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Forums - Sony - Some New NGP Rumors: Including possible launch titles from 1st party Devs

Our source close to Sony, who has seen the NGP in action already, gave us some information on how the camera is used in the upcoming Uncharted and Resistance titles for the NGP.

As a little quirk in Resistance players can pick up weapons that they are looking at on the screen by passing their hand underneath the camera on the outside of the NGP just as if they were picking up the weapon in real life.

In Uncharted, when a light source is required, pointing the outside camera at a nearby light or the sun will provide the necessary illumination.

These are both interesting uses of the technology that in first party titles that shows that Sony is keen for developers to make the most of the technology available in the handset to provide a more immersive experience.

Uncharted is due out with the NGP when it launches supposedly before Christmas and Resistance is slated for sometime between January and March of 2012.

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News has come to us of the first-party launch titles that Sony will be releasing with the NGP.

Our retail source has divulged that Sony plans to release four first-party titles with the NGP when they launch it later this year.

Slated to arrive with the handset in the third quarter of this financial year are Uncharted, ModNation Racers, Wipeout 2048 and a title called Smart As. The source also confirmed that there will be Resistance title out for the NGP some time between January and March of 2012.

The source also confirmed to us that, due to the troubles faced by Japan at the moment, it looks like we will be getting the NGP first.

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Take these with a HUGE grain of salt..both are from the same website

www.jolt.co.uk

But if these are true, Uncharted and Wipeout will be my first purchases. Also the camera use sounds very interesting to me..will help create a different feeling that playing console counterparts I fink



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I have a problem with a game wanting me to take my hand away from the action. I'm likely always going to have the NGP pointing in the "down" direction so I don't know how the game is going to really use the camera as it is said. I don't like holding up my game device for extended periods of time and the whole "removing my hand from either allowing me to keep moving, jumping, shooting, etc. is not a good design choice. I mean think about this scenario:

"Run behind cover as the Chimera are closing in. I'm running out of bullets. I see there is another gun in sight, but I have to leave cover to get to it. I risk it, run over, (point my NGP down and remove my right hand from the system/controls, swipe my hand under the camera, while this is going on I'm being shot to pieces". Not fun. Similar to the "flick the screen to jump over logs in Uncharted NGP".



Tridrakious said:

I have a problem with a game wanting me to take my hand away from the action. I'm likely always going to have the NGP pointing in the "down" direction so I don't know how the game is going to really use the camera as it is said. I don't like holding up my game device for extended periods of time and the whole "removing my hand from either allowing me to keep moving, jumping, shooting, etc. is not a good design choice. I mean think about this scenario:

"Run behind cover as the Chimera are closing in. I'm running out of bullets. I see there is another gun in sight, but I have to leave cover to get to it. I risk it, run over, (point my NGP down and remove my right hand from the system/controls, swipe my hand under the camera, while this is going on I'm being shot to pieces". Not fun. Similar to the "flick the screen to jump over logs in Uncharted NGP".

yea I agree that somethings could get tedious...if they do impliment them i hope they give us options for it



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

I'm sure many of those new gimmicks will be optional, if you want to play it in the old fashion way you can do it.

But its nice to see people striving for fresh new ideas in the hardware, thats what counts in the end.



M.U.G.E.N said:
Tridrakious said:

I have a problem with a game wanting me to take my hand away from the action. I'm likely always going to have the NGP pointing in the "down" direction so I don't know how the game is going to really use the camera as it is said. I don't like holding up my game device for extended periods of time and the whole "removing my hand from either allowing me to keep moving, jumping, shooting, etc. is not a good design choice. I mean think about this scenario:

"Run behind cover as the Chimera are closing in. I'm running out of bullets. I see there is another gun in sight, but I have to leave cover to get to it. I risk it, run over, (point my NGP down and remove my right hand from the system/controls, swipe my hand under the camera, while this is going on I'm being shot to pieces". Not fun. Similar to the "flick the screen to jump over logs in Uncharted NGP".

yea I agree that somethings could get tedious...if they do impliment them i hope they give us options for it


The thing with making them optional though, most of the time if consumers aren't forced to use a certain "gimmick" the knowledge of it gets lost.

Look at the Sixaxis. Great tech that no developer used, because Sony did a terrible job of marketing it. Developers that did use it half assed it because they knew Sony wasn't serious about it.

But then you look at the Wii. In order to the games, most people thought at first they had to actually get up and move around to make things happen. Once a large enough number realized that, Nintendo launched Wii Motion Plus, but were not serious about it.

Sony is meh on the Move thing as well. It's making them a megaton amount of money, because almost everything in it came from the Sony vault.



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Tridrakious said:
M.U.G.E.N said:
Tridrakious said:

I have a problem with a game wanting me to take my hand away from the action. I'm likely always going to have the NGP pointing in the "down" direction so I don't know how the game is going to really use the camera as it is said. I don't like holding up my game device for extended periods of time and the whole "removing my hand from either allowing me to keep moving, jumping, shooting, etc. is not a good design choice. I mean think about this scenario:

"Run behind cover as the Chimera are closing in. I'm running out of bullets. I see there is another gun in sight, but I have to leave cover to get to it. I risk it, run over, (point my NGP down and remove my right hand from the system/controls, swipe my hand under the camera, while this is going on I'm being shot to pieces". Not fun. Similar to the "flick the screen to jump over logs in Uncharted NGP".

yea I agree that somethings could get tedious...if they do impliment them i hope they give us options for it


The thing with making them optional though, most of the time if consumers aren't forced to use a certain "gimmick" the knowledge of it gets lost.

Look at the Sixaxis. Great tech that no developer used, because Sony did a terrible job of marketing it. Developers that did use it half assed it because they knew Sony wasn't serious about it.

But then you look at the Wii. In order to the games, most people thought at first they had to actually get up and move around to make things happen. Once a large enough number realized that, Nintendo launched Wii Motion Plus, but were not serious about it.

Sony is meh on the Move thing as well. It's making them a megaton amount of money, because almost everything in it came from the Sony vault.

I cannot agree with you, because I really like it when its optional. I like to play the games I play in different ways. I think if they implement trophys for the motion based things people will get interested and if its really good made then people will play it, but If Im in the train I dont want to wave around my psp and grab under my psp just to pick up a weapon or something :D but at home, why not? if its fun^^

(I though agree with you that if optional/ could get lost, but it doesnt have to!) (move controlls for fps, I will also try that out down the road)



Tridrakious said:
M.U.G.E.N said:
Tridrakious said:

I have a problem with a game wanting me to take my hand away from the action. I'm likely always going to have the NGP pointing in the "down" direction so I don't know how the game is going to really use the camera as it is said. I don't like holding up my game device for extended periods of time and the whole "removing my hand from either allowing me to keep moving, jumping, shooting, etc. is not a good design choice. I mean think about this scenario:

"Run behind cover as the Chimera are closing in. I'm running out of bullets. I see there is another gun in sight, but I have to leave cover to get to it. I risk it, run over, (point my NGP down and remove my right hand from the system/controls, swipe my hand under the camera, while this is going on I'm being shot to pieces". Not fun. Similar to the "flick the screen to jump over logs in Uncharted NGP".

yea I agree that somethings could get tedious...if they do impliment them i hope they give us options for it


The thing with making them optional though, most of the time if consumers aren't forced to use a certain "gimmick" the knowledge of it gets lost.

Look at the Sixaxis. Great tech that no developer used, because Sony did a terrible job of marketing it. Developers that did use it half assed it because they knew Sony wasn't serious about it.

But then you look at the Wii. In order to the games, most people thought at first they had to actually get up and move around to make things happen. Once a large enough number realized that, Nintendo launched Wii Motion Plus, but were not serious about it.

Sony is meh on the Move thing as well. It's making them a megaton amount of money, because almost everything in it came from the Sony vault.


Sisaxis didn't have a chance due to lowest common denominator system used by multiplatform developers and how afraid they were to give PS3 version something extra.



PROUD MEMBER OF THE PSP RPG FAN CLUB

faifaifaifoooooi said:

I'm sure many of those new gimmicks will be optional, if you want to play it in the old fashion way you can do it.

But its nice to see people striving for fresh new ideas in the hardware, thats what counts in the end.

1



I would like it a lot if these camera use on Uncharted and Resistance are real, specially on Uncharted. But there's something strange about the release titles, I mean, Modnation Racers? Strange to see it even wasn't on the announcement reel.



wouldn't that drain the battery like really fast? keeping the lens open all the time? there is a reason why digital cameras always shut them self off...



 

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