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Forums - Gaming - What defines a gaming "generation" ?

Magnific0 said:
Bursche, by your logic Wii tech is laughable compared to 360 and PS3 , it's not 'relatively same technology' by a long shot
 How is it laughable? Its not the super highpowered consoles that the other two are but the gap, while large, isnt enough to classify it as last gen. Because it is higher than last gen, with improvements in other areas like its controller instead of just its core unit. If you argue that the Wii is last gen because of lower specs, then the PS3 and 360 are last gen because their controller's tech is "laughable".

 



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@Burche

Yes the genesis with its 5,000,000 install base and SNES with its 60,000,000 install base what a console war..



 

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Magnific0 said:

My understanding is that a generation is defined based more on system technology than in Market competition. There have been many consoles that were released during the climax of one era, without belonging to it . For instance, 3DO released in 1993 is part of the 32-bit era (as well as Amiga CD-32, etc.) so this era clearly overlaps with the 16-bit era, a whole different generation that started circa 1987 which also overlaps with the 8-bit generation. Neo Geo would be in a league of its own, or much more in the league of Arcade systems of its time than console systems.

By contrast, Nintendo Wii is considered in the same generation of Xbox 360 and PlayStation 3 even if it uses last generation technology. I don't have too much trouble accepting the Wii as part of the "7th Generation" of videogames, which is defined as much by technological power as it is by new ways of interactivity, mainly online community/extended online gameplay. However, even in the online community department many would find the gap between the Wii and the other consoles pretty stretched to be considered in the same league, considering last generation systems had online capabilities and some of them (Xbox) had even more developed features (than Wii's). So, saying the Wii is a Sixth Generation system produced in the 7th Generation era is not a farfetched affirmation.

Also, it's important to note: The most advanced not always win.

1st Gen: Videogame's prehistoric era. Not very relevant in terms of market share.

2nd Gen: It's quite messy so I'll just say Atari 2600 dominated even when other consoles were more advanced like Coleco and Mattel Intellevision. There were just too many consoles released between 1978 and 1983 (and too many horrible games as well) that led to the infamous "videogame crash" of the industry.

3rd Gen: NES, Sega Master System, Atari 7800 (More advanced: SMS Winner: NES)

4th Gen: Turbografx 16, Sega Genesis, Super Nintendo (More advanced: SNES Winner: SNES)

5th Gen: 3DO, Atari Jaguar, Amiga CD-32, Sega Saturn, Sony PlayStation (More advanced : PS Winner: PS)

6th Gen: Sega Dreamcast, Sony PlayStation 2, Nintendo Gamecube, Microsoft Xbox (More advanced: Xbox Winner: PlayStation 2)

 

Any thoughts?

 

 

 


You forgot N64... and it was actually the most advanced of it's generation.




I thought a "gaming generation" was defined by time frame more than anything else :/



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I take a generation as a internet population defined era in which significant consoles are introduced, one from each significant gaming company..



tabsina said:
I take a generation as a internet population defined era in which significant consoles are introduced, one from each significant gaming company..

 I'm not sure I followed you there. What does "internet population" mean in this context?



^^He means that the population of the internet calls them 'generations'. Joe Somebody and my mother have no clue about this concept (or just a general idea).



Magnific0 said:

5th Gen: 3DO, Atari Jaguar, Amiga CD-32, Sega Saturn, Sony PlayStation, Nintendo 64 (More advanced : PS  Winner: PS)

 


This disqualifies you so heavily... How can you say the PS was more advanced than the N64? Your argument is that CD's are superior to cartridges, but this changes nothing in terms of graphics. The N64's graphic was way superior, and it also had more bit - therefore it was called N64, while the PS only had 32.

 This also answers your question about how generations are defined. It is really about the time the consoles come out and not about tech specs - the fifth gen proves it, and you can't negociate that argument by showing some second-tier consoles that may not exactly fit the pattern.



Currently Playing: Skies of Arcadia Legends (GC), Dragon Quest IV (DS)

Last Game beaten: The Rub Rabbits(DS)

Everybody is overcomplicating this far too much.



Compare video games to, say, cars. Go to any car lot. You'll see minivans, trucks, hybrids, sedans, sports cars, and luxury cars. You'll see cars that sell for $15,000, and you'll see cars that sell for $50,000.

How the hell can you call a 2007 Suzuki Aerio the same generation as the 2007 Hummer H3? Different companies, different lines, different purposes, different prices... but they're sold at the same time, and someone who doesn't have a car may well buy either one with equal probabilities.

Same thing with consoles. But each company only has one model, and the product cycle is a vague 5 years instead of a strict 1 year.

"Generation" is whatever you want it to be, but has more to do with marketing than technology, or even release dates.

If Sega were to re-release the Saturn and market it successfully enough so as to get 50K units sold worldwide every month for the entire period between January 2008 and December 2010, those 1.8 million units would be enough to include them in the same generation as Wii, 360, and PS3, even though the original release was over 10 years ago.

Marketing.