Your points make sense somehow, but I see a problem here. As you said Nintendo already captured the wand style motion control market, but doesn't the majority of this market consist of casuals who don't care about how powerful a system is? I mean, why should people who play only/mostly casual games upgrade to the N6? Ok, a touch-screen controller also has some possibilities and will get people interested, and in the end it's the games who make people buy something, that's for sure. But still, those 'casuals' who are interested in motion controls but haven't bought one yet could simply buy a Wii when/after the N6 releases, and that for a much cheaper price.
This is just an assumption that could be completely nonsense in the end of course, so don't take my argument as a fact.
So I think the best case scenario for the N6 would be: Nintendo is able to reach both the 'casual' and 'core' audience by developing new unique games which appeal to the wand style motion control market on the one hand and getting and keeping great 3rd party support on the other.
The worst case scenario would probably be: Nintendo fails to appeal to the 'casual' market because they focus too much on the 'core' market and they fail to appeal to the 'core' market because MS and Sony launch their new consoles already in 2013, which could be way more powerful and draw most 3rd party devs on their side.
*note: I divided the gaming poplulation into 'core' and 'casual' because it's easier to explain it that way. I'm aware that in reality you can't divide gamers into just two groups.
Anyway, I'm looking forward to E3 now, new hardware announcements are always fun and interesting. And considering that I owned every Nintendo system since the SNES it's likely that the N6 will also be part of my console family one day. 