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Forums - Microsoft Discussion - Morphological Anti-Aliasing refined on Xbox 360- 3x faster than PS3 Cell

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I was under the impression that the primary benefit of Cell-based MLAA was that developers by and large have plenty of CPU power to spare on Cell, thus allowing for the implementation of AA without taking a hit in other areas.  I'm not sure how a direct comparison to a GPU-based solution is very meaningful here.

Edit:

Ah, it seems WereKitten already covered this.  It provides an excellent alternative to MSAA for 360 developers either way.



ethomaz said:

Can you show any link about that... because MLAA costs less than SSAA to GPU but a I see tests showing a HD 6870 with no AA performing 15% better than the same HD 6870 with MLAA.

Jiminez MLAA, your're referring to something else.

ethomaz said:

Any graphic filter costs GPU performance... my 3% is optmistic at all.

Didn't say it wouldn't, i'm just suggesting that a 1% cost in exchange for a 5% cost soing MSAA plus not handing over 70% of the CPU is a better trade, especially when Xenos is significantly in excess of the RSX

ethomaz said:

Use Cell to MLAA is better choice because all gpu horse power is free to graphics.

Then the GPU would be held back by the CPU as the weakest link, that would explain why Infamous 2 won't have MLAA.

ethomaz said:

I prefer physics on CPU too... unless you have two GPUs (one for graphics other for physics).

Well since these consoles do not, you wouldn't want to bog down the CPU doing graphics work.



More info but not much though.

http://beefjack.com/news/xbox-360-to-get-ps3-style-mlaa-anti-aliasing-quality-bar-raised/