts, the actions of the players can swing the balance drastically. Not to toot the siblings horns, but if I didn't track ABC and had I or leather been SKed the first night instead of Vette, there's a pretty high chance that town loses.
I certainly don't enjoy dying early, but it has no bearing on whether it was a good round or not to me. I generally have a great time in the dead threads. The only time I was upset for dying early was when I got SKed and was considering ABC had Vig'd me. Once it was apparent that he was scum I instead took it as a compliment.