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Forums - General Discussion - VGC Mafia Round -28- FullMetal Alchemist -Part 2-

theprof00 said:

Linkz thought I was town. Not one person FoS'ed or voted me. Even FF admits he only had "a strange feeling". 

I thought you were town only because you died. I had hints you were scum day one(because of my vote for you at that) and you did something day two that really jumped out at me,(which I'll keep to myself until you possibly do it again in a future game) but I didn't follow any of that up because others stood at more and you're usually a pretty big contributor so I didn't want to push for your lynch at that point.



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Stefl1504 said:

I was pretty satisfied with the balancing! Also Hatmoza - when you make a vanilla game people like me will dislike it because its not as entertaining as a game with powers, if you make a game with powers people will dislike it beause its unbalanced... and of course people dying early in a game will dislike it because of them dying early... people will always complain^^

Vanilla games are just as entertaining to me as ones with powers. Both can rely heavily on skill: vanilla naturally because there are very little night actions that out mafia or extend town's chances, and powers because scum need to work hard to figure out town power and disable them while possible coming up with fake names and powers themselves.

Powered games can be quite balanced, and this one(without the backup, imo) was not horrible, it was just swingy. Town did have many confirmables,(however just find my post in the dead thread about the drawbacks to each) but nearly zero protection and investigation roles that together probably equal one cop. Zero scum died due to town powers. Anyway, back to the issue of balance; Once a round starts, the actions of the players can swing the balance drastically. Not to toot the siblings horns, but if I didn't track ABC and had I or leather been SKed the first night instead of Vette, there's a pretty high chance that town loses.

I certainly don't enjoy dying early, but it has no bearing on whether it was a good round or not to me. I generally have a great time in the dead threads. The only time I was upset for dying early was when I got SKed and was considering ABC had Vig'd me. Once it was apparent that he was scum I instead took it as a compliment.



Linkzmax said:
Stefl1504 said:

I was pretty satisfied with the balancing! Also Hatmoza - when you make a vanilla game people like me will dislike it because its not as entertaining as a game with powers, if you make a game with powers people will dislike it beause its unbalanced... and of course people dying early in a game will dislike it because of them dying early... people will always complain^^

Vanilla games are just as entertaining to me as ones with powers. Both can rely heavily on skill: vanilla naturally because there are very little night actions that out mafia or extend town's chances, and powers because scum need to work hard to figure out town power and disable them while possible coming up with fake names and powers themselves.

Powered games can be quite balanced, and this one(without the backup, imo) was not horrible, it was just swingy. Town did have many confirmables,(however just find my post in the dead thread about the drawbacks to each) but nearly zero protection and investigation roles that together probably equal one cop. Zero scum died due to town powers. Anyway, back to the issue of balance; Once a round starts, the actions of the players can swing the balance drastically. Not to toot the siblings horns, but if I didn't track ABC and had I or leather been SKed the first night instead of Vette, there's a pretty high chance that town loses.

I certainly don't enjoy dying early, but it has no bearing on whether it was a good round or not to me. I generally have a great time in the dead threads. The only time I was upset for dying early was when I got SKed and was considering ABC had Vig'd me. Once it was apparent that he was scum I instead took it as a compliment.

My preference would go to powered games without names. Fakeclaims are much easier because it's only a matter of choosing something that's believable, that fits with the roles known.

Add in names and things get really complicated, even more so if you don't know the theme at all. To make my roleclaim, I had to find a role that fitted with the roles known to the town but I also had to dig through a wiki to find someone who could actually have that role in FMA (without any knowledge of whether the character was a major character of a minor one). All that to be lynched while I was eating by a buch blood-thirsty townies :P



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I thought the game was balanced alright (for everyone but me :P) The potential for problems with powered games is how things can easily go one way or another. The scum team chose poorly night one and didn't do enough to get a lynch day one.



theprof00 said:
hatmoza said:
theprof00 said:

And yes, I'm complaining that I died BUT WAIT!

It has nothing to do with me being a sore loser. It has to do with the fact that you admitted to giving us poison to balance out the janitor role. You don't handicap an entire team for a role that is already counterbalanced by a town role, has a 50% chance of working, and is at the risk of random nightkills.

Every time you run the scenario, all you get left with is a crippled team.


Crippled by ability yes, the rest lays on how you play mafia, and it doesn't say much about how you played.


give me one person beside ff that agrees with that, and I'll take you a little more seriously.

I agree with it.



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TruckOSaurus said:

My preference would go to powered games without names. Fakeclaims are much easier because it's only a matter of choosing something that's believable, that fits with the roles known.

Add in names and things get really complicated, even more so if you don't know the theme at all. To make my roleclaim, I had to find a role that fitted with the roles known to the town but I also had to dig through a wiki to find someone who could actually have that role in FMA (without any knowledge of whether the character was a major character of a minor one). All that to be lynched while I was eating by a buch blood-thirsty townies :P

Even vanilla games can have names. Any time there's a theme my belief is scum should get safenames. A janitor SHOULD alleviate that, but mafia should still get one or two names to start them off.



I sent a message to Republic saying this game is done and another saying he can start the sign-up thread if he wants to mod...so if he takes too long, I'd say just host your game ABC.  I already mentioned this, but if you need a co-mod, I'm willing to take that role...I need a little break from being in the game, it makes me go insane.



Money can't buy happiness. Just video games, which make me happy.

Wonktonodi said:

I thought the game was balanced alright (for everyone but me :P) The potential for problems with powered games is how things can easily go one way or another. The scum team chose poorly night one and didn't do enough to get a lynch day one.

With no cop you had as much chance of surviving as any townie... (that flew away when you uttered "vanilla")



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Linkzmax said:
TruckOSaurus said:

My preference would go to powered games without names. Fakeclaims are much easier because it's only a matter of choosing something that's believable, that fits with the roles known.

Add in names and things get really complicated, even more so if you don't know the theme at all. To make my roleclaim, I had to find a role that fitted with the roles known to the town but I also had to dig through a wiki to find someone who could actually have that role in FMA (without any knowledge of whether the character was a major character of a minor one). All that to be lynched while I was eating by a buch blood-thirsty townies :P

Even vanilla games can have names. Any time there's a theme my belief is scum should get safenames. A janitor SHOULD alleviate that, but mafia should still get one or two names to start them off.

i actually thought of inventing flavored names for my game....but i thought 2 cults would void nameclaims anyways.... (didn't quite think through the jedi=goodguy part though :p)



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Baalzamon said:

I sent a message to Republic saying this game is done and another saying he can start the sign-up thread if he wants to mod...so if he takes too long, I'd say just host your game ABC.  I already mentioned this, but if you need a co-mod, I'm willing to take that role...I need a little break from being in the game, it makes me go insane.

too late ^^



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