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Forums - Gaming - VirtuaTennis 4 Review: Kinect VS Move

They really shouldn't do multiplatform motion controlled games.

The Kinect version almost always comes last in comparison, and then we have to deal with peeved Xbox enthusiasts telling us that this is only because all developers are simply too stupid/lazy to handle the incredible power of Kinect...



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kowenicki said:
fps_d0minat0r said:
kowenicki said:
fps_d0minat0r said:

so to sum it up:

"move is great"

"kinect is awful"

no surprises then.


no....

THIS game with move is ok and THIS game with kinect is not so good, apparently the kinect version is better if you hold a tennis racket...  o.O ...according to oither less biased reviewers.   (but lets face it... 99% of VT players will use their standard controller otherwise they will be a) knackerd and b) crap)

But... overall.... kinect is fun, move is boring.

bye now.


i used quotes from the summary, you didnt.

but....overall... move works, kinect doesnt.

bye now.


kinect doesnt work...? at least now we all know you are just a troll.  buh-bye now!


sorry that was a mistake, it works perfectly without any lag and its accuracy is phenomenal.



fps_d0minat0r said:

so to sum it up:

"move is great"

"kinect is awful"

no surprises then.

what he said.



well isnt this what was expected anyway.

unless its a dance title, 99% of the time move/kinect multiplats are always going to be better on move. its common sense.

but what does suprise me is that that didnt incorporate the navcon, so that you can control your characters movement.

then it would definitely be difinitive version. but is was pretty clear that the move version was going to be superior for this type of game. 



Not a surprise and not a knock on Kinect either.  I have both and, properly designed, Move should always trump Kinect for something like Tennis - if you're after more realism vs a more fun, casual approach.

Kinect can definately do better than implied by this review, though, so the game clearly shares a fair bit of the blame.  Kinect Sports table tennis is fine, is not as accurate feeling as playing with Move in SC.

Kinect = best for body motion based sports, dancing, excercice plus whatever else they dream up that works well with the system or more casual, tailored sporting experiences

Move = best for sports/games where you would hold something exactly like a handle in your hand (tennis, table tennis, swordplay, etc) plus pointing based stuff (shooters, etc. a'la Killzone 3) plus anything else they dream up that works well and it better supports a more realistic representation of suitable sports.  Having tried the Kung Fu game it clearly isn't as good at motion sensing of the whole body.

 

Both are good and I've had a lot of fun with both last three months or so, but in a tennis game that's supposedly trying for more realism vs casual fun Move should always trump Kinect.  It's just down to the basic design of each and doesn't reflect a flaw in Kinect at all.

The way I see it both can support something like Tennis but Move should have an edge just due to its basic design.  Similarly they can both support body motion based stuff too but Kinect will always have an edge just due to its basic design.



Try to be reasonable... its easier than you think...

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Not surprised Kinect is awful. I'd see mine if it were for the fantastic dance centrel and a couple of the fitness games.

 

Move certainly rocks for Killzone 3 and games like this.



A Sony fan site says that Kinect sucks?!? Stop the presses!