If you look back at the last generation one of the more prevalent trends compared to previous generations was the sudden success of peripherals. It doesn’t really matter whether you’re talking about Kinect, Playstation Move, the Wii Fit balance board, the Guitar Hero/Rock Band instruments or even (to a lesser extent) uDraw Studio, gamers demonstrated that they were willing to pay money to buy add-on devices to play games in a different fashion than was possible with the system’s standard controller.
To a certain extent, Nintendo’s support for peripherals using the Wiimote has offered Nintendo some advantages in this regard because add on devices could be cheaper due to the fact that they could leverage a lot of the components that were already built into the Wiimote. Hypothetically speaking, Nintendo could take this design consideration to the next level with their next generation console and build in better communication and (potentially) even build the Wiimote with its own CPU and memory to allow for more complicated add-on devices which were not prohibitively expensive.
The primary failing of add-ons in the last generation was that they were not well supported, and even games that should have shared or reused devices (to some extent) tended to release new add-ons rather than co-operate with another publisher/developer; for example, consider how RockBand and Guitar Hero are (essentially) the same game but use different devices, and developers of fitness games (EA Sports Active, Wii Fit, etc) have similar goals but tend to release new devices to obtain them rather than work together.
Iwata's recent discussion on partnering with other companies got me thinking that (potentially) Nintendo might partner with multiple publishers on particular add-ons to try to create exciting devices that were (moderately) well supported. Consider what would happen if Nintendo, THQ and Ubisoft decided to work together to create a tablet controller loosely based on the Gamecube keyboard controller and UDraw Studio:


Certainly, an approach like this might not be suited for all games; but Nintendo could (potentially) do quite well by offering a handful of "Sandard add-on" devices which were supported by third party partnerships along with an advanced Wiimote/Nunchuck combo for input devices.








